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- Add a new advanced model and collision map editor
- Correctly handle absence of vertex normals and texture co-ordinates in BMD files - Fix issues in DAE exporter when no normals or texture co-ordinates are present - Fix division by zero issue when reading KCL files for editing and exporting - Fix bug in BMD importer when converting to triangle strips which resulted in the wrong polylists being replaced - Add the following features from mibts: -- Optional grid for precise placement of objects -- Restriction plane (RP) to snap placed objects to, for example, y = 0.0 -- In the absence of a RP, placed objects snap to the collision triangle the mouse is touching if there is one -- Alt+{Up | Down | Left | Right | F | B} for top, bottom, left, right, front, and back views in level editor -- BCA importer now creates smaller BCAs by using the constant-track, same-track, and interpolation optimizations. (by a factor of about 6) -- Limit size of KCL octree
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