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4.6.0

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@FilipAlg FilipAlg released this 22 Nov 15:50
c1a826d

Features

  • Added plotting via Visual Scripting which can be used to generate webplots or write simulation data to .csv files. (f91d82b)

  • Added wire damping properties to AGXUnity.ShapeMaterial. (f68c249)

  • Updated the default rendering for the AGXUnity.Cable component to use instancing. (3437f84)

  • Added support for using different terrain materials when creating a AGXUnity.Model.DeformableTerrain and
    added events to the terrain for picking up on terrain modifications when running the simulation. (ca5ad8f)

Fixes

  • Fix Shape given visual tool creating empty AGXUnity.Mesh objects when source mesh is read/write disabled. (79fb95b)

  • Added a workaround for Unity not handling setting hideFlags in custom inspectors. (22f570e)

  • Remove restriction that AGXUnity.Model.DeformableTerrainPager resolution has to be odd. (a648721)

  • Using AGXUnity.Constraint with the Ball Joint type selected no longer causes exceptions due to unrecognized ConeLimit constraint. (d1aa497)

  • Fixed an issue causing the DebugRenderManager to not render bodies or contacts. (5c5b8a9)

  • Added fix for prefab instances sometimes resetting component properties on play. (13e8d70)

  • Fixed an issue where applying AGXUnity.MergeSplitProperties to a body with a AGXUnity.Model.TwoBodyTire
    component caused contacts to be ignored. (a07856b)

  • Fixed AGXUnity.Constraint controllers not handling multiple controllers of same type properly. (893d38c)

  • Fixed an issue that would cause the application to freeze if a contact callback threw an exception. (a2f962d)

  • Custom contact callbacks registered with agxSDK.ContactEventListener.ActivationMask.IMPACT
    now properly gets called even if no other activation mask is specified. (04734fa)

Examples

  • Added E85 Excavator example.

  • Added Ocean Simulation example.

  • Added Car Drivetrain example.

  • Added Polybag Demo.

AGX Dynamics