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main.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const path = require('path')
// main.js 部分功能代码
const ffmpeg = require('fluent-ffmpeg');
const NodeMediaServer = require('node-media-server');
var ffmpegPath = "./ffmpeg-4.2.1-win64-static/bin/ffmpeg.exe";
// rtmp 播放 服务器
const config = {
rtmp: {
port: 1938,
chunk_size: 60000,
gop_cache: true,
ping: 60,
ping_timeout: 30
},
http: {
port: 8000,
allow_origin: '*'
}
};
var nms = new NodeMediaServer(config)
nms.run();
// 转码指令
const uri = 'rtsp://3.84.6.190/vod/mp4:BigBuckBunny_115k.mov' //测试
var command = ffmpeg(uri)
.setFfmpegPath(ffmpegPath)
.outputOptions([
'-fflags',
'nobuffer',
'-vcodec',
'libx264',
'-preset',
'superfast',
'-rtsp_transport',
'tcp',
'-threads',
'2',
// '-f',
// 'flv',
'-r',
'25',
// '-s',
// '640x480',
//'1280x720',
'-an'
])
.inputFPS(25)
.noAudio()
.size('640x?')
.aspect('4:3')
.format('flv')
// 此处的 /live/camera, camera类似于一个房间的概念, 你可以设置为你想要的名字
.save(`rtmp://localhost:1938/live/livestream`)
.on('start', function (e) {
running = true
console.log('stream is start: ' + e)
console.log("start command......." + command);
})
.on('end', function () {
running = false
console.log('ffmpeg is end')
})
.on('error', function (err) {
running = true
console.log('ffmpeg is error! ' + err)
// command.kill()
//reloadStream(uri)
})
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
command.kill()
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.