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Update #55
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Merged
Update #55
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Change pixel format from RGBA8888 to BGRA8888
Fix hooking zCActiveSndAutoCalcObstruction, change from RGBA to BGRA, add Fog Range option, fixed memory leak
…objects - this caused an ugly effect after the texture had been defused to 100%, but before the depthbuffer pixels had been clipped. - Removed the clip from the portal shader - not required now.
- Exclude forest portals when doing second depthbuffer draw of world …
…e for fading out the textures drawn around forests as the hero approaches. Fixed an issue with diffusing from certain angles, and changed the fade distance to make the effect less obtrusive.
Cleaning up the shader for the 'forest portals'
assimp vc143 update, directx package updates
Forgot to upload from harddisk the other assimp files in the include folder, does speed up texture loading a little bit
Update build.yml
Update release.yml
Merge latest changes from @SaiyansKing
Remove unnecessary if statement in DX7 DrawPrimitive.
Merge latest changes from @SaiyansKing
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