Skip to content

Commit

Permalink
Added Rapid Reinforcements 2
Browse files Browse the repository at this point in the history
Rapid Reinforcements 2 now fully revealed and added.
  • Loading branch information
BlueSeven committed Apr 20, 2023
1 parent bb2fbea commit a751f1f
Show file tree
Hide file tree
Showing 5 changed files with 270 additions and 48 deletions.
83 changes: 75 additions & 8 deletions Galactic Republic.cat
Original file line number Diff line number Diff line change
@@ -1,9 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="aa80-2c3e-6e78-52b4" name="Galactic Republic" revision="9" battleScribeVersion="2.03" authorName="vadersson with updates by BlueSeven" authorContact="vadersson or vadersson109 most places online BlueSeven on BSData discord" library="false" gameSystemId="4007-48b0-a016-7a8e" gameSystemRevision="37" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<comment>Reworked validation of aces and flotillas.
Added validation targets related to the Summa scenario.</comment>
<readme>Reworked validation of aces and flotillas.
Added validation targets related to the Summa scenario.</readme>
<catalogue id="aa80-2c3e-6e78-52b4" name="Galactic Republic" revision="10" battleScribeVersion="2.03" authorName="vadersson with updates by BlueSeven" authorContact="vadersson or vadersson109 most places online BlueSeven on BSData discord" library="false" gameSystemId="4007-48b0-a016-7a8e" gameSystemRevision="39" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<comment>Rapid Reinforcements 2 added.</comment>
<readme>Rapid Reinforcements 2 added.</readme>
<selectionEntries>
<selectionEntry id="e5f4-441f-affd-1db8" name="Delta-7 Aethersprite" hidden="false" collective="false" import="true" type="unit">
<constraints>
Expand Down Expand Up @@ -210,6 +208,7 @@ Added validation targets related to the Summa scenario.</readme>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="7fe6-94b3-9ef2-90d2" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="697d-e63b-e6eb-7a98" type="atLeast"/>
</conditions>
</conditionGroup>
</conditionGroups>
Expand Down Expand Up @@ -367,7 +366,7 @@ Added validation targets related to the Summa scenario.</readme>
<characteristic name="Squadron" typeId="b7a0-8944-9c2a-ca69">3</characteristic>
<characteristic name="Engineering" typeId="6069-def8-10bd-ab4b">4</characteristic>
<characteristic name="Defense Tokens" typeId="f211-7be9-035b-a0cf">Brace, Redirect, Salvo</characteristic>
<characteristic name="Front Firing Arc" typeId="8d51-161b-6a35-8c8c">3 Red, 1Blue, 2 Black</characteristic>
<characteristic name="Front Firing Arc" typeId="8d51-161b-6a35-8c8c">3 Red, 1 Blue, 2 Black</characteristic>
<characteristic name="Left Firing Arc" typeId="b4b4-b590-eb56-726f">2 Red, 1 Black</characteristic>
<characteristic name="Right Firing Arc" typeId="748c-7972-54e2-1bd1">2 Red, 1 Black</characteristic>
<characteristic name="Rear Firing Arc" typeId="2949-52b4-c630-9e14">1 Red, 1 Blue</characteristic>
Expand Down Expand Up @@ -564,6 +563,7 @@ Added validation targets related to the Summa scenario.</readme>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="ba90-b0f4-5f67-8c4b" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="697d-e63b-e6eb-7a98" type="atLeast"/>
</conditions>
</conditionGroup>
</conditionGroups>
Expand Down Expand Up @@ -600,6 +600,37 @@ Added validation targets related to the Summa scenario.</readme>
<cost name="pts" typeId="points" value="19.0"/>
</costs>
</selectionEntry>
<selectionEntry id="70a5-2bd9-45b2-6e39" name="•Matchstick" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d81b-8d46-dadf-470f" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="819b-89fd-a601-03a1" type="max"/>
