๐ง Experiemental Project ๐ง / Not finished yet so you shouldn't use it!!
Discord InteraKTions allows you to create, receive and process Discord's Application Commands and Message Components via a HTTP Web Server or via the Gateway. Built on top of Kord, using interactions is easy and fun!
Discord InteraKTions is as barebones as it gets compared to other libs like Kord Extensions, and this is intentional! While Discord InteraKTions does provide an easy way to create slash command declarations and slash command executors, the rest (dependency injection, paginator, translations, etc) is up to you to do it your own way!
While Discord InteraKTions has a bunch of nifty features, it still doesn't support everything! Keep in mind that Discord InteraKTions is still in active development and every commit is a new chance of breaking your code due to unnecessary refactors. Heck, even the examples below may be already out of date due to changes in the code! ๐
- Receiving Discord Interactions via Web Server/Webhooks
- Validating Discord Interactions via Web Server/Webhooks
- Processing Discord Interactions/Slash Commands
- Sending Messages
- Sending Messages Directly on Discord's POST Request
- Sending Follow Up Messages via REST
- Registering Slash Commands on Discord
- Subcommands and Subcommand Groups
- Sending Embeds
- Abstractions On Top of Kord
- User/Message Commands (Context Menu)
- Buttons
- Select Menus
- (Experimental) Autocomplete
- Permissions
- Good Documentation
- Being a good project :3
Discord InteraKTions works on top of Kord. Your code also doesn't care if it is receiving interactions over HTTP or over the gateway, it is all the same thing for them!
All of the "dirty work", like interaction request validation and parsing, is already done for you, so you only need to care about creating your nifty slash commands and having fun!
Discord InteraKTions' Web Server and Gateway modules uses Kord's common
and rest
modules for data serialization and REST interactions, so keep that in mind if you are already worked with Kord core
, because Discord InteraKTions does not use core
classes!
First, let's see how a command looks like, just so you can get a feel on how you will be using Discord InteraKTions when developing your commands. Don't worry, we will explain how everything works, with more detailed examples down the road. In this example, we will use the Web Server backend.
suspend fun main() {
val interactionsServer = InteractionsServer(
Snowflake(12345L), // Your application ID, get it from the Discord Developers' dashboard!
"application_public_key_here", // The application's public key, get it from the Discord Developers' dashboard!
"application_token_here", // The application's token, get it from the Discord Developers' dashboard!
12212 // The webserver port
)
// Register the command...
// Keep in mind that you need to register all the executors used in the declarations!
interactionsServer.commandManager.register(
CharacterCommand, // The declaration of the command
CharacterExecutor() // All executors related to that command, this argument is a vararg!
)
// And now we will create our command registry!
// You may be wondering: "Why this can't be in the CommandManager?"
// Because CommandManager does not know what platform we are using, we may be using another lib that isn't Kord!
// So we need to create the command registry with our command manager!
val registry = KordCommandRegistry(
Snowflake(12345L), // Your application ID, get it from the Discord Developers' dashboard!
interactionsServer.rest,
interactionsServer.commandManager
)
// And now update all commands registered in our command manager!
registry.updateAllCommandsInGuild(
Snowflake(40028922L), // Change to your Guild ID
// This compares the currently registered commands on Discord with the commands in the Command Manager
// If a command is missing from the Command Manager but is present on Discord, it is deleted from Discord!
true
)
interactionsServer.start() // This starts the interactions web server on port 12212!
// Now we are live! Set your interaction URL on Discord's Developer Portal and have fun!
//
// Don't forget that your Web Server should be accessible from the outside world!
// If you are doing this for tests & stuff, you can use ngrok or a SSH Reverse Tunnel
}
// This is the slash command declaration, this is used when registering the command on Discord
//
// The reason it is a companion object is to allow you to register the command on Discord without
// needing to initialize the command class! (which can be a *pain* if your command requires dependency injection)
object CharacterCommand : SlashCommandDeclarationWrapper {
override fun declaration() = slashCommand(
"character", // The command label
"So many choices, so little time..." // The command description shown in the Discord UI
) {
executor = CharacterExecutor // This is a reference to what executor should execute the command
}
}
class CharacterExecutor : SlashCommandExecutor() {
companion object : SlashCommandExecutorDeclaration(CharacterExecutor::class) { // This needs to be a class reference to the executor class!
