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Claudette is a fork of ColDet - 3D Collision Detection Library

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                      Claudette v0.1 by FougSys Ltd, fork of

                    ColDet - 3D Collision Detection Library
                         Copyright (C) 2000  Amir Geva


DESCRIPTION

ColDet is a 3D collision detection library, intended for games.
It supports generic polyhedra, and even polygon soups.

As ColDet is no longer actively maintained, FougSys decided to fork the project to
keep it up to date :
  * ensure source code builds with recent C/C++ compilers
  * use GitHub as main project infrastructure

REQUIREMENTS

It is written in standard C++ and can be compiled on Windows or GNU/Linux systems

Other systems that have g++ will probably compile with no modification.
The code is portable to any system with a standard C++ compliant compiler
(as compliant as they get)

INSTALLATION

Claudette can be built with CMake, by default a shared library is generated.
    1. For an out-of-source build, create a directory where the build will take place (say build/)
    2. Call cmake, passing as argument the directory where is located CMakeLists.txt
    3. (n)make
    4. (n)make install 

Read CMakeLists.txt to figure out how to build debug and release libraries.
    
LICENSE

It is distributed under the Library GNU Lesser Public License (see the file: COPYING)
Any redistribution of the files in this package must include the entire package.

CONTACT INFORMATION

   FougSys:
     Web Site: http://www.fougsys.fr
     email:    [email protected]

   Original author of ColDet:
     Web Site: http://photoneffect.com/coldet/
     email:    [email protected]

HOW TO REPORT A BUG

If you think you have found a bug in Claudette, we would like to hear
about it so that we can fix it. The Claudette bug tracking system is
open to the public at https://github.com/fougsys/claudette/issues.

Before reporting a bug, please use the bug-tracker's search functions
to see if the issue is already known.

Always include the following information in your bug report: the name
and version number of your compiler; the name and version number of
your operating system; the version of Claudette you are using, and
what options it was compiled with.

If the problem you are reporting is only visible at run-time, try to
create a small test program that shows the problem when run.

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Claudette is a fork of ColDet - 3D Collision Detection Library

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  • C++ 84.3%
  • C 14.2%
  • CMake 1.5%