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Un‐cards, Playtest Cards, and Other Funny Cards

Jetz72 edited this page Jan 21, 2025 · 9 revisions

Non-legal "funny" cards are considered low priority for implementation in Forge. Many of them require an immense amount of work to support mechanics that only appear on one or two cards. Others are impossible to add without expanding the scope of Forge beyond that of a rules simulator. That said, Forge does support some of these cards, and new ones are implemented on a "whenever someone gets around to doing it" basis.

Below is a list of all "Funny" cards, organized by estimated viability of implementing them in Forge, and roughly grouped by mechanic.

Disclaimer:

This is not intended as a to-do list, as an indication of how soon these cards will be implemented, as an indication of whether they will ever be implemented, as a thorough assessment of implementation difficulty, as a comprehensive list of complications that may emerge when attempting to implement these cards, nor as indicative of the maintenance costs associated with adding such edge cases to the project's code-base.

Comparisons between mechanics needed to support these cards and existing mechanics are not indicative of simplicity. Cards within tiers are loosely grouped by mechanic as a reference, so that implementations designed for one might be made flexible enough to account for others.

The tiers below are not indicative of the amount of overall work needed to implement the cards or features within. They are a broader assessment of how the mechanics and spirit of the card are suited to Forge, to a rules engine, and to a digital environment altogether.

Potential alterations to keep the spirit of the card are considered, and the position of the card may be adjusted accordingly. For example, Infernal Spawn of Evil has the player say "It's coming!" as a flavorful addition to a cost, and is placed in tier 2 because the card mostly maintains its spirit without the spoken dialog. Toy Boat has the player repeatedly say the words "Toy Boat" quickly as a tongue twister, and is placed down in Tier 6 because removing spoken dialog defeats the purpose of the card.

This page is subject to updates as challenges to implementing these cards are discovered or resolved.

Cards prefixed with (P) are playtest cards. Cards prefixed with (Uk) were exclusive to Unknown Events.

Tier 0: Done

  1. The Cheese Stands Alone
  2. Chicken a la King
  3. Clambassadors
  4. Denied
  5. Fowl Play
  6. Free-for-All
  7. Jumbo Imp
  8. Organ Harvest
  9. Poultrygeist
  10. Temp of the Damned
  11. Chicken Egg
  12. Goblin Bowling Team
  13. Goblin Tutor
  14. Krazy Kow
  15. Spark Fiend
  16. Strategy, Schmategy
  17. Elvish Impersonators
  18. Flock of Rabid Sheep
  19. Growth Spurt
  20. Hungry Hungry Heifer
  21. Incoming!
  22. Mine, Mine, Mine!
  23. Timmy, Power Gamer
  24. Jack-in-the-Mox
  25. Paper Tiger
  26. Rock Lobster
  27. Scissors Lizard
  28. AWOL
  29. Johnny, Combo Player
  30. Mise
  31. Topsy Turvy
  32. Blast from the Past
  33. Face to Face
  34. Goblin Secret Agent
  35. Form of the Squirrel
  36. Old Fogey
  37. Uktabi Kong
  38. Mana Screw
  39. Amateur Auteur
  40. Crow Storm
  41. Novellamental
  42. Time Out
  43. Inhumaniac
  44. Box of Free-Range Goblins
  45. Hammer Helper
  46. Hammer Jammer
  47. Painiac
  48. Target Minotaur
  49. As Luck Would Have It
  50. Beast in Show
  51. Chittering Doom
  52. Ground Pounder
  53. Hydradoodle
  54. Willing Test Subject
  55. Buzzing Whack-a-Doodle
  56. Curious Killbot
  57. Delighted Killbot
  58. Despondent Killbot
  59. Enraged Killbot
  60. Lobe Lobber
  61. Mad Science Fair Project
  62. Steel Squirrel
  63. Killer Cosplay
  64. (P) Banding Sliver
  65. (P) Frontier Explorer
  66. (P) Imaginary Friends
  67. (P) Sarah's Wings
  68. (P) Scaled Destruction
  69. (P) Wizened Arbiter
  70. (P) Command the Chaff
  71. (P) Control Win Condition
  72. (P) Enchantmentize
  73. (P) Khod, Etlan Shiis Envoy
  74. (P) Recycla-bird
  75. (P) The Grand Tour
  76. (P) Celestine Cave Witch
  77. (P) Chimney Goyf
  78. (P) Corrupted Key
  79. (P) Frogkin Kidnapper
  80. (P) Largepox
  81. (P) One With Death
  82. (P) Underdark Beholder
  83. (P) Xyru Specter
  84. (P) Yawgmoth's Testament
  85. (P) Impatient Iguana
  86. (P) Tibalt the Chaotic
  87. (P) Domesticated Mammoth
  88. (P) Frenemy of the Guildpact
  89. (P) Generated Horizons
  90. (P) Growth Charm
  91. (P) Krosan Adaptation
  92. (P) Plane-Merge Elf
  93. (P) Vazal, the Compleat
  94. (P) Evil Boros Charm
  95. (P) Golgari Death Swarm
  96. (P) Graveyard Dig
  97. (P) How to Keep an Izzet Mage Busy
  98. (P) Personal Decoy
  99. (P) Sliv-Mizzet, Hivemind
  100. (P) Wrath of Sod
  101. (P) Lantern of Undersight
  102. (P) Mirrored Lotus
  103. (P) Puresteel Angel
  104. (P) Unicycle
  105. (P) Aggressive Crag
  106. (P) Domesticated Watercourse
  107. (P) Enchanted Prairie
  108. (P) Jasconian Isle
  109. (P) Noxious Bayou
  110. (P) Taiga Stadium
  111. (P) Waste Land
  112. Fruitcake Elemental
  113. Season's Beatings
  114. Andrios, Roaming Explorer
  115. Arteeoh, Dread Scavenger
  116. Chandra, Gremlin Wrangler
  117. Diabolical Salvation
  118. Discord, Lord of Disharmony
  119. Dungeon Master
  120. Euroakus
  121. Inzerva, Master of Insights
  122. Kharis & the Beholder
  123. M'Odo, the Gnarled Oracle
  124. Nira, Hellkite Duelist
  125. The Cinematic Phoenix
  126. The Legend of Arena
  127. Fabled Path of Searo Point
  128. (P) Slumbering Waterways
  129. (P) Temur Elevator
  130. (P) Under-Construction Skyscraper
  131. (P) Wrenn and One
  132. (P) New Master of Arms
  133. (P) Teferi, Druid of Argoth
  134. (P) Wisedrafter's Will
  135. (P) (Uk) Mox Poison
  136. (Uk) Incisor Steed
  137. (Uk) Life Cloud
  138. (Uk) More of That Strange Oil...
  139. (Uk) Phyrexian Broodstar
  140. (Uk) Nim Mongoose
  141. (Uk) Phyrexian Chimney Imp
  142. (Uk) Red Priest of Yawgmoth
  143. (Uk) Bringer of Green Zenith's Twilight
  144. (Uk) Locus Cobra
  145. (Uk) Then, Dreadmaws Ate Everyone
  146. (Uk) Forestfolk
  147. (Uk) Phyrexian Ornithopter
  148. (Uk) Original Skullclamp
  149. (Uk) Glorious Dragon-Kin
  150. (Uk) Soul of Mirrodin
  151. (Uk) The Forgotten Place
  152. (Uk) Artifact Unknown Shores
  153. (Uk) Theros Charm
  154. (Uk) Isamaru and Yoshimaru
  155. (Uk) Ulgrotha Charm
  156. (Uk) Phyrexian Adapter
  157. (Uk) Toothy and Zndrsplt
  158. (Uk) Welcome to Mini-apolis
  159. (Uk) Innistrad Charm
  160. (Uk) Myojin of Night's Reach and Grim Betrayal
  161. (Uk) Tarkir Charm
  162. (Uk) Jeska and Kamahl
  163. (Uk) Joven and Chandler
  164. (Uk) Norin and Feldon
  165. (Uk) Kamigawa Charm
  166. (Uk) Chatterstorm and Awaken the Woods
  167. (Uk) Riku and Riku
  168. (Uk) Colossal Dreadmaw and Storm Crow
  169. (Uk) Riven Turnbull and Princess Lucrezia
  170. (Uk) Avacyn and Griselbrand
  171. (Uk) Koma and Toski, Compleated
  172. (Uk) Knowing // Half the Battle
  173. (Uk) Segovian Sword
  174. (Uk) Manakin and Millikin
  175. (Uk) Luxior and Shadowspear
  176. (Uk) Sword of Fire and Ice and War and Peace
  177. (Uk) The Belligerent and Useless Island
  178. (Uk) Mysterious Confluence
  179. (Uk) Try-My-Deck Elemental
  180. (Uk) White Rhystic Study
  181. (Uk) Ensoul Ring
  182. (Uk) Delve Too Deep
  183. (Uk) The Dilu Horse
  184. (Uk) Eldest Dragon Highlander
  185. (Uk) Potatoes
  186. (Uk) Sagrada Familiar
  187. (Uk) Toe-Breaking Helmet
  188. (Uk) Bram, Baguette Brawler
  189. (Uk) Really Charming Prince
  190. (Uk) Wrath of Oko
  191. (Uk) Night Out in Vegas
  192. (Uk) Believe in the Cleave
  193. (Uk) Force of Rowan
  194. (Uk) The Alright Henge
  195. (Uk) Garruk's Lost Wolf // Hey, Has Anyone Seen Garruk
  196. (Uk) HONK!
  197. (P) (Uk) Questing Cosplayer
  198. (Uk) Cat Oven
  199. (Uk) Cinnamon, Seasoned Steed
  200. (Uk) Gingerbehemoth
  201. (Uk) Kevin, Questing Dragon
  202. (Uk) Elemental, My Dear
  203. (Uk) The Value Knight
  204. (Uk) Bloodsplatter Vampire
  205. (P) (Uk) Halving Season
  206. (Uk) The Crafter
  207. (Uk) The Crimson Avenger
  208. (Uk) Ate-o'-Clock
  209. (Uk) The Bear Force Pilot
  210. (Uk) Primetime Suspect
  211. (Uk) The Roaring Toeclaws
  212. (Uk) The Spike Cactus
  213. (Uk) The Duke of Midrange
  214. (Uk) Deep Dish Pizza
  215. (Uk) Karlov's Crossbow
  216. (Uk) Simic Slaw
  217. (Uk) The Magic Bandit
  218. (Uk) The Juzam Master
  219. (Uk) The Great Juggernaut
  220. (Uk) The Massive Zacatl
  221. (Uk) The Keeper of the Yellow Hat
  222. (Uk) The Marvelous Scientist
  223. (Uk) The Master of Cuisine
  224. (Uk) Black Tulip
  225. (Uk) Leisure Bicycle
  226. Shichifukujin Dragon
  227. Robot Chicken
  228. Deb Thomas
  229. (P) Omenpath to Naya
  230. (P) Fetching Garden
  231. (P) Gobland
  232. (P) The Heron Moon
  233. Urza's Science Fair Project
  234. (P) Gorilla Tactics
  235. Ersta, Friend to All
  236. Cardboard Carapace - Counts copies in the sideboard. Not exactly as written but very little room for improvement. Adventure+Quest Inventories?
  237. Shoe Tree - Can't use actual shoes for counters sadly.
  238. "Ach! Hans, Run!" - Just have to name the card.
  239. Booster Tutor - Might want to expand to letting the player choose the pack instead of a random one, for consistency with Lore Seeker.
  240. Urza, Academy Headmaster - Just chooses a random effect from his list, no internet connection required.
  241. B.O.B. (Bevy of Beebles) - Link between loyalty counters and beebles is implemented as a state based action and static trigger. Probably fine? May need an exception to implement Rules Lawyer.
  242. (P) Slivdrazi Monstrosity - Granting devoid made to work by actually removing their colors.
  243. (Uk) Phila, Unsealed - Oracle replaced with the winning team's text rather than an always-on characteristic defining ability. Probably makes more sense this way.
  244. (Uk) Disguise Agent - Loses some of its flare when commanders are public knowledge. See "Face Down Commanders", Tier 3.
  245. (Uk) The Keeper of Dark Pacts - Done via Intesify. Unclear if this should affect other copies of the same card.
  246. (Uk) The Rebellious Intelligence - Random card in sideboard. May need special attention if we ever rework Wish.

