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This wiki page lists Zig community gathering places where you can ask questions.
https://github.com/ziglang/zig/wiki/Community
Here it is: Standard Library Documentation
However, please note the remaining issues with generated documentation.
You can also:
- Browse the stdlib code to see what public functions and types are available.
- Check out the community and ask questions if you need help. Newcomers are always welcome!
Because no human and no contemporary code editor is capable of handling tabs correctly. Humans tend to mix tabs and spaces on accident, and editors don't have a way to "indent with tabs, align with spaces" without pressing the space bar many times, leading programmers to use tabs for alignment as well as indentation.
Tabs would be better than spaces for indentation because they take up fewer bytes. But in practice, what ends up happening is incorrectly mixed tabs and spaces. In order to simplify everything, tabs are not allowed. Spaces are necessary; we can't ban spaces. But tabs are not strictly needed, so the null hypothesis is to not have them.
Maybe someday, we'll switch to tabs for indentation, spaces for alignment and make it a compile error if they are incorrectly mixed. But if we did that today, writing Zig code would be too hard. For now your options are to configure your editor to insert spaces when you press the tab key, or configure your editor run zig fmt
on save (recommended).
What will make it into the final language specification? It isn't decided yet and it doesn't really matter. Just run zig fmt
on save.
The biggest reason to enforce an indentation and line endings is that it eliminates energy spent on debating what the standard should be, since the standard is enforced by the compiler.
The issue of other whitespace characters has been discussed too, and similar decisions were made. Zig aims to offer only one way to do things whenever possible. This makes the cognitive load lower for programmers and keeps the compiler code base simpler and easier to understand.
In the words of the Go community,
gofmt
is nobody's favorite, yetgofmt
is everybody's favorite.
They were copied verbatim from other projects rather than trying to be self-consistent. The Command Line Interface is not finalized. We can make sure it is consistent and intuitive in an organization pass before releasing 1.0.
zig fmt
will parse comments for special directives.
In this example all code between // zig fmt: off
and // zig fmt: on
will be excluded from formatting:
// zig fmt: off
const matrix = Matrix{1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0};
// zig fmt: on
When building or compiling with Zig a build-cache is used. This particular error indicates filesystem security has prevented access to a directory or file used in the global build-cache. Fixing permissions should solve the issue.
note: It is safe to manually remove cache directories when no zig compiler process is active.
The build cache can be found in the following locations unless overridden with command-line options:
TYPE | OS | DIRECTORY | NOTE |
---|---|---|---|
global | all | $XDG_CACHE_HOME/zig | if env is set |
$HOME/.cache/zig | |||
Windows | %LOCALAPPDATA%\zig | ||
local | all | $PWD/zig-cache |
In summary, Jimmi made a good attempt at implementing a StringSwitch
in comptime
and concluded that good old chained if
statements were fastest.
For details see match.zig. Note that replacing exhaustive string switching with enums and @""
-defined fields can also be useful in some cases.
- The first step is to reduce your code to isolate the issue as much as possible.
- The second step is to setup your code to not require an executable with
main()
or similar. Instead we define anexport
function to force the compiler into thinking the function must be compiled. Note this means you are probably going to have to usezig build-obj
instead ofzig build-exe
orzig run
. - The third step is to define a skeleton panic handler to override the more functional default.
Here is a reduction boiler plate. Note little tricks like using easily seen variable names or literal values can help. For example, a
is a difficult variable to grep for. And the value 99
is much easier to find than 0
:
export fn entry() void {
var hello: usize = 99;
}
pub fn panic(msg: []const u8, error_return_trace: ?*@import("std").builtin.StackTrace) noreturn {
@breakpoint();
unreachable;
}
and search for fn entry
(you'll see it twice because zig first produces "IR0" from source then analyzes IR0 and produces IR). Either or both may be of interest depending on the issue at hand:
zig build-obj reduction.zig --verbose-air |& less
see https://github.com/ziglang/zig/issues/208#issuecomment-393777148
When compiling without -O2
or -O3
, Zig infers Debug Mode. Zig passes -fsanitize=undefined -fsanitize-trap=undefined
to Clang in this mode. This causes Undefined Behavior to cause an Illegal Instruction. You can then run the code in a debugger and figure out why UB is being invoked.
From the UBSAN docs:
UndefinedBehaviorSanitizer is not expected to produce false positives. If you see one, look again; most likely it is a true positive!
However you can suppress UBSAN. Here is how to affect the build mode that Zig selects for C code:
-
-O2
or-O3
: ReleaseFast -
-O2
or-O3
and-fsanitize=undefined
: ReleaseSafe -
-Os
: ReleaseSmall -
-Og
or no optimization flags: Debug
You can also pass -fno-sanitize=undefined
.
zig build run -- one two three
const run_cmd = exe.run();
if (b.args) |args| run_cmd.addArgs(args);
zig build run -Dhello=false
zig build run -Dhello=true
exe.addBuildOption(bool, "hello", hello);
const std = @import("std");
pub fn main() anyerror!void {
const options = @import("build_options");
if (options.hello) {
std.debug.warn("Hello.\n", .{});
} else {
std.debug.warn("All your base are belong to us.\n", .{});
}
}
First, some basics:
- Zig packages are just Zig source trees, requiring a root file.
- Packages are imported with
@import("package-name")
without the.zig
extension. - Packages have the same visibility rules as other source files, they just don't need to be in a relative directory to your own source tree.
- Each package has their own dependencies, so packages might use a same-named package that is backed by different source files.
This example shows how to add two packages "first" and "second", where "second" depends on a package "first", which is different:
.
├── first /path/to/one/first.zig
└── second /path/to/second.zig
└── first /path/to/a/different/first.zig
zig build-exe \
--pkg-begin \
first \
/path/to/one/first.zig \
--pkg-end \
--pkg-begin \
second \
/path/to/second.zig \
--pkg-begin \
first \
/path/to/a/different/first.zig \
--pkg-end \
--pkg-end
const exe = b.addExecutable(...);
// simple package
exe.addPackage(std.build.Pkg {
.name = "first",
.path = "/path/to/one/first.zig",
});
// with deps
exe.addPackage(std.build.Pkg {
.name = "second",
.path = "/path/to/second.zig",
.dependencies = &[_]std.build.Pkg {
std.build.Pkg {
.name = "first",
.path = "/path/to/a/different/first.zig",
},
}
});
Why am I seeing hard errors that a framework could not be found when cross-compiling to macOS from a different host OS?
Zig, and zig ld
in particular, has the ability to link against frameworks when cross-compiling, however, a copy of the Darwin's sysroot (also called the SDK) is not bundled with Zig's installation. Therefore, it is necessary to provide the sysroot yourself, and provide Zig with valid paths to the sysroot and any search directories that may be required.
A typical invocation when linking against Foundation
framework may look as follows,
$ zig cc -target aarch64-macos --sysroot=/home/kubkon/macos-SDK -I/usr/include -L/usr/lib -F/System/Library/Frameworks -framework Foundation -o hello hello.c
error: file exists in multiple modules
If you see this, it means that Zig was asked to use a file in multiple modules at the same time. This is undesirable because it would have the following consequences:
- There would be multiple instances of global variables and thread-local variables. That is very likely a bug, or at least suffer from subtle performance problems.
- All functions would be duplicated in each package the file is used in, which bloats the executable, can cause performance issues, and may cause bugs if functions are compared for equality.
- Any exported functions or variables would collide with themselves, causing linker errors.
It's almost always a mistake for the same file to exist in multiple modules simultaneously.