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/build | ||
.vscode |
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cmake_minimum_required(VERSION 2.7) | ||
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set(PROJECT_NAME main) | ||
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project(${PROJECT_NAME}) | ||
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find_package(imgui CONFIG REQUIRED) | ||
find_package(glfw3 CONFIG REQUIRED) | ||
find_package(GLEW REQUIRED) | ||
find_package(glm CONFIG REQUIRED) | ||
find_path(STB_INCLUDE_DIRS "stb.h") | ||
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include_directories(${PROJECT_SOURCE_DIR}) | ||
include_directories(${GLFW_INCLUDE_DIR}) | ||
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file(GLOB SRC_FILES | ||
"${PROJECT_SOURCE_DIR}/*.h" | ||
"${PROJECT_SOURCE_DIR}/*.cpp" | ||
"${PROJECT_SOURCE_DIR}/*.c" | ||
"${PROJECT_SOURCE_DIR}/*.cc" | ||
) | ||
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add_executable(main | ||
${SRC_FILES} | ||
) | ||
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target_link_libraries(main PRIVATE imgui::imgui) | ||
target_link_libraries(main PRIVATE glfw) | ||
target_link_libraries(main PRIVATE GLEW::GLEW) | ||
target_link_libraries(main PRIVATE glm) | ||
target_include_directories(main PRIVATE ${STB_INCLUDE_DIRS}) | ||
target_compile_features(main PRIVATE cxx_std_17) |
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// This is free and unencumbered software released into the public domain. | ||
// | ||
// Anyone is free to copy, modify, publish, use, compile, sell, or distribute | ||
// this software, either in source code form or as a compiled binary, for any | ||
// purpose, commercial or non-commercial, and by any means. | ||
// | ||
// In jurisdictions that recognize copyright laws, the author or authors of this | ||
// software dedicate any and all copyright interest in the software to the | ||
// public domain. We make this dedication for the benefit of the public at large | ||
// and to the detriment of our heirs and successors. We intend this dedication | ||
// to be an overt act of relinquishment in perpetuity of all present and future | ||
// rights to this software under copyright law. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | ||
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
// | ||
// For more information, please refer to <http://unlicense.org/> | ||
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// =============== How to use ================ | ||
// The following function calls should be made directly after OpenGL | ||
// initialization. | ||
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// Enable the debugging layer of OpenGL | ||
// | ||
// GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints | ||
// GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint | ||
// can be placed on the callback in order to get a stacktrace for the GL error. (enable together with GL_DEBUG_OUTPUT !) | ||
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// glEnable(GL_DEBUG_OUTPUT); | ||
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | ||
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// Set the function that will be triggered by the callback, the second parameter | ||
// is the data parameter of the callback, it can be useful for different | ||
// contexts but isn't necessary for our simple use case. | ||
// glDebugMessageCallback(GLDebugMessageCallback, nullptr); | ||
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// REQUIREMENTS: OpenGL version with the KHR_debug extension available. | ||
// modified for C++ by Plasmoxy [7. 5. 2020], I'm using: GLEW and GLFW3, OpenGL 4.6 | ||
// original gist: https://gist.github.com/liam-middlebrook/c52b069e4be2d87a6d2f | ||
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#include "GLDebugMessageCallback.h" | ||
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// Callback function for printing debug statements | ||
void APIENTRY GLDebugMessageCallback(GLenum source, GLenum type, GLuint id, | ||
GLenum severity, GLsizei length, | ||
const GLchar* msg, const void* data) | ||
{ | ||
const char* _source; | ||
const char* _type; | ||
const char* _severity; | ||
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switch (source) { | ||
case GL_DEBUG_SOURCE_API: | ||
_source = "API"; | ||
break; | ||
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM: | ||
_source = "WINDOW SYSTEM"; | ||
break; | ||
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case GL_DEBUG_SOURCE_SHADER_COMPILER: | ||
_source = "SHADER COMPILER"; | ||
break; | ||
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case GL_DEBUG_SOURCE_THIRD_PARTY: | ||
_source = "THIRD PARTY"; | ||
break; | ||
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case GL_DEBUG_SOURCE_APPLICATION: | ||
_source = "APPLICATION"; | ||
break; | ||
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case GL_DEBUG_SOURCE_OTHER: | ||
_source = "UNKNOWN"; | ||
break; | ||
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default: | ||
_source = "UNKNOWN"; | ||
break; | ||
} | ||
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switch (type) { | ||
case GL_DEBUG_TYPE_ERROR: | ||
_type = "ERROR"; | ||
break; | ||
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: | ||
_type = "DEPRECATED BEHAVIOR"; | ||
break; | ||
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: | ||
_type = "UDEFINED BEHAVIOR"; | ||
break; | ||
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case GL_DEBUG_TYPE_PORTABILITY: | ||
_type = "PORTABILITY"; | ||
break; | ||
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case GL_DEBUG_TYPE_PERFORMANCE: | ||
_type = "PERFORMANCE"; | ||
break; | ||
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case GL_DEBUG_TYPE_OTHER: | ||
_type = "OTHER"; | ||
break; | ||
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case GL_DEBUG_TYPE_MARKER: | ||
_type = "MARKER"; | ||
break; | ||
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default: | ||
_type = "UNKNOWN"; | ||
break; | ||
} | ||
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switch (severity) { | ||
case GL_DEBUG_SEVERITY_HIGH: | ||
_severity = "HIGH"; | ||
break; | ||
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case GL_DEBUG_SEVERITY_MEDIUM: | ||
_severity = "MEDIUM"; | ||
break; | ||
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case GL_DEBUG_SEVERITY_LOW: | ||
_severity = "LOW"; | ||
break; | ||
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case GL_DEBUG_SEVERITY_NOTIFICATION: | ||
_severity = "NOTIFICATION"; | ||
break; | ||
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default: | ||
_severity = "UNKNOWN"; | ||
break; | ||
} | ||
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// ignore notification severity (you can add your own ignores) | ||
// + Adds __debugbreak if _DEBUG is defined (automatic in visual studio) | ||
// note: __debugbreak is specific for MSVC, won't work with gcc/clang | ||
// -> in that case remove it and manually set breakpoints | ||
if (_severity != "NOTIFICATION") { | ||
printf("OpenGL error [%d]: %s of %s severity, raised from %s: %s\n", | ||
id, _type, _severity, _source, msg); | ||
#ifdef _DEBUG | ||
__debugbreak(); | ||
#endif | ||
} | ||
} |
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// Header for GLDebugMessageCallback by Plasmoxy 2020 | ||
// Feel free to use this in any way. | ||
#pragma once | ||
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#include <iostream> | ||
#include <GL/glew.h> | ||
#include <GLFW/glfw3.h> | ||
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void APIENTRY GLDebugMessageCallback(GLenum source, GLenum type, GLuint id, | ||
GLenum severity, GLsizei length, | ||
const GLchar* msg, const void* data); |
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# Real-time Black Hole Rendering in OpenGL | ||
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_(WIP: refactoring, cleaning up and documenting the code)_ | ||
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![Screenshot](docs/screenshot.jpg) | ||
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## Prerequisite | ||
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- cmake | ||
- I used [vcpkg](https://github.com/microsoft/vcpkg) to install the following necessary C++ libraries for this project: | ||
- glew | ||
- glfw3 | ||
- glm | ||
- imgui | ||
- stb | ||
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## Build the code | ||
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``` | ||
cmake \ | ||
-DCMAKE_TOOLCHAIN_FILE=<vcpkg_dir>/scripts/buildsystems/vcpkg.cmake \ | ||
-B build -S . | ||
``` | ||
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## Acknowledgements |
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