Functional Variants

  1. Sly Spy F
  2. Garbage Elemental C
  3. Garbage Elemental D
  4. Everythingamajig C

Subgames

  1. Enter the Dungeon
  2. The Countdown is at One

Token Cards

  1. (P) Time Sidewalk
  2. (P) Bone Rattler
  3. (Uk) Leech Medic

Change Commanders

  1. (P) You're in Command
  2. Champions of Archery // Join the Group

Contraptions

  1. Accessories to Murder
  2. Applied Aeronautics
  3. Arms Depot
  4. Auto-Key
  5. Bee-Bee Gun
  6. Boomflinger
  7. Buzz Buggy
  8. Deadly Poison Sampler
  9. Dictation Quillograph
  10. Dispatch Dispensary
  11. Division Table
  12. Dogsnail Engine
  13. Dual Doomsuits
  14. Duplication Device
  15. Faerie Aerie
  16. Genetic Recombinator
  17. Gift Horse
  18. Gnomeball Machine
  19. Goblin Slingshot
  20. Guest List
  21. Hard Hat Area
  22. Head Banger
  23. Hypnotic Swirly Disc
  24. Inflation Station
  25. Insufferable Syphon
  26. Jamming Device
  27. Lackey Recycler
  28. Mandatory Friendship Shackles
  29. Neural Network
  30. Oaken Power Suit
  31. Optical Optimizer
  32. Pet Project
  33. Quick-Stick Lick Trick
  34. Rapid Prototyper
  35. Record Store
  36. Refibrillator
  37. Sundering Fork
  38. Targeting Rocket
  39. Thud-for-Duds
  40. Top-Secret Tunnel
  41. Tread Mill
  42. Turbo-Thwacking Auto-Hammer
  43. Twiddlestick Charger
  44. Widget Contraption
  45. Sap Sucker
Contraption Support
  1. Jackknight
  2. Aerial Toastmaster
  3. Midlife Upgrade
  4. Riveting Rigger
  5. Chipper Chopper
  6. Incite Insight
  7. Spell Suck
  8. Suspicious Nanny
  9. Finders, Keepers
  10. Overt Operative
  11. Steady-Handed Mook
  12. Garbage Elemental B
  13. Steamflogger of the Month
  14. Steamflogger Temp
  15. Steamfloggery
  16. Work a Double
  17. Wrench-Rigger
  18. First Pick
  19. Joyride Rigger
  20. Steamflogger Service Rep
  21. Clock of DOOOOOOOOOOOOM!
  22. Cogmentor
  23. Contraption Cannon
  24. Steamflogger Boss - (Not an Un-card)

Tier 0.5: Done*

  1. Blacker Lotus - Only removes from match. Should delete from deck and/or collection in limited and adventure-like modes.
  2. Ass Whuppin - Implemented as "Destroy target silver bordered permanent," leaving off the Acorn errata and the ability to target other games.
  3. Spatula of the Ages - Implemented to look for silver border, but has since been errata'd to include acorn cards. (See also: "Un-Cards", Tier 2.)
  4. Border Guardian - Borders are only tracked on an edition level. Silver-bordered SLD cards and borderless prints won't behave correctly. (See also: "Border Color Matters", Tier 3)
  5. (P) Planequake - "Uncovered Cavern" plot booster still doesn't exist.
  6. Sword of Dungeons & Dragons - Dragon token is colorless, not gold. See "NonWUBRG Colors" in Tier 5.
  7. Mountain Mover - Cards stored "Underneath" Mountain Mover are put into exile instead.
  8. (P) (Uk) Anax and Cymede & Kynaios and Tiro - Was renamed from "and" to "&" for its MB2 reprint. Current implementation uses "and". Scryfall uses "&" for both now.
  9. 1996 World Champion - Activated ability in library is implemented as an emblem created at the start of the game.
  10. War of the Spark - "from War of the Spark" is currently implemented with City in a Bottle logic, which reportedly could use some revision. Unclear if card is meant to look at exact printing or original printing. (See also: "Set Matters", Tier 2)
  11. (Uk) The Battle of Dragon Brothers // Fate Reforged - Notes choices by card name similar to a draft choice.

Banned and Restricted as an effect

(These cards "ban" themselves or other cards via their text, but won't register alongside format bans. Can matter for wish effects.)

  1. Once More With Feeling
  2. Look at Me, I'm the DCI
  3. Gleemox

Host Cards

(These work fine on their own, but can't reach their full potential without the Augment cards)

  1. Adorable Kitten
  2. Shaggy Camel
  3. Mer Man
  4. Numbing Jellyfish
  5. Big Boa Constrictor
  6. Dirty Rat
  7. Stinging Scorpion
  8. Bumbling Pangolin
  9. Feisty Stegosaurus
  10. Eager Beaver
  11. Mother Kangaroo
  12. Wild Crocodile
  13. Angelic Rocket
  14. Gnome-Made Engine
  15. Labro Bot
  16. Voracious Vacuum

Keyword or Mechanic Recreated via Card Script

(These cards have unique un-keywords or mechanics which haven't been implemented within the engine, but have been scripted such that they should work the same way for the most part. Edge case interactions may exist however, and a "keyword-matters" un-effect wouldn't be able to include them.)

