4.6.0
Features
-
Added plotting via Visual Scripting which can be used to generate webplots or write simulation data to .csv files. (f91d82b)
-
Added wire damping properties to
AGXUnity.ShapeMaterial
. (f68c249) -
Updated the default rendering for the
AGXUnity.Cable
component to use instancing. (3437f84) -
Added support for using different terrain materials when creating a
AGXUnity.Model.DeformableTerrain
and
added events to the terrain for picking up on terrain modifications when running the simulation. (ca5ad8f)
Fixes
-
Fix Shape given visual tool creating empty
AGXUnity.Mesh
objects when source mesh is read/write disabled. (79fb95b) -
Added a workaround for Unity not handling setting hideFlags in custom inspectors. (22f570e)
-
Remove restriction that
AGXUnity.Model.DeformableTerrainPager
resolution has to be odd. (a648721) -
Using
AGXUnity.Constraint
with the Ball Joint type selected no longer causes exceptions due to unrecognized ConeLimit constraint. (d1aa497) -
Fixed an issue causing the DebugRenderManager to not render bodies or contacts. (5c5b8a9)
-
Added fix for prefab instances sometimes resetting component properties on play. (13e8d70)
-
Fixed an issue where applying
AGXUnity.MergeSplitProperties
to a body with aAGXUnity.Model.TwoBodyTire
component caused contacts to be ignored. (a07856b) -
Fixed
AGXUnity.Constraint
controllers not handling multiple controllers of same type properly. (893d38c) -
Fixed an issue that would cause the application to freeze if a contact callback threw an exception. (a2f962d)
-
Custom contact callbacks registered with
agxSDK.ContactEventListener.ActivationMask.IMPACT
now properly gets called even if no other activation mask is specified. (04734fa)
Examples
-
Added E85 Excavator example.
-
Added Ocean Simulation example.
-
Added Car Drivetrain example.
-
Added Polybag Demo.
AGX Dynamics
- Version 2.37.0.1 (AGX Dynamics Changelog)