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Anni's Very Good Code edited this page Jul 13, 2024 · 3 revisions

Add and define templates for the elements of your game, including boards, cards, dice, and tokens. To add a component:

  1. In the left pane, select Components.
  2. Select the ..+.. button.
  3. Choose the component type.
    • Typically, you’ll want to choose one of the 4 main types of components:
      • Tiles: Double-sided. Useful for cards and tokens.
      • Containers: Can include Dropzones containing places where other components can snap to, stack on, and spread along. Useful for boards, decks, discard piles, player hands, and player mats.
      • Dice: Randomizer. Useful for dice and spinners.
      • Counters: Track numbers (or graphical changes) in the game. Useful as score and resource trackers, as well as game-phase indicators, reference booklets, etc.
    • Alternatively, you can choose a pre-configured component, when you need that exact component type, such as a deck of playing cards, a set of meeples, a d6 die, or a chess board.
  4. In the left pane, at the bottom of the list of Components, select the new component.
  5. After configuring it, select Save.

Getting Started

Components

Recipes

Beginner Recipes

Advanced Recipes

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