  1. Earl of Squirrel - Squirrellink; Uses a static trigger instead.
  2. Nearby Planet - Rangeling; Uses a continuous "is all basic land types and all non-basic land types" ability.
  3. Rainbow Dash - Player Coolness; Creates "Coolness Badge" effects to represent every 20% of coolness.
  4. (Uk) Phyrexian Esthetician - Oil Scavenge
  5. (Uk) Hound of Urabrask - "Oildying" (Undying but oil counters.)
  6. (Uk) Incubob - "Incubate Dark Confidant 1"

Tier 1

Either works within the rules, or could be scripted without engine changes.

  1. Burning Cinder Fury of Crimson Chaos Fire
  2. Ricochet
  3. Free-Range Chicken
  4. Gerrymandering
  5. Team Spirit
  6. GO TO JAIL
  7. The Big Idea
  8. Krark's Other Thumb
  9. Fluros of Myra's Marvels
  10. (P) Baneslayer Aspirant
  11. (P) Priority Avenger
  12. (P) Innocuous Insect
  13. (P) Truth or Dare
  14. (P) Buried Ogre
  15. (P) A Good Thing
  16. (P) Barry's Land
  17. Gifts Given
  18. Svega, the Unconventional
  19. (P) Common Black Removal
  20. (P) Call from the Grave
  21. (P) Chatzuk, Mighty Guitarist
  22. (P) Dwarven Confluncer
  23. (P) Fludge, Gunk Guardian
  24. (P) Flanking Licid
  25. (P) Hish of the Snake Cult
  26. (P) Indicate
  27. (P) Jeskai Baller
  28. (P) Jund 'Em Out
  29. (P) Lazotep Archway
  30. (P) Microscope
  31. (P) Magus of the Chains
  32. (P) Meandered Towershell
  33. (P) Noble Ox
  34. (P) Pinchy McStingbutt
  35. (P) Processing Plant
  36. (P) Penumbra Umbra
  37. (P) Rin and Seri, Inseparabler
  38. (P) Rule with an Even Hand
  39. (P) Stone Drake
  40. (P) Search Elemental
  41. (P) Wrath of Leknif
  42. (P) Wowzer, the Aspirational
  43. (Uk) Echoing Echo
  44. (Uk) Old Way Phyrexian
  45. (Uk) Hidetsugu's Poison Rite
  46. (Uk) Pulse of the Hunter Maze
  47. (Uk) Goblin Savant
  48. (Uk) Platinum Persecutor
  49. (Uk) Mindslaver Toolkit
  50. (Uk) Call Up Emrakul to Help
  51. (Uk) Kylem All-Star
  52. (Uk) Gerrard and Hanna
  53. (Uk) Invasion Specialist
  54. (Uk) Nevermind
  55. (Uk) Phyrexian Cytoshaper
  56. (Uk) Emrakul and Chatterfang
  57. (Uk) Halana and Alena and Gisa and Geralf
  58. (Uk) Autumn Willow and Baron Sengir
  59. (Uk) Jitte and Divining Top
  60. (Uk) Bob the Claymore
  61. (Uk) Battle Myrsphere
  62. (Uk) One Does Not
  63. (Uk) Math is for Blockers
  64. (Uk) My Deck is About a Seven
  65. (Uk) Maitre Tree
  66. (Uk) Ano'thr, Equipment Commander
  67. (Uk) Rankle, Master of Pranksters
  68. (Uk) Princess Snowfall
  69. (Uk) Identify the Culprit
  70. (Uk) The Knight of Weeks
  71. (Uk) Impressive Rat
  72. (Uk) The Dogronmaster
  73. (Uk) Windmill Slam
  74. (Uk) The Joiner of Cats
  75. (Uk) Bag of Stroopwafels
  76. (Uk) Famous Museum
  77. (Uk) Seer of the Bright Side
  78. (Uk) The Wiley Speedster
  79. (Uk) The Sixth Seraph
  80. (Uk) The Powerful Dragon
  81. (Uk) The Cobra King
  82. (Uk) Another Night in Vegas
  83. (Uk) First Stage of Magic Design
  84. Jester's Sombrero - May be able to do this with RemoveFromMatch?
  85. Gallery of Legends - (Attraction) Similar to Killer Cosplay?
  86. (P) Gunk Slug - Similar to Time Sidewalk and Bone Rattler?
  87. (P) Problematic Volcano - Similar to Raging River?
  88. (P) Patient Turtle - Player went first this game. Seen with Forsaken Crossroad.
  89. (P) Alberix, the Trade Planet - Resources seem mostly equivalent to "card exiled by CARDNAME", barring linked ability issues.
  90. (P) Bolshack Dragon - Dunno if strikethrough in oracle text would be formatted, but is functionally all possible.
  91. (P) Lich's Duel Mastery - Like Alberix, Shields seem like another "card exiled by CARDNAME".
  92. (P) Luxior, Ignited - Nothing in the rules says a Planeswalker can't be attached to a creature...
  93. (Uk) Untap, Upkeep, Draw - Similar to Obeka, Splitter of Seconds.
  94. (Uk) Compleated Clone Shell - Think there should be some way to look at 4 random cards in the sideboard?
  95. (Uk) Azorius Traffic Enforcement - DisableTriggersEffect looks like it could focus on Backup abilities? Detain as a keyword action probably doesn't need special treatment.
  96. (Uk) That's No Moonmist - Can use the existing "FrontFace" property.
  97. (Uk) Praetorhoof Behemoth - Adds number of revealed cards to number of matching cards in zones. Should be doable.
  98. (Uk) Unknown Event Shores - Complicated, but the same support is needed for Cryptic Spires.
  99. (Uk) Syr Konrad's Squire - Would probably work fine as separate abilities.
  100. (Uk) Life at Stake - Similar to Wheel of Misfortune
  101. (Uk) Investi-Gate - Just choose and create two of the ten guildgates?
  102. (Uk) The Inspector Inspector - Should be possible with ETBReplacements...
  103. (Uk) The Zassacre Zirl - Removing a card's commander status is now totally do-able; (See "You're In Command", Tier 0)
  104. (Uk) The Keeper of Kaldra - Companion effect can be written out manually, should work fine.
  105. (Uk) The Keeper of Four Scythes - Scythe tokens not defined in rules, but could just be scripted normally.
  106. (Uk) Hosting Season - Can ignore the date conditions since they'll never apply again.
  107. (Uk) The Bean - (Plane)
  108. (Uk) Black Lotus Lounge - (Plane)
  109. (Uk) City Hall - (Plane)
  110. (Uk) Shy Town - (Plane)
  111. (Uk) Sky Deck - (Plane)
  112. (Uk) The Windy City - (Plane)
  113. (Uk) Bicycle Rack - (Plane)
  114. (Uk) Event Horizon - (Plane)
  115. (Uk) The Food Court - (Plane)
  116. (Uk) Oteclán - (Plane)
  117. (Uk) Probability Flux - (Plane)
  118. (Uk) Tarnation - (Plane)

Rerolling Dice (statically)

(Difficult, but feature is needed for some legal UNF like Monitor Monitor and Xenosquirrels)

  1. Clam-I-Am - Option to reroll threes.
  2. Wall of Fortune
  3. Snickering Squirrel
  4. (See also: Socketed Sprocketer, Tier 2)
  5. (See also: "Rerolling Dice (using the stack)", Tier 4.)

Card Packs

(We have Booster Tutor. MakeCard can probably support these?)

  1. Summon the Pack
  2. Opening Ceremony
  3. (Uk) Unknown Event - (Phenomenon)

Doesn't Actually Do Anything

  1. (P) Abbot of the Sacred Meeple
  2. (P) Spuzzem Strategist - Unless R&D's Secret Lair is implemented and they're playing Floral Spuzzem...

City in a Bottle Effect

(i.e. cares about cards that were printed in one or more specific expansions)

  1. (Uk) Crux of Mirrodin
  2. (Uk) Sheoldred's Terror - May change if Argentum is revisited
  3. (Uk) Delphia, Undecided
  4. (See also: "Set Matters", Tier 2)

Commander-tron Lands

(Urzatron lands have special support, but could probably be scripted without it.)

  1. (Uk) Command Mine
  2. (Uk) Command Power Plant

Choose and create random card from a list

(ChooseCardNameEffect should be able to do this, and CopyPermanent with "DefinedName$ NamedCard" looks like it will work.)

