VXGI test
Pre-releaseThis is a test of NVIDIA's VXGI combined with BrickGame. VXGI provides much higher quality global illumination than Light Propagation Volumes, but at some additional cost. It requires a much more powerful GPU than the non-VXGI version of BrickGame. It runs at 20-30 FPS on my Geforce 980 at 1920x1080, so you will at least have to lower the resolution on less powerful GPUs. I haven't tested it on an AMD GPU; it should work, but I expect the performance will be worse than on a comparable NVIDIA GPU.
It was built with some local code changes that aren't reflected in the code in the BrickGame repository, in addition to being built against a slightly modified version of GalaxyMan's 4.8 GameWorks merge (https://github.com/GalaxyMan2015/UnrealEngine/tree/4.8_NVIDIA_Techs).
Because of the way GitHub works, I couldn't post a release without it tagging and including a zip of the source code. That source code does not correspond to this build!