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v0.4.0: manifest commit
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00-Evan committed Jun 23, 2016
1 parent cdfa71c commit 3685b01
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4 changes: 2 additions & 2 deletions AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="104"
android:versionName="0.4.0-BETA-3"
android:versionCode="107"
android:versionName="0.4.0"
android:installLocation="auto">

<uses-permission android:name="android.permission.VIBRATE"/>
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public class ChangesScene extends PixelScene {

private static final String TXT_Update =
"_v0.3.5a:_\n" +
"- Reduced warrior shield charge earlygame\n" +
"- Reduced berserker damage at higher HP\n" +
"- Increased berserk exhaust damage penalty\n" +
"- Increased power of 2,4,6 combo finishers\n" +
"_v0.4.0:_\n" +
"New Equipment Content:\n" +
"- 13 new weapons, 12 rebalanced weapons\n" +
"- 3 new enchants, 10 rebalanced enchants\n" +
"- 8 new glyphs, 5 rebalanced glyphs\n" +
"- 12 new curse effects\n" +
"\n" +
"Equipment Curses:\n" +
"- Curses now give negative effects\n" +
"- Curses no longer give negative levels\n" +
"- Upgrades now weaken curses\n" +
"- Remove curse scrolls now affect 1 item\n" +
"\n" +
"Equipment Balance:\n" +
"- Tier 2-4 weapons do more base damage\n" +
"- All weapons gain more dmg from upgrades\n" +
"- Upgrades now remove enchants less often\n" +
"- Upgrades reduce str requirements less\n" +
"- All armors require 1 more str\n" +
"- Encumbered characters can't sneak attack\n" +
"\n" +
"Droprate Changes:\n" +
"- Powerful equipment less common early\n" +
"- +3 and +2 equipment less common\n" +
"- Equipment curses more common\n" +
"- Tier 1 equipment no longer drops\n" +
"- Arcane styli slightly more common\n" +
"- Better item drops on floors 22-24\n" +
"\n" +
"Class Balance:\n" +
"- Huntress now starts with knuckleduster\n" +
"- Assassin sneak bonus damage reduced\n" +
"- Fixed a bug where berserker was immune when enraged\n" +
"- Gladiator's clobber now inflicts vertigo, not stun\n" +
"\n" +
"Enemy Balance:\n" +
"- Tengu damage increased\n" +
"- Prison Guard health and DR increased\n" +
"\n" +
"Misc:\n" +
"- Scrolls of upgrade no longer burn\n" +
"- Potions of strength no longer freeze\n" +
"- Translation updates\n" +
"- Various bugfixes\n" +
"\n" +
"_v0.3.5:_\n" +
"Warrior Rework:\n" +
"- Starting STR down to 10, from 11\n" +
"- Short sword dmg down to 1-10, from 1-12\n" +
"- Short sword can no longer be reforged\n" +
"- Now IDs potions of health, not STR\n" +
"- Now starts with a unique seal for armor\n" +
"- Seal grants shielding ontop of health\n" +
"- Seal allows for one upgrade transfer\n" +
"\n" +
"Berserker Rework:\n" +
"- Bonus damage now scales with lost HP, instead of a flat 50% at 50% hp\n" +
"- Berserker can now endure through death for a short time, with caveats\n" +
"\n" +
"Gladiator Rework:\n" +
"- Combo no longer grants bonus damage\n" +
"- Combo is now easier to stack\n" +
"- Combo now unlocks special finisher moves\n" +
"\n" +
"Balance Tweaks:\n" +
"- Spears can now reach enemies 1 tile away\n" +
"- Wand of Blast Wave now pushes bosses less\n" +
"\n" +
"Misc:\n" +
"- Can now examine multiple things in one tile\n" +
"- Classic font added for Russian language\n" +
"- Added Hungarian language\n" +
"_v0.3.5:_ Reworked Warrior & subclasses\n" +
"\n"+
"_v0.3.4:_ Multiple language support\n" +
"\n" +
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public class WelcomeScene extends PixelScene {

private static int LATEST_UPDATE = 97;
private static int LATEST_UPDATE = 107;

@Override
public void create() {
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