  1. (P) (Uk) Who's That Praetor?
  2. (Uk) Form of the Stax Player
  3. (Uk) The Crab Queen
  4. (Uk) The Disciple of Vess
  5. (Uk) The Scholar of Seas
  6. (Uk) The Disciple of Nissa
  7. (Uk) The Ash Lizard
  8. (Uk) The Wise Sable

Tier 2

Spiritually works within rules, new variations on existing features, and/or minor engine changes needed.

  1. Psychic Network - Top cards of decks visible to all opponents. Maybe not by holding it against the player's head but revealing it would work fine.
  2. Get a Life - Exchange life with teammates. Unclear how this exchange works with more than 2 players on a team, but could probably dig that info up somewhere.
  3. Curse of the Fire Penguin - Enchantment that replaces typeline, stats, and textbox. Unsure if this is a different layer than normal.
  4. Six-y Beast - May need its own AI flag. It would want to favor higher numbers both when placing counters and guessing them. Also needs to account for counter-doublers in play.
  5. By Gnome Means - "Choose any kind of counter a printed card refers to"
  6. Rules Lawyer - Think there are a few complications to just skipping over SBA's, but seemed doable.
  7. Kindly Cognician - Text matters, but only the Oracle text, not the printed text like most Un-cards.
  8. Socketed Sprocketer - Already have diceroll storage from Centaur of Attention, just need uninstall as a cost and the diceroll changes for Monitor Monitor
  9. Spike, Tournament Grinder - Wishes for banned cards.
  10. Squirrel-Powered Scheme - +2 to all dice rolls. Might be possible with current replacement effects?
  11. Standard Procedure - "currently legal in Standard"
  12. Far Out - Makes Modal Choices into "Choose one or more". Maybe just a replacement effect on Charm?
  13. Animate Object - Effect doesn't really care what the object is. Could just be a token. Might be fun to have a selection of images of random household items to represent the token. (But also Stickers)
  14. Pie-Eating Contest - Can't physically eat food to pay the X cost, but can still sacrifice food tokens.
  15. Tug of War - Start subgame with 3 chosen cards in battlefield.
  16. (P) Ral's Vanguard - Vanguard with "Requirement"
  17. (P) Enroll in the Coalition - Player is a Flagbearer.
  18. (P) Learned Learner - Maximum hand size other than 7. Does this include "no maximum hand size"?
  19. (P) Blood Poet - Spark abilities.
  20. (P) Everlasting Lich - "Can't die."
  21. (P) Swarm of Locus - Creature with Land Type
  22. (P) Witty Demon - Starting deck size compared to minimum, similar to Yorion.
  23. (P) Lazier Goblin - Motivate keyword. Can't attack or block until one-time cost is paid.
  24. (P) Red Herring - Swaps itself from the hand with a permanent in play, swapping targets on the original to itself. Also name collision.
  25. (P) Trial and Error - Triggers when countered or fizzled. Elemental Card Type.
  26. (P) Geometric Weird - "Greatest number of spells and abilities from different sources that were on the stack simultaneously this turn"
  27. (P) Kaya, Ghost Haunter - Haunt target creature, target haunted creature.
  28. (P) Pick Your Poison - Nearly identical to point value modal choices seen in Bloomburrow, but no icon and points must add up to exact value. Also name collision.
  29. (P) Seek Bolas's Counsel - Planeswalk in a non-planechase game.
  30. (P) Rift - Can start in your opening hand.
  31. Snow Mercy - Cost of Tap, Untap, Tap, Untap, Tap.
  32. Princess Twilight Sparkle - Unclear if everybody winning is the same as a draw, but otherwise works fine within the rules. Shame the cards it depends on don't.
  33. (P) Creepy Crawler - "Afraid" status. Needs to know about applicable cards even if they left play already.
  34. (P) Catch of the Day - Multiple chosen modes to specify abilities and stats as it enters. May work as is?
  35. (P) Don't Worry About It - Animate dead works. Dunno if a hidden zone does, though.
  36. (P) Essence of Ajani - Emblem spell.
  37. (P) Knight of Lost Causes - "Way behind" state.
  38. (P) Lifening Elemental - Creature that splices onto spell. Might work as-is?
  39. (P) Liliana's Other Contract // Liliana's Undead Minion - Think it works in the rules, but may need some hack to display it face up when it transforms.
  40. (P) Night of the Flying Merfolk - Bedtime Story, puts lore counters on only at end step.
  41. (P) No-Regrets Egret - Serum Powder exists, but its implementation is hard-coded.
  42. (P) Narod, the Beige Flower - Assign damage equal to mana value rather than power.
  43. (P) Orb of Origin - Brings back Mono and Continuous artifact types and their functions.
  44. (P) Pokey, the Scallywagg - Replace coin flipping with dice rolling and vice versa. May be possible already?
  45. (P) Subgoyf - Number of different non-creature subtypes in graveyards.
  46. (P) TL;DR - Check if card has non-keyword abilities.
  47. (P) The Many Deeds of Belzenlok - Copy specific numbered chapter ability from a Saga.
  48. (P) Toddler's Rage - Tantrum, like trample but for blocking.
  49. (P) Wormhole Warp - Reveal cards from sideboard at random until...
  50. (P) Your Wish is My Command - Choose an extra mode for a spell cast this way.
  51. (Uk) Agoraphobic Phyrexian - Could reasonably be adapted to affect the Planechase plane instead of the Unknown Event plane. Should be possible to RemoveAllAbilities from a Plane?
  52. (Uk) Xerex Squire - Square root, or maybe just add hypotenuse support to X-math.
  53. (Uk) Occupation of Llanowar - Control Point battle type.
  54. (Uk) Phyrexian Incubator - Properties of back face of card in library.
  55. (Uk) Fioran Reformist - Remove the Monarch. Democracy can just be implemented in the card script.
  56. (Uk) Dockbreacher - Number of treasures created this turn.
  57. (Uk) Ring Out - Unsure if TriggerZones supports Library.
  58. (Uk) Soul Drainer - Resets commander damage
  59. (Uk) Triple Threat - Triples commander damage
  60. (Uk) Kallist Rhoka - Becomes a copy of another card while on the stack, other card becomes copy of it. May be possible now?
  61. (Uk) Simic, Value Engine - Count opponent's lands played and cards drawn last turn.
  62. (Uk) Power Level Analyzer - Difference between two players' chosen numbers. Could probably modify logic from The Toymaker's Trap.
  63. (Uk) Mana Conference - Doesn't look like ChooseTypeEffect yet supports multiple players choosing.
  64. (Uk) Adventurer Beguiler - Recognizes "on an adventure", distinct from other may-play effects.
  65. (Uk) Grek the Ogre - Filter list of choices based on creatures you control.
  66. (Uk) Maeve, Wearer of Many Hats - "Any number of Role enchantments may be attached to CARDNAME"
  67. (Uk) Guild Pact - Pay mana of chosen colors
  68. (Uk) The Curve Keeper - Longest consecutive mana curve.
  69. (Uk) The Fish Brewer - Panharmonicon, but tap fish to increase number of triggers.
  70. (Uk) Irrefutable Evidence - Triggers when chosen for Collect Evidence
  71. (Uk) The Sprinkler of Stardust - There's probably some reason Magar couldn't be written this way...
  72. (Uk) The Pleasant Taxer - Taxes searching a library.
  73. (Uk) The Karst, Enchanted - Different toughness and different card types while searching.
  74. (Uk) Genevieve, Conniving Dragon - Party die. X-Math for number of sides on a regular die roll?
  75. (Uk) That Which Was Compleated - Gaining poison counters as a cost.
  76. (Uk) Artist Alley - (Plane) Choose card with favorite art. Would have to work on the honor system. AI can pick randomly.
  77. (Uk) Quest Compleated Beast - Fear of Sleep Paralysis brought some "can't remove counters" support, but doesn't yet include players.
  78. (Uk) The Tokenator - Token's power and toughness is any combination that totals a certain value.
  79. (Uk) The Weekly Princess - "Stops being day or night" - shouldn't be tough but needs a couple tweaks to work.
  80. (Uk) Zimone's Homework - Similar to prime matters, but Fibonacci, lazy caterer's sequence, and square numbers matter instead.
  81. (Uk) The Archenemy's Charm - Set scheme in motion in non-archenemy game.
  82. (P) Second City - "Spend this mana only to cast your second spell in a turn."

