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Adding Components
Anni's Very Good Code edited this page Jul 13, 2024
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Add and define templates for the elements of your game, including boards, cards, dice, and tokens. To add a component:
- In the left pane, select Components.
- Select the ..+.. button.
- Choose the component type.
- Typically, you’ll want to choose one of the 4 main types of components:
- Tiles: Double-sided. Useful for cards and tokens.
- Containers: Can include Dropzones containing places where other components can snap to, stack on, and spread along. Useful for boards, decks, discard piles, player hands, and player mats.
- Dice: Randomizer. Useful for dice and spinners.
- Counters: Track numbers (or graphical changes) in the game. Useful as score and resource trackers, as well as game-phase indicators, reference booklets, etc.
- Alternatively, you can choose a pre-configured component, when you need that exact component type, such as a deck of playing cards, a set of meeples, a d6 die, or a chess board.
- Typically, you’ll want to choose one of the 4 main types of components:
- In the left pane, at the bottom of the list of Components, select the new component.
- After configuring it, select Save.