// By default, if you don't override the options, no options will be set
override val options = Option
object Option : ApplicationCommandOptions() {
val character = string("character", "Select a Character!") // Here we are creating a String option
.choice("loritta", "Loritta Morenitta :3") // ...with custom choices!
.choice("pantufa", "Pantufa ;w;")
.choice("gabriela", "Gabriela ^-^")
.register() // Don't forget to register!
val repeat = optionalInteger("repeat", "How many times the character name should be repeated") // Here we are creating a Int option
.register() // This isn't required (so it is optional!) and, as always, don't forget to register!
}
}
override suspend fun execute(context: ApplicationCommandContext, args: SlashCommandArguments) {
val character = args[options.character] // This is a "String" because the option is required
val repeatCount = args[options.repeat] ?: 1 // This is a "Int?" because the option is not required (optional)
val characterName = when (character) {
"loritta" -> "Loritta Morenitta"
"pantufa" -> "Pantufa"
"gabriela" -> "Gabriela"
else -> throw IllegalArgumentException("I don't know how to handle $character!")
}
val builder = StringBuilder("You selected... ")
repeat(repeatCount) {
builder.append(characterName)
builder.append(' ')
}
context.sendMessage {
// Sends a message
//
// Because we use Web Servers for responses, this response will be replied directly on Discord's POST request!
// This has the advantage of not consuming any rate limits, which is pretty nifty!
//
// If you send multiple messages, the first message will be replied directly on Discord's POST request and the rest of them will
// be sent as follow up messages using Discord's REST API
content = builder.toString()
}
}
}
Too much happening, eh? Don't worry, now let's see things in a bite size manner.
Discord Interactions has a very nice thing that you can reply to a interaction directly on Discord's POST request, but you can also defer the message (if you are going to take more than three seconds to process it) and/or send follow up messages. Discord InteraKTions automatically handles deferring and message follow ups via REST, so if your command is like this:
override suspend fun execute(context: ApplicationCommandContext, args: SlashCommandArguments) {
context.sendMessage {
content = "Hello World! Loritta is very cute!! :3"
}
}
If you already used interactions before, you will notice that there isn't defer
call of any kind here, this is because Discord InteraKTions knows that the request wasn't deferred and then responds the interaction with the Create Interaction Response
API call! On a webserver backend, the request is replied directly on Discord's POST request, avoiding consuming rate limits and sending HTTP requests to Discord!
But if your command is like this...
override suspend fun execute(context: ApplicationCommandContext, args: SlashCommandArguments) {
context.sendMessage {
content = "Hello World! Loritta is very cute!! :3"
}
context.sendMessage {
content = "Bye World! Pantufa and Gabriela are also very cute!! :3"
}
}
The first sendMessage
will be processed as a Create Interaction Response
, while the second sendMessage
will be processed as a follow up message using the Create Followup Message
API call.
Of course, Discord InteraKTions does not magically know how long your tasks take to be finished (example: image processing, pulling stuff from a external slow API, etc), because Discord has a max 3 second limit to send a interaction response, so in those cases, you need to handle deferring yourself to avoid a "Interaction Failed"!
override suspend fun execute(context: ApplicationCommandContext, args: SlashCommandArguments) {
context.deferChannelMessage() // Defer the message, we will follow up later
delay(10_000) // Very slow task here
context.sendMessage {
content = "We searched everywhere on the world, and we found out that Loritta is still very cute!! :3"
}
}
In this case, the interaction will be deferred and then later edited with the Edit Original Interaction Response
API call.
You can also upload files with Discord InteraKTions!
override suspend fun execute(context: ApplicationCommandContext, args: SlashCommandArguments) {
context.sendMessage {
content = "haha funni image"
addFile("image.png", File("/path/to/file/image.png").inputStream())
}
}
If you already used interactions before, you know that you can't send images in the Create Interaction Response
API call, so in this case, Discord InteraKTions will automatically defer and then use the Edit Original Interaction Response
call!
Check out our sample bot to learn more examples!
First, add the PerfectDreams repository to your project
repositories {
maven("https://oss.sonatype.org/content/repositories/snapshots") // Required by Kord
maven("https://repo.perfectdreams.net/")
}
After that, you have two options on how to process and handle the interactions...
