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FoXBot v0.87

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@APGRoboCop APGRoboCop released this 13 Apr 22:50
· 10 commits to master since this release

Version 0.87
April-13-2024
Updated by RoboCop

  • Added new waypoints:-

    • alchimy
    • alchimy_l
    • alchimy_l2
    • alchimy_lg
    • axlfly8
    • axlfly9b
    • 2kfort4_b2
    • de_dust2
    • eleventh
      +++ hollywood
      +++ hollywood2
    • juno
    • piebowl
    • mulch_dm2
    • pox
    • signal
  • Added support for SSE4.2 Linux Server CPUs

  • Preventing bots to get stuck underneath ramps for 2fort, shutdown2 and well

  • Preventing bots from pursuing enemies when waiting in elevators, especially in well flag room

  • Demobots should now properly plant detpacks in well grates

  • Reduced the likelihood of buffer overflow crashes

  • Improved on the Windows entity interface and vector coding issues

  • Reinstated the HUD display messages for Listenserver Welcome Messege and Waypoint Author

  • Removing unwanted HLDM skin selector code that were used from HPB Bot Template

  • Spectate Debug text now realigned to the left for a better visual

  • Bots will ignore returning to their respawns in flagrun to prevent their flags they are carrying being returned to Neutral Flag Room

  • Bots will no longer toss grenades in a far distance nor aim their guns in the skies or ceilings

  • Bot's average aggression increased for improved action and tactics

  • Scouts, Spies, Medics and Engineer bots will no longer use their lame default weapons when spawned

  • Bots will use Nail Guns to destroy SG Turrets from a long distance

  • Soldier bots should now Rocket Jump slightly better, and for Medics and Scouts to Conc Jump

  • HW bot's Minigun accuracy reduced to give them more recoil and less aimbot

  • Sniper bot's average accuracy reduced to avoid more aimbot shots and headshots

  • Nailguns and Super Nailguns should now be very accurate as those guns are meant for destroying SG Turrets

  • Repaired some rogue pathways in baconbowl_r, bases2k3, cornfield, destroy_l, junob7, ksour, momentum_l, mulch_dm2b1, openfire_l, openfire_lowgrens, phantom,
    rock2, sandbowl_r2, schtop, sniperzone, sniperzone_r and warpath_r2

  • Added some more Rocket/Conc Jumps for avanti, baconbowl_r, chimkey_l, destroy_l, palermo, rock2, ravelin and sandbowl_r2

  • Added more support for lbdustbowl and tfc_stargate

  • Special thanks to Tovasritch for uploading 5 rare waypoints

TODO List:-

To allow bots to understand on how to shoot door buttons, if touching them doesn't work like in well or alchimy maps

Complete 'botdontmove' in order for "GolfBots" to stay stationary

Fix bots navigation when shot by enemies as they sometimes cannot seem to detect where damage is coming from

To prevent bots from shooting at spy corpses too long as they aren't aware that a player switched teams as enemy spy

To improve the pipebomb laying trap pattern and to plant near the flag

BONUS: Maybe add a feature for bots to have experience and wisdom or learned data in order to be a bit more human