Unique but Simple Keywords

(These have custom keywords or named mechanics that could probably be reproduced within a card script. See "Keyword or Mechanic Recreated via Card Script", Tier 0.5)

  1. (P) Squidnapper - Ransom keyword ability, a cost an opponent may pay statically to nullify an ongoing effect.
  2. (P) Spellmorph Raise Dead - Basically morph for instants and sorceries.
  3. (P) Bear with Set's Mechanic - Aggressive keyword. Similar to Last Night Together? Could possibly do it through a unique effect like Gollum, Obsessed Stalker.
  4. (P) Avacyn's Collar, the Symbol of Her Church - Shackle keyword is just Equip for enemy creatures.
  5. (P) Arcanum Things - Equipment swap keyword.
  6. (P) Boltfire - Flashforward, flashback but card goes to bottom of library.
  7. (P) Forbidden - Limit to 0 copies per deck. See current implementation of Gleemox, Tier 0.5.
  8. (P) Dairy Cow - Grazing type is just an enters with counters RE.
  9. (P) Flavor Disaster - Negamorph is megamorph with -1/-1 instead of +1/+1
  10. (P) Immersturm Battlefield - Hosting creatures, should work via imprint.
  11. (P) Kozilek, Compleated - Annihinfect: Annihilator equal to defending player's poison counters.
  12. (P) Marchesa's Surprise Party - "Conspiracy - Secret Mission."
  13. (P) Maestros' Totally Safe Hideout - Land casualty
  14. (P) Pyromancy 101 - Teach
  15. (P) Phyrexian Seedling - Proliferatelink, might work fine as a static ability?
  16. (P) Plain Walker - Planeswalkerwalk
  17. (P) Sliver of Hope - Hope, prevent damage to it while attacking.
  18. (P) Vuzzle Spaceship - Spaceship and spaceship abilities.
  19. (P) You Compleat Me - Maximum life total becomes 10 for the rest of the game. Emblem with activated ability?
  20. (Uk) Sawtooth Avenger - Megasunburst
  21. (Uk) Oilskelion - Oil Sunburst
  22. (Uk) Rattatwotwo - Chef Role
  23. (Uk) Wistful Puppeteer - Animated Role
  24. (Uk) The Miniaturizer - "Soospect", granting First Strike and can't block. Designation never checked.
  25. (Uk) Urza's Hot Dog Stand - Food Crew
  26. (Uk) The Judge of Height - "Height", which is toughness plus mana value.
Mono-Eminence Cycle

(Can probably be tested for with existing tools.)

  1. (Uk) Theopholos, Order Acolyte
  2. (Uk) Lorthos, Tentacled Terror - (Also starting hand size.)
  3. (Uk) Auntie Flint
  4. (Uk) Mzed, Mercenary Leader
  5. (Uk) Mr. Wiggles, Helpful Butterfly - (Also tutor to battlefield before game starts?)

Variations on Existing Keywords

(More complex than above; need engine changes rather than just scripting them. Nothing unprecedented though.)

  1. (P) Friarball - Coststorm keyword, count different mana values among spells and lands this turn.
  2. (Uk) Arcbound Mamba - Poison Modular, +1/+1 counters placed on players by it become poison counters.
  3. (Uk) Memnarchitect - Affinity for artifact creatures that weren't originally artifact creatures. Check changed types?
  4. (Uk) Sojourner's Enforcermite - Affinity for Affinity. Also Affinitycycling.
  5. (Uk) Shadowmoor Draw Spell - Untap Convoke.
  6. (Uk) Farseeing Flockmate - Flying backup, variant of backup that gives flying counters.
  7. (Uk) Azra Matchthrower - Battlebond, soulbond except it pairs with Battles.
  8. (Uk) Merfolk Surveyor - Explore-clash, clash but also effects of explore using revealed cards.
  9. (Uk) Groaaaaag, Hungry Monster - Commander Suspend, Suspend from command zone with commander tax applied
  10. (Uk) The Companion of the Wilds - Old Companion (Also Set Matters and Playtest Cards matter, Tier 2).
Commander Enchantment

(Enchant commander, but remains attached in all face up zones. Animate Dead seems like precedent.)

  1. (Uk) Taught by Serra
  2. (Uk) Taught by Narset
  3. (Uk) Taught by Vito
  4. (Uk) Taught by Bruce Tarl
  5. (Uk) Taught by Surrak

Flip Self

(Doesn't care about where it lands, only whether it's face up or down. Essentially a coin flip.)

  1. Orcish Paratroopers
  2. Trapeze Artist

Specific Action or Dialog as payment

(Could implement these as zero costs. Would be more fun to declare actions with popups or chat messages though.)

  1. Knight of the Hokey Pokey
  2. Mesa Chicken
  3. Infernal Spawn of Evil
  4. Urza's Contact Lenses
  5. Emcee
  6. Rod of Spanking
  7. Impounding Lot-Bot
  8. The Majestic Duo
  9. (See also: Magic Word, Tier 3)

Compliments, Insults, Apologies

(Similar to above, but less specific wording. Could be done in spirit by keeping pre-defined list of phrases and let the player choose one.)

  1. Miss Demeanor - Possibly an activated ability.
  2. Mother of Goons
  3. Chivalrous Chevalier
  4. An Incident Has Occurred

Trackers, Markers, and Unique Designations

  1. The Fallen Apart - Arms and Legs
  2. B-I-N-G-O - Chips on bingo board in art
  3. Togglodyte - ON/OFF
  4. Baron Von Count - Doom Counter
  5. (P) Loopy Lobster - Stages
  6. (P) Bucket List - Check off card types
  7. (P) Duelists' Convocation International - Check off digits of random 10-digit number.
  8. (P) Map to Lorthos's Temple - Checklist of objectives

Maintaining lists

(Similar to noting things, but not just card IDs)

  1. (P) Champion of the Hareish - "Buddy List", noting creature types.
  2. (Uk) The Keeper of Favorite Cards - "Favorites List", noting card names.

Panglacial Worm-likes

  1. Infernal Spawn of Infernal Spawn of Evil - (Also dialog as payment)
  2. (P) Biting Remark - Cast while scrying.
  3. (P) Sunimret - Cast from bottom of library.

Split Card made from Two Existing Cards

(Might work fine as-is?)

  1. (P) Bind // Liberate
  2. (P) Start // Fire - From two halves from other split cards

Cards in Non-owner's Hidden Zones

  1. Five-Finger Discount
  2. Spy Eye
  3. Very Cryptic Command C
  4. Sly Spy E
  5. X
  6. Centrifuge - (Attraction)
  7. Naughty // Nice
  8. Last-Minute Chopping
  9. (P) All-Star Kicker - Via "Pass the Ball". Also Assist Kicker.
  10. (Uk) Trash Panda - Also "Opponent dredge".

Other Un-Games

(It would be fun to include concurrent games running in other tabs. Aside from that, seeing only the current game misses the spirit of the card but technically works fine, and these would otherwise be in Tier 6 or 7.)

  1. Side Quest
  2. Exit Through the Grift Shop
  3. (See also: "Ass Whuppin", Tier 0.5)

Turn Over Card

(Transform if it's a DFC, becomes a 2/2 if it's a normal card, splits up melded cards...)

  1. Very Cryptic Command D - Also put card in controller's hand
  2. Optimus Prime, Inspiring Leader

Un-Cards

(Looks for Silver Bordered or Acorn cards, but not playtest or Heroes cards. This category probably needs to be defined anyway.)

  1. Everythingamajig B
  2. Underdome
  3. (See also: Spatula of the Ages, Tier 0.5)

Playtest Matters

(Looks for playtest cards. Similar to the above, this should probably be a defined category anyway.)

  1. (Uk) Magic Designer
  2. (Uk) Playtest Wish
  3. (Uk) Stika, Playtestress
  4. (Uk) The Unknown Wizard
  5. (Uk) Fear of the Unknown
  6. (See Also: The Companion of the Wilds, Tier 3)

Set Matters

(The wording of these often varies and it's sometimes unclear how reprints should be treated. Tempted to throw them all in tier 4.)

  1. Heroes of Kamigawa - "Name printed in a Kamigawa expansion". Maybe a variation on Apocalypse Chime's set filter, to include reprints? Also booster pack, but of a specific type. May also need future-proofing against new Kamigawa sets.
  2. Keeper of the Secret Lair - Another set filter like above, but matching the set of the current print.
  3. (Uk) Across the Multiverse - Only includes the main set, no bonus sheets.
  4. (Uk) Must Be Knights - Specifically printings from Enchanting Tales (WOT).
  5. (See also: War of the Spark, Tier 0)
  6. (See also: "Apocalypse Chime" and "City in a Bottle", Black Border)
  7. (See also: "City in a Bottle Effect", Tier 1)

Extra Zones

  1. (P) Whammy Burn - Whammy deck.
  2. Myntasha, Honored One - Booster pile, Booster cascade, Open a Booster as a cost.
  3. (Uk) Royal Booster - (Phenomenon) Booster deck. Like booster pile but shared?