Add the Kord Web Server via Ktor Support module to your project
dependencies {
...
implementation("net.perfectdreams.discordinteraktions:webserver-ktor-kord:0.0.12-SNAPSHOT") // Check latest version in https://github.com/LorittaBot/DiscordInteraKTions/blob/main/buildSrc/src/main/kotlin/Versions.kt
...
}
val interactionsServer = InteractionsServer(
12345L, // Your application ID, get it from the Discord Developers' dashboard!
"application_public_key_here", // The application's public key, get it from the Discord Developers' dashboard!
"application_token_here", // The application's token, get it from the Discord Developers' dashboard!
12212 // The webserver port
)
// Register the command...
// Keep in mind that you need to register all the executors used in the declarations!
interactionsServer.commandManager.register(
CharacterCommand, // The declaration of the command
CharacterExecutor() // All executors related to that command, this argument is a vararg!
)
// And now we will create our command registry!
// You may be wondering: "Why this can't be in the CommandManager?"
// Because CommandManager does not know what platform we are using, we may be using another lib that isn't Kord!
// So we need to create the command registry with our command manager!
val registry = KordCommandRegistry(
Snowflake(12345L), // Your application ID, get it from the Discord Developers' dashboard!
interactionsServer.rest,
interactionsServer.commandManager
)
// And now update all commands registered in our command manager!
registry.updateAllCommandsInGuild(
Snowflake(40028922L), // Change to your Guild ID
// This compares the currently registered commands on Discord with the commands in the Command Manager
// If a command is missing from the Command Manager but is present on Discord, it is deleted from Discord!
true
)
interactionsServer.start() // This starts the interactions web server on port 12212!
// Now we are live! Set your interaction URL on Discord's Developer Portal and have fun!
//
// Don't forget that your Web Server should be accessible from the outside world!
// If you are doing this for tests & stuff, you can use ngrok or a SSH Reverse Tunnel
Add the Kord Gateway Support module to your project
dependencies {
...
implementation("net.perfectdreams.discordinteraktions:gateway-kord:0.0.12-SNAPSHOT") // Check latest version in https://github.com/LorittaBot/DiscordInteraKTions/blob/main/buildSrc/src/main/kotlin/Versions.kt
...
}
suspend fun main() {
val applicationId = Snowflake(12345L) // Change the Application ID to your Bot's Application ID
val client = Kord("bot_token_here")
val commandManager = CommandManager(
client.rest,
applicationId
)
// Register the command...
// Keep in mind that you need to register all the executors used in the declarations!
commandManager.register(
CharacterCommand, // The declaration of the command
CharacterExecutor() // All executors related to that command, this argument is a vararg!
)
// And now we will create our command registry!
// You may be wondering: "Why this can't be in the CommandManager?"
// Because CommandManager does not know what platform we are using, we may be using another lib that isn't Kord!
// So we need to create the command registry with our command manager!
val registry = KordCommandRegistry(
Snowflake(12345L), // Your application ID, get it from the Discord Developers' dashboard!
interactionsServer.rest,
interactionsServer.commandManager
)
// And now update all commands registered in our command manager!
registry.updateAllCommandsInGuild(
Snowflake(40028922L), // Change to your Guild ID
// This compares the currently registered commands on Discord with the commands in the Command Manager
// If a command is missing from the Command Manager but is present on Discord, it is deleted from Discord!
true
)
client.gateway.gateways.forEach {
it.value.installDiscordInteraKTions( // We will install the Discord InteraKTions listener on every gateway
commandManager
)
}
client.login()
}
Contains Discord InteraKTions' API and other nifty stuff.
Contains the classes related to declaration of slash commands.
Common classes used for Kord platforms.
Implementation of the Discord InteraKTions' API using Kord, running interactions over the gateway.
Implementation of the Discord InteraKTions' API using Kord, running interactions over HTTP with a Ktor Web Server.
Contains the code used to verify Discord requests, useful if you want to create your own way to process Discord requests with your own Web Server!
val keyVerifier = InteractionRequestVerifier(publicKey)
...
val signature = call.request.header("X-Signature-Ed25519")!!
val timestamp = call.request.header("X-Signature-Timestamp")!!
val verified = keyVerifier.verifyKey(
text,
signature,
timestamp
)
if (!verified) {
// Request is not valid, oh no...
call.respondText("", ContentType.Application.Json, HttpStatusCode.Unauthorized)
return
}
// Request is valid, yay!