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Edit pile cleanup: part 5, folder 'upcoming' part 2
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dracontes authored Oct 10, 2024
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14 changes: 7 additions & 7 deletions forge-gui/res/cardsfolder/upcoming/house_cartographer.txt
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Name:House Cartographer
Types:Creature Human Scout Survivor
ManaCost:1 G
PT:2/2
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigDigUntil | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | FoundDestination$ Hand
Oracle:Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Name:House Cartographer
Types:Creature Human Scout Survivor
ManaCost:1 G
PT:2/2
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigDigUntil | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
SVar:TrigDigUntil:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | FoundDestination$ Hand
Oracle:Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
12 changes: 6 additions & 6 deletions forge-gui/res/cardsfolder/upcoming/hushwood_verge.txt
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Name:Hushwood Verge
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.
A:AB$ Mana | Cost$ T | Produced$ W | IsPresent$ Forest.YouCtrl,Plains.YouCtrl | SpellDescription$ Add {W}. Activate only if you control a Forest or a Plains.
Oracle:{T}: Add {G}.\n{T}: Add {W}. Activate only if you control a Forest or a Plains.
Name:Hushwood Verge
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G}.
A:AB$ Mana | Cost$ T | Produced$ W | IsPresent$ Forest.YouCtrl,Plains.YouCtrl | SpellDescription$ Add {W}. Activate only if you control a Forest or a Plains.
Oracle:{T}: Add {G}.\n{T}: Add {W}. Activate only if you control a Forest or a Plains.
16 changes: 8 additions & 8 deletions forge-gui/res/cardsfolder/upcoming/i_am_duskmourn.txt
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Name:I Am Duskmourn
ManaCost:no cost
Types:Ongoing Scheme
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPlay | TriggerDescription$ At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
SVar:TrigPlay:DB$ Play | Valid$ Card.YouCtrl | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True | RememberPlayed$ True
SVar:Abandon:DB$ Abandon | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:(An ongoing scheme remains face up until it's abandoned.)\nAt the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
Name:I Am Duskmourn
ManaCost:no cost
Types:Ongoing Scheme
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPlay | TriggerDescription$ At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
SVar:TrigPlay:DB$ Play | Valid$ Card.YouCtrl | ValidSA$ Spell | ValidZone$ Hand | WithoutManaCost$ True | Optional$ True | RememberPlayed$ True
SVar:Abandon:DB$ Abandon | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:(An ongoing scheme remains face up until it's abandoned.)\nAt the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
16 changes: 8 additions & 8 deletions forge-gui/res/cardsfolder/upcoming/i_am_untouchable.txt
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Name:I Am Untouchable
ManaCost:no cost
Types:Ongoing Scheme
S:Mode$ Continuous | EffectZone$ Command | Affected$ You,Permanent.YouCtrl | AddKeyword$ Hexproof | Description$ You and permanents you control have hexproof.
T:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_4_4_a_scarecrow_vigilance | TokenOwner$ You | SubAbility$ DBAbandon
SVar:DBAbandon:DB$ Abandon
Oracle:(An ongoing scheme remains face up until it's abandoned.)\nYou and permanents you control have hexproof.\nWhen combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
Name:I Am Untouchable
ManaCost:no cost
Types:Ongoing Scheme
S:Mode$ Continuous | EffectZone$ Command | Affected$ You,Permanent.YouCtrl | AddKeyword$ Hexproof | Description$ You and permanents you control have hexproof.
T:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_4_4_a_scarecrow_vigilance | TokenOwner$ You | SubAbility$ DBAbandon
SVar:DBAbandon:DB$ Abandon
Oracle:(An ongoing scheme remains face up until it's abandoned.)\nYou and permanents you control have hexproof.\nWhen combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
20 changes: 10 additions & 10 deletions forge-gui/res/cardsfolder/upcoming/i_call_for_slaughter.txt
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Name:I Call for Slaughter
ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
SVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent
SVar:DamageEvent:Event$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ReplaceWith$ DmgPlusOne | Description$ If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
SVar:DmgPlusOne:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X
SVar:X:ReplaceCount$DamageAmount/Plus.1
Oracle:When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
Name:I Call for Slaughter
ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigToken | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
SVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ r_1_1_devil_burn | PumpKeywords$ Haste | PumpDuration$ EOT | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | ReplacementEffects$ DamageEvent
SVar:DamageEvent:Event$ DamageDone | ValidSource$ Card.YouCtrl,Emblem.YouCtrl | ReplaceWith$ DmgPlusOne | Description$ If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
SVar:DmgPlusOne:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ X
SVar:X:ReplaceCount$DamageAmount/Plus.1
Oracle:When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
18 changes: 9 additions & 9 deletions forge-gui/res/cardsfolder/upcoming/i_will_savor_your_agony.txt
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Name:I Will Savor Your Agony
ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBDraw,DBGainLife | CharmNum$ 3 | CanRepeatModes$ True
SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target Creature. | SpellDescription$ Destroy target creature.