</constraints>
<profiles>
<profile id="85ed-b730-9c03-372d" name="•Matchstick" hidden="false" typeId="6590-7c7f-7387-8791" typeName="1.4 Squadrons">
<characteristics>
<characteristic name="Speed" typeId="dc1b-7d57-479f-eea2">3</characteristic>
<characteristic name="Hull Value" typeId="7270-7235-8dde-f1a5">6</characteristic>
<characteristic name="Anti-Squadron" typeId="5ab5-88d4-1761-39fd">1 Blue, 1 Black</characteristic>
<characteristic name="Battery" typeId="0c90-10a7-96aa-17ec">1 Black</characteristic>
<characteristic name="Keywords" typeId="0bb7-9857-bada-1cf5">Bomber, Heavy</characteristic>
<characteristic name="Defense Tokens" typeId="72b0-d5ab-aaed-96b4">Brace, Brace</characteristic>
<characteristic name="Squadron Ability" typeId="f700-e5ab-06cc-1b31">While you are unengaged, friendly squadrons with [Bomber] at Distance 1 gain [Rogue].</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="b010-c80c-df44-9d6b" name="Heavy" hidden="false" targetId="deb6-270e-150f-06d5" type="rule"/>
<infoLink id="744b-6b87-0d02-7d09" name="Bomber" hidden="false" targetId="1d2a-cdbb-2b66-ce85" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="3d08-85c8-bff8-4272" name="Squadron" hidden="false" targetId="1033-4475-51fe-2d49" primary="false"/>
<categoryLink id="2e4f-8899-507b-833c" name="Unique Squadron With Defense tokens" hidden="false" targetId="5e3d-2b80-d3a8-dbb8" primary="false"/>
<categoryLink id="87bc-a16a-9c81-9b90" name="Unique Squadrons" hidden="false" targetId="b480-bb94-e584-7963" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="14.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
Expand Down Expand Up @@ -1114,8 +1145,8 @@ Added validation targets related to the Summa scenario.</readme>
<characteristic name="Engineering" typeId="6069-def8-10bd-ab4b">4</characteristic>
<characteristic name="Defense Tokens" typeId="f211-7be9-035b-a0cf">Brace, Evade, Redirect</characteristic>
<characteristic name="Front Firing Arc" typeId="8d51-161b-6a35-8c8c">2 Red, 1 Blue</characteristic>
<characteristic name="Left Firing Arc" typeId="b4b4-b590-eb56-726f">Red, Blue</characteristic>
<characteristic name="Right Firing Arc" typeId="748c-7972-54e2-1bd1">Red, Blue</characteristic>
<characteristic name="Left Firing Arc" typeId="b4b4-b590-eb56-726f">1 Red, 1 Blue</characteristic>
<characteristic name="Right Firing Arc" typeId="748c-7972-54e2-1bd1">1 Red, 1 Blue</characteristic>
<characteristic name="Rear Firing Arc" typeId="2949-52b4-c630-9e14">2 Red</characteristic>
<characteristic name="Front Shield Value" typeId="b626-c94b-bb41-4893">3</characteristic>
<characteristic name="Left Shield Value" typeId="634e-fa2b-63b6-bef2">2</characteristic>
Expand Down Expand Up @@ -1541,6 +1572,42 @@ Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3.
<cost name="pts" typeId="points" value="24.0"/>
</costs>
</selectionEntry>
<selectionEntry id="697d-e63b-e6eb-7a98" name="•Anakin Skywalker" hidden="false" collective="false" import="true" type="upgrade">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="ba90-b0f4-5f67-8c4b" type="atLeast"/>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="7fe6-94b3-9ef2-90d2" type="atLeast"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="d28c-0799-0ceb-9374" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="eaef-1c78-b215-6507" type="max"/>
</constraints>
<profiles>
<profile id="f8dd-e1f6-971d-1c7c" name="•Anakin Skywalker" hidden="false" typeId="ed38-5cd8-e875-d3e7" typeName="2.0 Commander">
<characteristics>
<characteristic name="Commander Ability" typeId="1ebb-c216-cd61-f014">While a friendly ship perfoms a [Salvo] attack, it may add 1 die to its attack pool of a color already in its attack pool.

