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How to create a Map Config

Alig96 edited this page Apr 21, 2014 · 1 revision

Requirements

  • The latest version of nZombies (Click Here to learn how to get the latest version of nZombies installed)
  • Basic sandbox knowledge

Step 1) Choose a map

Before you can make a good map config, you need to find a good map. There are pleantly to choose from on the workshop & other websites. It can be any map you want really. In my opinion, the best maps are maps that are maps that have:

  • Close combat / Less open space
  • No safe spots (Places where zombies can't reach you, e.g Sniping Towers / places that the only way to get there is via ladders)
  • Moderate size (Not too small, not too big)
  • Small Corridors / Entrances

Step 2) Generate a nav mesh

First of all; What is a "nav mesh"? - A Navigation Mesh represents the "walkable areas" of a map. Its how the zombie AI know which way to walk to get to you. So without it, you'll notice that when the zombies spawn, they just kinda freeze in space and can't move. So its absolutely needed unless of course you don't want the zombies to move.

Load up the map that you want to turn into a nZ map in Garrysmod, then to generate a nav-mesh manually you would have to type nav_generate into console. This is the traditional way of generating the nav mesh.

If you load it up with nZombies, I've made it easier by adding the command "/generate" in game. When you type that, depending on how big the map is, will determine how long it will take to generate, please be patient while its generating.

However, some maps won't generate a nav-mesh, so what you can do is type /forcegenerate and how this works is, it takes your position and makes a spawn point then generates the nav mesh.

For more information on nav meshes, Click here.

Step 3) Start the game

In the bottom right, click sandbox, and if you've installed nZombies correctly, it should be there as an option. If you don't see nZombies in this menu, make sure you've install nZombies correctly by looking here.

Step 3-1

Currently, there is a bug where you can't use tools while in Single Player, so you will have to make sure you're in multiplayer, like so:

Step 3-2

Step 4) Get to grips with the tools.

Place holder for tools wiki

Step 5) Saving & Testing your config.

Save your map config with /save in chat. You should see something like:

[NZ] Saved to garrysmod/data/nz_ttt_68thway_brownie_b_00_18_088.txt

It will then be exported to your garrysmod/data folder. All that's left to do is, rename the text file so it removes the time stamp. So the config should now be called:

garrysmod/data/nz_ttt_68thway_brownie_b.txt

and then placed into garrysmod/data/nz/ (The directory won't be created, so you will have to create it yourself). The final location would be:

garrysmod/data/nz/nz_ttt_68thway_brownie_b.txt