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An 3D LAN-Multiplayer RTS (C&C Generals style) game-engine written in Python using pyOrge for rendering and twisted for networking. Mainly written as a way to learn myself Python some years ago while I was still in high school. Therefore do expect wildly varying code quality, lots of unprofessional code / comments and strange/interesting/original solutions. I'm not actively working on this, however I may toss a commit on it now and then when I'm in the mood.
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An 3D LAN-Multiplayer (R)eal (T)ime (S)trategy game (C&C Generals style) made in Python.
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