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Changes: - Add support in model and collision map editor to set whether bones are rendered always facing the camera ("billboard") - Fix issue in model and collision map editor whereby the bone/transforms map wasn't being updated when adding or renaming bones - Fix issue in OBJ exporter whereby models with multiple parent bones (areas) were being incorrectly split up - Update BMD writer to automatically duplicate and assign materials shared across parent bones - Allow specifiying the minimum number of areas in a level within the level settings form
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