Partner Variant

(Needs some fleshing out of the Partner conformity checks and deckbuilder logic)

  1. Sol, Advocate Eternal - Partners with any creature.
  2. Wizard from Beyond - Background that partners with any nonlegendary creature.
  3. (Uk) Barce, Friend Finder - Partner with any legendary creature with 0-1 colors in color identity.
  4. (Uk) The Knight of Land Drops - Partner with any legendary knight.
  5. (P) Mothers Yamazaki - Might mostly work if just written as "Partners with Mothers Yamazaki", though will need a rule bend to allow 2 copies in singleton formats.
Spell Commander

(From the Unknown Event in Barcelona, 2023. These are meant to use the ruling that mono-color legendaries all have Partner in Limited Commander events, which isn't currently implemented. Also they all have normalized name collisions.)

  1. (Uk) Gather, the Townsfolk
  2. (Uk) Clear, the Mind
  3. (Uk) Ransack, the Lab
  4. (Uk) Lava, Axe
  5. (Uk) Rampant, Growth
Ready to Run

(Normal partner variant)

  1. (Uk) The Caffeinated Runner
  2. (Uk) The Milling Runner
  3. (Uk) The Bus Runner
  4. (Uk) The Gunky Runner - Also beginning of first upkeep trigger. (See also: "Fludge, Gunk Guardian", tier 1)
  5. (Uk) The Wheeling Runner - Also a Vintage-legal filter on random card creation.
  6. (Uk) The Highland Runner - Also beginning of first upkeep trigger.
  7. (Uk) The Bear Force Pilot Runner - Apparently this is an errata on an existing Unknown Event card?

Mana from Particular Source

(Similar to snow costs)

  1. (P) Experiment Five - Mana from a source that could produce two or more colors of mana. Use some production awareness like Exotic Orchard?
  2. (P) Keeper of the Crown // Coronation of the Wilds - {L}, one mana from a legendary source.
  3. (P) Yawgmoth's Day Planner - Mana produced by abilities that caused you to lose life.

Unknown Event Team

(During the Philadelphia 2023 Unknown Event, players were split into two teams. These cards changed behavior based on which team you were on. Could be imitated by having the player pick a team once then retain that for all cards.)

  1. (Uk) Unclaimed Cat
  2. (Uk) Unclaimed Bird
  3. (Uk) Unclaimed Blessing
  4. (Uk) Tricky Mage
  5. (Uk) Unclaimed Battle Axe
  6. (Uk) Furnace Oriflamme
  7. (Uk) Unclaimed Tanadon

Pledge Mechanic

  1. (Uk) Guildmark
  2. (Uk) Guilded Lotus

Poison Tolerance

  1. (Uk) Rosewater's Nemesis
  2. (Uk) Drake with Set's Mechanic
  3. (Uk) Long Term Phyresis Study
  4. (Uk) Burn the Phyresis
  5. (Uk) Naturalize the Phyresis
  6. (Uk) Melira's Snacks

Unknown Event Planes

(During the Minneapolis 2023 Unknown Event, Planechase-like planes were in effect for all games across the event. These ones could be implemented as normal Planechase cards.) (These currently aren't on Scryfall)

  1. (Uk) Ondu - Alternate land drop
  2. (Uk) Mana Flood Ridge
  3. (Uk) Sagu
  4. (Uk) Shard Boundaries
  5. (Uk) The Inversion Zone
  6. (Uk) The Moon
  7. (Uk) Istfell

Command Tax Matters

  1. (Uk) Tax Hounds
  2. (Uk) Tax Draw
  3. (Uk) Tax Sweeper
  4. (Uk) Tax Bolt
  5. (Uk) Tax Keeper

Match Score matters

  1. (P) Ruff, Underdog Champ
  2. (Uk) Fear of Going 0-2 Drop

Enters with Booster

These both enter with a sealed booster "under" them, and open it upon dealing combat damage. Could do something like Mountain Mover - get a booster's cards, put all the cards from it face down in exile, then reveal them later.

  1. Stocking Tiger
  2. (Uk) The Chaos Keeper

Tier 3

Possible to implement, but needs whole new features and/or substantial engine changes.

  1. The Ultimate Nightmare of Wizards of the Coast® Customer Service - Y and Z costs. Comet Storm is functionally the same 99% of the time, but why implement this at all if you're not accounting for the other 1%?
  2. Collector Protector - Giving away a card. Could work similar to Ante. Only really meaningful in limited and adventure-like formats.
  3. Rocket-Powered Turbo Slug - Essentially a Pact, but as a keyword and the cost can be paid any time on the next turn. Unclear how this interacts with cost adjustments. FAQ also adamant that Super haste is not a form of Haste.
  4. Gleemax - Control all targets.
  5. Magic Word - Choose arbitrary word, whisper it as cost. Could make it another zero cost but loses spirit of card.
  6. The Grand Calcutron - Hands are all public, ordered, have to be played in order, and cards added to hand are put at a position chosen by the player.
  7. Infernius Spawnington III, Esq. - Number of cards "revealed" this turn.
  8. Goblin Blastronauts - "Copy the spell, ability, or Attraction visit that caused you to roll that die." Might be possible to get this in RollDiceEffect and pass it on?
  9. Sole Performer - Taps for {T}{T}, a resource used to pay {T} costs.
  10. (P) Metagamer - Could just hard-code the list since the errata promised in the rulings is still forthcoming. If/when it does happen though, would need to be maintained, or a solution for auto-updating it would need to be implemented.
  11. (P) Do-Over - Restart the turn. Possible with Undo Restore logic?
  12. (P) Memory Bank - Affects future game in match. See also, "Between Games" in Tier 4.
  13. (P) High Troller - All targets chosen randomly. (Number of targets still chosen by player)
  14. (P) Mana Abundance - ReplaceMana, except it changes who gets it.
  15. (P) Siege Elemental - Untapped creatures can't block, tapped creatures can.
  16. (P) Maro's Gone Nuts - "Double any effect that doubles." No catch-all way to detect this but there aren't that many effects that this applies to...
  17. (P) Zymm, Mesemeric Lord - Opponent orders their hand, reveals it one by one until you stop them.
  18. (P) Weaponized Scrap - Upgrade. Similar to mutate for artifacts? Somewhat different merge rules though.
  19. Decorated Knight // Present Arms - Swap deck with one outside the game, while still being able to draw from it. Could possibly use the extra zones used by Backup Plan?
  20. (P) Boulder Jockey - {D}, a cost that when paid, reduces your potential land drops for the turn.
  21. (P) Cleaver Blow - Multicleave.
  22. (P) Defender of the Queue - Positioning keyword, orders battlefield from left to right and affects "adjacent" creatures.
  23. (P) Heart of a Duelist - Could show the library zone face down and let player pick the card to be drawn?
  24. (P) Plant a Sapling // Fully-Grown Treefolk - Transform while in library.
  25. (P) Snap Judgment - Winning the game wins the match.
  26. (P) Tax Taker - Whenever an opponent pays a cost imposed or increased by one of your cards.
  27. (P) Two by Four - "Base power 4 counter" and "Base toughness 4 counter".
  28. (P) Zone of Flame - Enchant any zone, shared or individual.
  29. (Uk) Sort of ____ and ____ - Assemble a combat trigger from two chosen modes.
  30. (Uk) Incubation Triformer - Transform a transformed phyrexian token to a "third side" which is a 3/3.
  31. (Uk) Polis the Planeshifter - Copies abilities from a random planechase plane, activates corresponding chaos effects and changes planes via activated ability.
  32. (Uk) Shahrazad and Sindbad - "If there haven't been any subgames this match"
  33. (Uk) Unicycling Atomaton - Hand Backup, gives abilities to card in hand until end of turn, and its +1/+1 counter when it "eventually" comes into play.
  34. (Uk) Huge Truck - Permanently gains abilities shared by a backup ability. Includes backup variants too.
  35. (Uk) Shedding Snake - Resets command tax. Probably shouldn't affect "times cast from the command zone this game", though.
  36. (Uk) Lona, Tracker of the Known - Number of english sets a card has been printed in. Bit messy but possibly do-able.
  37. (Uk) Margle, Cousin of Yargle - "Can't gain abilities"
  38. (Uk) Spice Rack - Maximum Commander size. Sounds like an SBA; Could maybe simulate but would want to suppress commander replacement effect.
  39. (Uk) Banned Eldraine Card - Choose an additional cost that determines which card it becomes (perpetually).
  40. (Uk) Takesies // Backsies - "Treat all counters as -1/-1 counters".
  41. (Uk) Trampled Lotus - Activate up to three mana abilities of opponents' lands. "Splitter Second" effectively makes this a mana ability.
  42. (Uk) The Asker of More Mana - RaiseCost can cover spells and abilities, but not resolution stuff like UnlessCosts.
  43. (Uk) Interrogation Robot - Trivial, but partly dependent on card in this tier. (See "Who // What // When // Where // Why")
  44. (Uk) The Horizon Seeker - Count unique keywords and ability words.
  45. (Uk) The Convincing General - Make two creature types interchangeable.
  46. (Uk) The Magical City, New - Land as commander.
  47. (Uk) Mad Labs - (Phenomenon) Choose a keyword counter.
  48. (P) Glimpse, the Unthinkable - "Can't be chosen" and name can't be chosen while in play. Also normalized name collision.
  49. (P) Muraganda Eldrazi - "Counts as having no abilities.", but still has them. Also Primeval Counter.
  50. (P) Omnipresent Impostor - Can be found when searching library regardless of criteria. Has all names. Basic supertype.
  51. (P) Oddric, Lunar Marquis - Eater-of-Virtue-ing a specific triggered ability by text. Granting Devoid and Changeling will need special handling since that normally doesn't work due to layers. (See "Slivdrazi Monstrosity", Tier 0)
  52. (P) Panglacial Shinobi - "Library ninjutsu" - have to swap it with an attacking creature. Also Panglacial Worm-likes, Tier 2.
  53. (P) Toofer, Keeper of the Full Grip - "Card Advantage", the net change in relative hand size between you and all opponents when a spell resolves.
  54. (Uk) Second Stage of Magic Design - Looks for unique Keywords and Ability words.
  55. (Uk) Fear of Unsleeved Decks - Could look at the player's card back choice and see if it's the default?
  56. (Uk) The Fearsome Flock - Split second on the level up ability. Lets you activate abilities of opponents' cards.
  57. (Uk) Oozeavite - Keyword counters that also grant +1/+1
  58. (Uk) The Cosplayzer - Changes first letter of name (or adds letter onto beginning of name?). Also, "The first time each turn an ability of this creature is activated or triggered"
  59. (Uk) Seventh Stage of Magic Design - Can get most of the way there with existing spell, ability, and mana doublers, but mana abilities with side effects like Chromatic Sphere might be a leap.

