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UV CDAT System Requirements Mac

Charles Doutriaux edited this page Oct 16, 2015 · 7 revisions

These requirements are for a FULL build, sub-builds may have less dependencies (especially the one not involving graphics). Instructions are split in two sub section. What is absolutely required and what is required (even for a binaries download) and if you build from source.

MUST HAVE

INSTALL FROM SOURCE ADDITIONAL REQUIREMENTS

  • CMake 2.8.12 or greater (recommended). Can be obtained [here] (http://www.cmake.org/download/)

  • Xcode 6.X (Xcode 7 not currently supported)

    • You will probably need an apple developer account to install this.
    • Available here
    • You will need to make sure your removed leftovers of previous XCodes, see instructions at: Removing Old Versions of XCode
  • Xcode Command Line Tools

    • Available here
    • Once installed run xcode-select --install
  • Fink/MacPort Can Mess Things Up

    • Fink/MacPort while useful are definitely polluting your system and confusing build systems (other than themselves of course). You should remove ALL reference to /sw and others from your environment. The safest way to proceed is to actually move /sw before building UVCDAT.

      sudo mv /sw /sw_back

10.8 (Mountain Lion) Specifics

  • XCode (from app store, after installing it don't forget to go to Preferences then downloads tab and check "install command line tools"). DO NOT install any greater than 4.6

  • Mountain Lion seems to put the SDk in a new location so please run:

  • sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk /Developer/SDKs/MacOSX10.8.sdk

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