Release of the MuseOpenIG V2.0.6
-
Introduction of DeadReckonEntityState packet that caries only entity ID, and
positional and orientational velocities. Much thinner packet then the EntityState
that will allow the host to send updates for more entities in one network frame,
or spread the updates of dozen entities thru more then one network frame -
Update in the Simulation project to use simple Dead Reckoning on the HOST and the
IG side. This works in combination of sending EntityState (which contains the whole
entity Matrix) at the beginning (thus the IG needs to run before the HOST) for initial
positioning and after updating the entities with the new DeadReckonEntityState. The
Client plugin that is responsible for OpenIG UDP communication with the HOST can be
configured in it's xml file to use this feature or to work as before relying only on
use of EntityState packets -
Fix minor bug in CMake build of Simulation project where it would not find the
installed OpenIG include files on case-sensitive systems such as Linux...