Cast Cards as Other Cards

(Form of the Mulldrifter rules that the Evoke cost may be paid. Others do not rule Alternative Costs either way.)

  1. Richard Garfield, Ph.D. - Any card with same mana cost. Also cast cards cannot be reused; it's been ruled that this persists even if it leaves and reenters.
  2. (P) Form of the Mulldrifter - Specifically as Mulldrifter.
  3. (P) Starting Town NPC - Adds Adventure onto card.
  4. (P) (Uk) The Colossal Dreadmaw - Specifically as Colossal Dreadmaw.
  5. (Uk) Elonc, Perfect Clone - As a copy of your commander.
  6. (Uk) Fourth Stage of Magic Design - Same as Richard Garfield but only once per turn. Unclear if they share a list of chosen cards.

Text Boxes

(Usually just refers to all the abilities and keywords, and Exchange of Words does this in black border. But it has different rulings in Un-Games, where flavor text and watermarks also matter.)

  1. Do-It-Yourself Seraph
  2. Pheobe, Head of S.N.E.A.K. - (Also Flavor Text Matters)
  3. Grusilda, Monster Masher - Merges two dead creatures into one living one.
  4. It Came from Planet Glurg - Becomes a copy of X different creatures.

Multi-Split Cards

(Most split card logic currently assumes only two parts)

  1. Who // What // When // Where // Why
  2. (P) Smelt // Herd // Saw
  3. (P) There // They're // Their

Phases out of Turn

  1. Clocknapper - Steal phase from opponent
  2. (P) Throat Wolf - Create its own combat phase during opponent's turn (Also Firstest Strike)
  3. (P) Chronobot - Switch upkeep steps with an opponent
  4. (P) Runed Terror - "Players take their phases sequentially"

Last or Triple Strike

(Might not be that difficult, but would want it to only show up in the phase UI when relevant)

  1. Extremely Slow Zombie
  2. Garbage Elemental F
  3. Three-Headed Goblin
  4. (See also: Throat Wolf)

Activate in Any Zone

(Including while it's in your library and you're about to search for a card with certain characteristics...)

  1. _____ - (Also flavor text matters. Also having no name by default.)
  2. Shellephant

People Outside the Game Joining the Game

(Could be done by introducing an AI.)

  1. Better Than One - (Needs two-headed giant rules support.)
  2. Kindslaver
  3. (Uk) The Egotistical Velociraptor

Extend Duration of Effects

(Particularly "until end of turn" or "this turn" effects)

  1. Staying Power
  2. Grand Marshal Macie - Choose an ongoing effect, it lasts as long as this remains tapped.

Legacy

(Effects that call for the player to make a choice before the game, which is stored with the card and affects its text or characteristics. This often involves marking the physical card. Once in-game, these choices or markings are copyable attributes.)

  1. (P) Inspirational Antelope - Also keyword or ability word matters.
  2. (P) Gold Mine - Mark nodes during the game, they stay marked in future games.
  3. (P) Built Bear - Spree-like effect where you mark abilities and characteristics with point values. Total points marked determines mana cost.
  4. (Uk) Common Curve Filler - Choose and write a number; chosen number sets power, toughness, and cost.
  5. (Uk) Awoken Nephilim - Choose a Nephilim, acts as a legendary copy of it.
  6. (Uk) Your Mana Rock - Cryptic Spires but an Artifact.
  7. (P) Convention Maro - Choose a trigger requirement and an X-math function. Also watermark matters, landscape matters, and artist matters.
  8. (Uk) The Fifth Alias - List of five other cards in your deck. Unclear what to do if you have multiple copies.
  9. (See Also: "Cryptic Spires", Black Border)
  10. (See Also: "The Prismatic Piper", "Faceless One", and "Clara Oswald", Black Border)

Cards Outside the Battlefield become Copies

  1. (P) Bombardment - Transform your into Missiles.
  2. (P) Transcantation - Transform spell on the stack.

Card Becomes Another Card's Back Face

  1. (P) Blurry Visionary - Turn two cards into MDFC.
  2. (P) Werewhat - Makes another creature into its own back face, becomes TDFC.

Arbitrary Names

  1. (P) A Girl and Her Dogs - Name the tokens anything you want.
  2. (Uk) Your Favorite Character - Name of a Magic character. Probably best adapted as picking any string for the name, unless Vorthos (Tier 5) gets added. Rest of it seems possible to script, though complicated.

Rulebreaker

(If this is your commander, loosens color identity or deck building restrictions.)

  1. (Uk) Arvad of the Weatherlight
  2. (Uk) Daxiver, Izzet Electromancer
  3. (Uk) Hadran, Naya Sunseeder
  4. (Uk) Valko Indorian, Researcher
  5. (Uk) The Paradise Bird
  6. (Uk) The Covert Blue Mage

Adjust validity for sacrifices

  1. (Uk) Slobad, Actually Just Fine - Make sacrifice creatures and artifacts interchangable.
  2. (Uk) Dan, Shrewd Trader - Bargain any permanent
  3. (Uk) Stroopwafel Cafe - (Plane) Top card of library, as a food. May be "In Multiple Zones at Once", Tier 4.

Face Down Commanders

(At the Chicago 2024 Unknown Event, games were played with Commanders face down until first played. This could be implemented as a game mode or variant. These cards interact with that mechanic.)

  1. (Uk) Illuminating Detective
  2. (Uk) Educated Detective
  3. (Uk) Demon Detective
  4. (Uk) Aggressive Detective
  5. (Uk) Growing Detective
  6. (See also: "Command From the Shadows", Tier 5)

Change Game Piece Type

  1. Claire D'Loon, Joy Sculptor - Tokens become "Tokens that are also Cards", which count as tokens but can exist outside the battlefield. Mystery Booster apparently has "Token Cards" (See: Time Sidewalk); are those the same thing?
  2. (P) Intangible Vibes - Reminder text suggests this would continue to apply to creatures as they leave the battlefield. Rules text is not written as such. Cancelled out by Claire D'Loon?

Affects Gameplay Trackers

  1. (P) Naturalize 2 - Destroy emblems, monarch, city's blessing, dungeons, day, night, and the initiative. And any future trackers, like Start your Engines.
  2. (Uk) Clear, Fair Magic - Destroys all of those, plus planes, schemes, vanguards, bounties and elite creatures (if those ever get added), or conspiracies.