Once per activation, after a friendly ship performs an attack that targets an enemy ship, that friendly ship may spend 1 [Salvo] defense token. If it does, it may perform a [Salvo] attack targeting the same enemy ship.</characteristic>
<characteristic name="Setup" typeId="64ba-4cc9-c7ee-8717"/>
<characteristic name="Recur" typeId="cdbe-ae0d-96bc-7d42"/>
<characteristic name="Ready Cost" typeId="2fed-4325-7b01-be48"/>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="622d-0632-6d58-0b06" name="Flagship" hidden="false" targetId="f348-1bef-ddbf-98bb" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="29.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="66ad-5d33-8767-a59b" name="Defensive Retrofit" hidden="false" collective="false" import="true">
Expand Down
47 changes: 36 additions & 11 deletions Imperial Navy.cat
Original file line number Diff line number Diff line change
@@ -1,13 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="0edc-79db-18a8-7153" name="Imperial Navy" revision="52" battleScribeVersion="2.03" authorName="Brian Black with updates by vadersson, BlueSeven" authorContact="Brian_Black on BGG and FFG Forums vadersson most places. BlueSeven on BSData discord." library="false" gameSystemId="4007-48b0-a016-7a8e" gameSystemRevision="38" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<comment>Reworked validation of aces and flotillas.
Added validation targets related to the Summa scenario.
Added Special Battery field to profile for Onager class ships.
Preview from Rapid Reinforcements II added, denoted by † after the name. These will not be legal for use until release.</comment>
<readme>Reworked validation of aces and flotillas.
Added validation targets related to the Summa scenario.
Added Special Battery field to profile for Onager class ships.
Preview from Rapid Reinforcements II added, denoted by † after the name. These will not be legal for use until release.</readme>
<catalogue id="0edc-79db-18a8-7153" name="Imperial Navy" revision="53" battleScribeVersion="2.03" authorName="Brian Black with updates by vadersson, BlueSeven" authorContact="Brian_Black on BGG and FFG Forums vadersson most places. BlueSeven on BSData discord." library="false" gameSystemId="4007-48b0-a016-7a8e" gameSystemRevision="39" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<comment>Rapid Reinforcements 2 added.</comment>
<readme>Rapid Reinforcements 2 added.</readme>
<selectionEntries>
<selectionEntry id="e5f4-441f-affd-1db8" name="Aggressor Assault Fighter" hidden="false" collective="false" import="true" type="unit">
<constraints>
Expand Down Expand Up @@ -1988,6 +1982,37 @@ Preview from Rapid Reinforcements II added, denoted by † after the name. These
<cost name="pts" typeId="points" value="18.0"/>
</costs>
</selectionEntry>
<selectionEntry id="c3ec-2704-4df5-2366" name="•Vult Skerris" hidden="false" collective="false" import="true" type="model">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5515-ea3c-e51f-5f3c" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="aecc-8271-17a8-f26a" type="max"/>
</constraints>
<profiles>
<profile id="392b-e2e5-213f-d425" name="•Vult Skerris" hidden="false" typeId="6590-7c7f-7387-8791" typeName="1.4 Squadrons">
<characteristics>
<characteristic name="Speed" typeId="dc1b-7d57-479f-eea2">5</characteristic>
<characteristic name="Hull Value" typeId="7270-7235-8dde-f1a5">3</characteristic>
<characteristic name="Anti-Squadron" typeId="5ab5-88d4-1761-39fd">2 Blue, 2 Black</characteristic>
<characteristic name="Battery" typeId="0c90-10a7-96aa-17ec">1 Blue</characteristic>
<characteristic name="Keywords" typeId="0bb7-9857-bada-1cf5">Counter 4, Swarm</characteristic>
<characteristic name="Defense Tokens" typeId="72b0-d5ab-aaed-96b4">Scatter, Evade</characteristic>
<characteristic name="Squadron Ability" typeId="f700-e5ab-06cc-1b31">During the squadron phase, you cannot make non-Counter attacks.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="9ff4-debb-eb0c-eca7" name="Counter X" hidden="false" targetId="7022-8686-4ec8-eb64" type="rule"/>
<infoLink id="0b41-62a8-a151-8ad9" name="Swarm" hidden="false" targetId="0172-dd4d-907c-a8a9" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="93b1-5355-b66c-1086" name="Squadron" hidden="false" targetId="1033-4475-51fe-2d49" primary="false"/>
<categoryLink id="f229-9ccf-1610-6330" name="Unique Squadron With Defense tokens" hidden="false" targetId="5e3d-2b80-d3a8-dbb8" primary="false"/>
<categoryLink id="e663-11d4-8687-1a12" name="Unique Squadrons" hidden="false" targetId="b480-bb94-e584-7963" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="18.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
Expand Down Expand Up @@ -6246,13 +6271,13 @@ When you reveal a command matching the token on this card, you may gain 1 matchi
<cost name="pts" typeId="points" value="4.0"/>
</costs>
</selectionEntry>
<selectionEntry id="439d-ba29-07fd-86c1" name="•Governor Pryce" hidden="false" collective="false" import="true" type="upgrade">
<selectionEntry id="439d-ba29-07fd-86c1" name="•Governor Pryce" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="b0bd-0800-3aec-540e" type="max"/>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" id="e151-fb52-4ccd-eabb" type="max"/>
</constraints>
<profiles>
<profile id="1d5e-c122-a056-23c4" name="•Governor Pryce" hidden="false" typeId="80b7-1645-65c7-8a81" typeName="3.1 Officer">
<profile id="1d5e-c122-a056-23c4" name="•Governor Pryce" hidden="false" typeId="80b7-1645-65c7-8a81" typeName="3.1 Officer">
<characteristics>
<characteristic name="Officer Ability" typeId="b9fd-ed9d-6333-0e67">Once per activation, while performing an attack against an enemy ship, you may spend 1 shield from the attacking hull zone to change 1 die face to any result.</characteristic>
<characteristic name="Setup" typeId="ed20-d6e7-c4cf-932e"/>
Expand Down
Loading

0 comments on commit a751f1f

Please sign in to comment.