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Continuing a tiered roll no longer removes stages
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Anonomit committed Jul 12, 2024
1 parent 6aa2a0a commit 8227dcd
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Server.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3155,7 +3155,7 @@ function LootReserve.Server:GetContinueRollData(oldRoll)
for _, winner in ipairs(Roll.Winners or {}) do
Roll.Players[winner] = nil;
end
if not next(Roll.Players) then
if not next(Roll.Players) and not Roll.Tiered then
local phases = Roll.Phases;
if phases and #phases > 1 then
table.remove(phases, 1);
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