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AmassEffect: use Effect in Command Zone for Type Change #6797
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I'm not sure there exists a dependency where not applying this one first (or rather always like before) would be required. |
@tool4ever effects that removes all creature types except chosen ones for example should apply first, and then the add Creature Type after I might look into it refactoring AnimateBase later But first I want to remove the use of addChangedCardTypes |
If you cast something like Mercurial Transformation after Amass it should just be applied by timestamp order and overwrite everything. |
No, i mean using That's why this doesn't work:
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But that works already, this doesn't lead to a dependency by itself and you will have an Army Zombie |
Yes, but i don't want it to be broken later by |
@tool4ever should we apply #6792 first, so I can hide the Amass Effect? |
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Part of #5642 to reduce the amount of addChangedCardTypes