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- Added PLUGE - Added Gray Ramp - Fixed Scroll help - Text now has different spacing for special characters - Fixed help loading when buffer was not empty
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Original file line number | Diff line number | Diff line change |
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DROP SHADOW TEST | ||
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This is a crucial test for 240p | ||
upscan converters. It displays a | ||
simple sprite shadow against a | ||
background, but the shadow is | ||
shown only on each other frame. | ||
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On a CRT this achieves a | ||
transparency effect, since you | ||
are watching a 30hz | ||
(25Hz) shadow on a 60hz (50hz) | ||
signal. No background detail | ||
should be lost and the shadow | ||
should be visible. | ||
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The user can toggle the frame | ||
used to draw the shadow with | ||
button #GCL#G. Backgrounds can | ||
be switched with the #GA#G button | ||
and button #GCR#G toggles sprites. |
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GRAY RAMP | ||
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This gray ramp pattern can be | ||
used to check color balance and | ||
to adjust the white level. | ||
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You should make sure the bars | ||
are gray, with no red or blue | ||
bias. This can be adjusted with | ||
the individual color settings, | ||
or the #Ytint#Y control in NTSC | ||
displays. | ||
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In order to adjust white level, | ||
you need to use the #Ycontrast#Y | ||
control of your TV set. Raise the | ||
contrast to the point where the | ||
white bars on the sides are | ||
undistinguishable from each | ||
other, and then lower it to the | ||
point where you can clearly | ||
identify both. |
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PLUGE (1/3) | ||
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The #Ypicture line-up generation | ||
equipment#Y (PLUGE) is a test | ||
pattern used to adjust the black | ||
level and contrast of a video | ||
signal. | ||
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The pattern in this suite is | ||
mainly designed to adjust the | ||
black level. The control for | ||
setting this on your TV is | ||
usually named #YBrightness#Y. | ||
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This adjustment ensures that | ||
anything intended to be black is | ||
actually black, and allows all | ||
detail to be seen on dark scenes. | ||
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There are three bars at each | ||
side, you can highlight them | ||
with the #GCL#G button. | ||
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#C(cont...)#C | ||
PLUGE (2/3) | ||
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The #GA#G button changes between | ||
#GNTSC#G and #GRGB Full Range#G [0-255] | ||
when in any NTSC mode. | ||
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The values of the bars depend on | ||
your current video mode. Reduce | ||
the #YBrightness#Y until the desired | ||
bars are no longer visible, and | ||
then slowly raise it until they | ||
are #Gjust#G visible, and go back one | ||
notch where they blend with the | ||
background. | ||
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For games always use #GRGB Full | ||
Range#G. The 1 IRE bars are the ones | ||
you should calibrate against. The | ||
values of the bars are: 1, 2 and | ||
3.5 IRE. | ||
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#C(cont...)#C | ||
PLUGE (3/3) | ||
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Values for the bars when in NTSC | ||
mode are: closest to the center | ||
3.5 IRE, central ones 7.5 IRE, and | ||
outer ones 11.5 IRE. | ||
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When calibrating for NTSC | ||
material, the 7.5 IRE bars should | ||
blend in the background. The 7.5 | ||
IRE in NTSC is the black level, | ||
also known as setup. |
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SCROLL TEST | ||
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This test shows a two layer | ||
background from #YSonic the | ||
Hedgehog#Y or a single one from | ||
#YKiki Kaikai#Y. | ||
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The speed can be varied with the | ||
d-pad, and direction changed with | ||
button #GX#G. | ||
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Vertical and horizntal patterns | ||
can be swapped with the #GY#G button, | ||
and #GA#G stops the scroll. | ||
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This can be used to notice any | ||
drops in framerate when using | ||
a video processor. | ||
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#YSonic The Hedgehog#Y is a trademark | ||
of #YSega Enterprises Ltd#Y. | ||
#YKiki Kaikai#Y is a trademark of | ||
#YNamco/Bandai#Y. |
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@@ -1,7 +1,9 @@ | ||
#ifndef PATTERNS_H | ||
#define PATTERNS_H | ||
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void drawPLUGE(); | ||
void drawMonoscope(); | ||
void drawGrid(); | ||
void drawGrayramp(); | ||
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#endif |
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