SVar:DBDraw:DB$ Draw | ValidTgts$ Player | TgtPrompt$ Select target player (to draw a card) | SpellDescription$ Target player draws a card.
SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player (to gain 5 life) | LifeAmount$ 5 | SpellDescription$ Target player gains 5 life.
Oracle:When you set this scheme in motion, choose three. You may choose the same mode more than once.\n• Destroy target creature.\n• Target player draws a card.\n• Target player gains 5 life.
Name:I Will Savor Your Agony
ManaCost:no cost
Types:Scheme
T:Mode$ SetInMotion | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerZones$ Command | TriggerDescription$ When you set this scheme in motion, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ DBDestroy,DBDraw,DBGainLife | CharmNum$ 3 | CanRepeatModes$ True
SVar:DBDestroy:DB$ Destroy | ValidTgts$ Creature | TgtPrompt$ Select target Creature. | SpellDescription$ Destroy target creature.
SVar:DBDraw:DB$ Draw | ValidTgts$ Player | TgtPrompt$ Select target player (to draw a card) | SpellDescription$ Target player draws a card.
SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player (to gain 5 life) | LifeAmount$ 5 | SpellDescription$ Target player gains 5 life.
Oracle:When you set this scheme in motion, choose three. You may choose the same mode more than once.\n• Destroy target creature.\n• Target player draws a card.\n• Target player gains 5 life.
18 changes: 9 additions & 9 deletions forge-gui/res/cardsfolder/upcoming/impossible_inferno.txt
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Name:Impossible Inferno
ManaCost:4 R
Types:Instant
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 6 | SubAbility$ DBDig | SpellDescription$ CARDNAME deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
SVar:DBDig:DB$ Dig | Condition$ Delirium | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play it until the end of your next turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Impossible Inferno deals 6 damage to target creature.\nDelirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Name:Impossible Inferno
ManaCost:4 R
Types:Instant
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 6 | SubAbility$ DBDig | SpellDescription$ CARDNAME deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
SVar:DBDig:DB$ Dig | Condition$ Delirium | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ UntilTheEndOfYourNextTurn
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play it until the end of your next turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Impossible Inferno deals 6 damage to target creature.\nDelirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
24 changes: 12 additions & 12 deletions forge-gui/res/cardsfolder/upcoming/infernal_phantom.txt
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Name:Infernal Phantom
ManaCost:3 R
Types:Creature Spirit
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
SVar:X:TriggeredCard$CardPower
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.\nWhen Infernal Phantom dies, it deals damage equal to its power to any target.
Name:Infernal Phantom
ManaCost:3 R
Types:Creature Spirit
PT:2/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerDescription$ When CARDNAME dies, it deals damage equal to its power to any target.
SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X
SVar:X:TriggeredCard$CardPower
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.\nWhen Infernal Phantom dies, it deals damage equal to its power to any target.
14 changes: 7 additions & 7 deletions forge-gui/res/cardsfolder/upcoming/innocuous_rat.txt
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Name:Innocuous Rat
ManaCost:1 B
Types:Creature Rat
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread
Oracle:When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Name:Innocuous Rat
ManaCost:1 B
Types:Creature Rat
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ When CARDNAME dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread
Oracle:When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
20 changes: 10 additions & 10 deletions forge-gui/res/cardsfolder/upcoming/insidious_fungus.txt
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Name:Insidious Fungus
ManaCost:G
Types:Creature Fungus
PT:1/2
A:AB$ Charm | Cost$ 2 Sac<1/CARDNAME> | Choices$ DBDestroyArtifact,DBDestroyEnchantment,DBDraw
SVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
SVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.
SVar:DBDraw:DB$ Draw | SubAbility$ DBChangeZone | SpellDescription$ Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouOwn
Oracle:{2}, Sacrifice Insidious Fungus: Choose one —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Name:Insidious Fungus
ManaCost:G
Types:Creature Fungus
PT:1/2
A:AB$ Charm | Cost$ 2 Sac<1/CARDNAME> | Choices$ DBDestroyArtifact,DBDestroyEnchantment,DBDraw
SVar:DBDestroyArtifact:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
SVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | TgtPrompt$ Select target enchantment | SpellDescription$ Destroy target enchantment.
SVar:DBDraw:DB$ Draw | SubAbility$ DBChangeZone | SpellDescription$ Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.YouOwn
Oracle:{2}, Sacrifice Insidious Fungus: Choose one —\n• Destroy target artifact.\n• Destroy target enchantment.\n• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
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