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I know there has to be a better way of accessing the metadata for a l…
…ove2d sprite batch but for now this will fix it. I am wasting another 16 bytes of data per object/tile overall. I think that I might be able to do something like batch[id].sx and batch[id].sy to get th metadata but that's up for a later release once I am done with this one as I am not going to fix something that is currently already working. Fixes issue karai17#241
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