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ALiVE Release 1.21.6.2308202

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@DarrellJMartin DarrellJMartin released this 20 Aug 12:34
· 60 commits to master since this release

ALiVE Changelog v1.21.6.2308202

Latest Version set to 2308202
Release Build 1.21.6

[ALL] Updated version to 1.21.6.2308202
[MISSIONS] ALiVE_Operation_Cobra.SPE_Normandy updated to v.1.00.4

  • Update mission.sqm
  • Reinstated persistence.
  • Doubled the max amount of AI profiles so that the US can push more than half the map.
  • Removed Experimental 'Select Assault Position' script.
    [ALL] Updated version to 1.21.6.2308201
    [COMPATIBILITY_GM] Added new optional addon (move the /addons folder to load)
  • This ALiVE addon component requires Global Mobilization CDLC Global Mobilization v1.5
  • This ALiVE compatibility addon corrects the faction classes for Global Mobilization groups in cfgGroups
  • For detailed usage please read the included ALiVE_GM_Classnames.txt & GM-Unit-Classnames.txt
    [X_LIB] Filter out unwanted unit classnames from random unit spawner function (including misconfigured GM units)
    [X_LIB] Moved debug line to 'ALiVE_SYS_PROFILE_DEBUG_ON'
    [X_LIB] Enhanced function debugging: set default 'ALiVE_SYS_PROFILE_DEBUG_ON'
    [SYS_PROFILE] Enhanced function debugging: new variable 'ALiVE_SYS_PROFILE_DEBUG_ON'
    [X_LIB] Fixed typo in description
    [INDEX] Re-indexed Global Mobilization Weferlingen (Winter) terrain due to incomplete staticData
    [MAIN] Updated static data for Global Mobilization CDLC v1.5
    [MIL_PLACEMENT] Parse missing faction _prefix to ALIVE_fnc_createProfilesCrewedVehicle()
    [SYS_PROFILE] Additional SPE vehicle profile logging
    [MISSIONS] ALiVE_Operation_Cobra.SPE_Normandy
  • Added skipTime script
  • Fixed CS Artillery collision destroying them when rotating
  • Added OPCOM stop on all players disconnected
  • Update skipTime.sqf
  • Fix for timeSkip
    [SYS_PROFILE] Military Placement (Garrison Obj) module persistence is added
    [MIL_PLACEMENT] Set default speInfantryBehaviour to "AWARE"
    [SYS_PROFILE] Updated entity "aiBehaviour"
    [SYS_PROFILE] Fixed issue where "aiBehaviour" was not saving to persistence on vehicle entity
    [SUP_PLAYER_RESUPPLY] Cleanup
    [SUP_PLAYER_RESUPPLY] Fixed empty list options i.e when selecting 'Groups'
    [MISSIONS] SOG:PF - ALiVE_Erawan_Secret_War.vn_the_bra - Fixed mission successful condition trigger