Augment

(Could possibly use the groundwork laid by Mutate to do these)

  1. Half-Kitten, Half-
  2. Humming-
  3. Rhino-
  4. Half-Shark, Half-
  5. Ninja
  6. Zombified
  7. Half-Orc, Half-
  8. Half-Squirrel, Half-
  9. Monkey-
  10. Multi-Headed
  11. Serpentine
  12. Robo-
  13. Steam-Powered
  14. Bat-
Augment Support
  1. Success!
  2. Teacher's Pet
  3. Clever Combo
  4. Really Epic Punch
  5. Dr. Julius Jumblemorph
  6. Surgeon General Commander
Host Cards
  1. Ordinary Pony
  2. Crafty Octopus
  3. Strutting Turkey

Print Characteristics

(Main complication with these is the golden rule of Un-games, that these characteristics are derived from the printing, not the central Oracle info that normal characteristics use. They may vary from one print to another based on language, edition, or just for stylistic reasons. One permanent can also have multiple sets of these merged into one by something like Grusilda. Only saving grace here keeping this out of Tier 5 is that we could in theory extract most of these from the Scryfall API...)

  1. Super Secret Tech - Premium
  2. Abstract Iguanart - First letter of artist's name
  3. Park Map - Art
  4. Collectigull // Only the Best - Booster Fun
  5. Treizeci, Sun of Serra - Retro Frame
  6. Stet, Draconic Proofreader - First letter of card name, first letter of player's name, and can also delete letters from either.
  7. Topdeck the Halls - Premium, promos, alternate frames, and the vaguely defined "alternate art".
  8. (P) Lutri, Pauper Otter - Color of expansion symbol. Not necessarily synonymous with rarity if counting playtest cards...
Artist Matters

(Forge does keep track of this for most sets.)

  1. Circle of Protection: Art
  2. Drawn Together
  3. Erase (Not the Urza's Legacy One)
  4. Fascist Art Director
  5. Artful Looter
  6. Brushstroke Paintermage
  7. Bursting Beebles
  8. Framed
  9. Greater Morphling - (Also Expansion Symbol Matters)
  10. Aesthetic Consultation
  11. Persecute Artist
  12. Zombie Fanboy
  13. Mana Flair
  14. Graphic Violence
  15. Remodel
  16. Very Cryptic Command A
  17. Ineffable Blessing B
  18. Greatest Show in the Multiverse
Expansion Symbol Matters
  1. Symbol Status
  2. World-Bottling Kit
  3. (Uk) Sixth Stage of Magic Design - Also color of symbol.
Rarity Matters

(Currently tracked by Forge)

  1. Rare-B-Gone
  2. Ineffable Blessing D
  3. Well Done
  4. Lila, Hospitality Hostess
Collector Number Matters
  1. First Come, First Served
  2. Knight of the Kitchen Sink B
  3. Knight of the Kitchen Sink D
  4. Ineffable Blessing E
Name Text Matters
  1. Wordmail
  2. Double Header
  3. Now I Know My ABC's
  4. Bloodletter
  5. When Fluffy Bunnies Attack
  6. Zzzyxas's Abyss
  7. Monkey Monkey Monkey
  8. Urza's Hot Tub
  9. Knight of the Kitchen Sink E
  10. Oddly Uneven
  11. Very Cryptic Command B
  12. Sly Spy A
  13. Ineffable Blessing F
  14. Everythingamajig E
  15. Staff of the Letter Magus
  16. Jetpack Janitor - Alpha strike
  17. Katerina of Myra's Marvels
  18. Knight in _____ Armor - (Also Stickers)
  19. Leading Performance
  20. Main Event Horizon
  21. Busted!
  22. Decisions, Decisions
  23. How is This a Par Three?!
  24. Treacherorus Trapezist
  25. Disemvowel
  26. Gray Merchant of the Alphabet
  27. Aardwolf's Advantage - Alpha strike
  28. Alpha Guard
  29. Angelic Harold - (Also Stickers)
  30. Chea, Friend to Maybe Too Many
  31. (Uk) The Water Maro
Text Box Text Matters
  1. Tainted Monkey
  2. Punctuate
  3. Pygmy Giant
  4. Meddling Kids
Rules Text Matters
  1. capital offense
  2. Nocturno of Myra's Marvels
  3. Third Stage of Magic Design - (Or type line)
Reminder Text Matters
  1. Duh
  2. Old Guard
Flavor Text Matters
  1. Ineffable Blessing A
  2. Plot Armor
  3. Carnivorous Death-Parrot - Does this become an unpayable cost if copied onto a card without flavor text?
  4. (Uk) The Rhystic Storyteller - Also deck can't use sleeves? Could override their card back choice...
Border Color Matters

(Border color is currently supported on an edition level, but not for individual cards. Some cards that use it to look for silver borders have also since been errata'd to include acorns.)

  1. Kinght of the Kitchen Sink A
  2. Ineffable Blessing C
Watermark Matters
  1. Knight of the Kitchen Sink F
  2. S.N.E.A.K. Dispatcher
  3. Very Cryptic Command E - Also border color
  4. "Rumors of My Death..."
  5. Hammerfest Boomtacular
  6. Druid of the Sacred Beaker
  7. Stamp of Approval
  8. Secret Base
  9. Watermarket

Tier 4

Either poorly defined rules, or other logistical complications exist. Often can be figured out case-by-case but general solutions are hard to come up with.

  1. B.F.M. (Big Furry Monster) - Maybe "Can only enter the battlefield simultaneously with its other half," plus a SA to cast them both, plus a replacement that merges them?
  2. S.N.O.T. - Unclear what sticking them together means. Merging permanents perhaps?
  3. Graveyard Busybody - "All graveyards are also your graveyards." (Also Flavor Text Matters)
  4. Over My Dead Bodies - Creatures in graveyards can attack as though they were on the battlefield.
  5. Mary O'Kill - Switching places with another card. Conveys all statuses, like an advanced Ninjutsu? Gets a dozen times more complicated when someone drops Conspiracy and names Killbot.
  6. Proper Laboratory Attire - Identify cards that allow or require die rolls.
  7. Split Screen - Multiple Libraries, choose which one each time you interact with one.
  8. Mobile Clone - Copying the physically visible characteristics and modifiers of a card and baking them into the copy.
  9. Trigger Happy - Trigger an ability. Sounds possible on paper, and rulings cover a lot of edge cases. May just have to try it and see if it breaks.
  10. Icing Manipulator - +1/+1 counters are also food tokens. Not even sure how the UI for this would even work. Summon in food tokens to represent them, then add or remove them in lockstep with the counters B.O.B. style?
  11. Log Flume - (Attraction) Creatures in a log together can't be blocked unless they're all blocked, and spells that target one of them target all of them.
  12. (P) Stack of Paperwork - Combat damage uses the stack.
  13. (P) Animate Spell - Enchants a spell on the stack, turns it into a creature.
  14. (P) Queue of Beetles - Turns Stack into a FIFO queue.
  15. (P) Seasoned Weaponsmith - Creature can be attacked directly
  16. (P) Interplanar Brushwagg - Neutral creature that attacks on its own.
  17. (P) Soulmates - "Enchant two creatures"
  18. (P) Louvaq, the Aberrant - Different, more complicated definition of "Modified" in its reminder text. Unclear if this should be overwritten by game rules. If so, would fall into Tier 1.
  19. (P) Pithing Spyglass - Remove ability words and their corresponding abilities. Could possibly search for them in a trigger or ability description?
  20. Elusen, the Giving - "Whenever a player donates a permanent to another player". Whenever a spell or ability they control would give a permanent they control to another player?
  21. (P) Brigid, Who's Seen Some Stuff - Unsure if granting a keyword that grants keywords creates a dependency or layering issue. Also Nimble keyword.
  22. (Uk) Chancellor of the Mulligan - Mulligan as an action mid-game. Unclear if this should be affected by format's mulligan rules, or its interaction with Serum Powder.
  23. (Uk) The Beleaguered Boxer - Would need special handling in the deck editor, turning a constructed deck into sealed, preventing future editing, then modifying it from in game. Complicated but not impossible.
  24. (P) Terry Pin, Turboturtle - Unclear if this includes keywords like Equip, or just when those exact words are printed in the ability text.
  25. (Uk) The Zonian Brawler - "Bite" effects matter. (Also Rulebreaker, Tier 3)

Rerolling Dice (using the stack)

(Would probably be best to approximate these as static abilities)

  1. Goblin Bookie - Also reflip coin.
  2. Pippa, Duchess of Dice
  3. Scooch - Even the rulings have no idea how this works.

Between Games

(Effects across multiple games of the same match is straightforward enough. Ideally could include rematches with adventure enemies or similar. Rematches in custom matches however gets iffy - what makes an AI the same individual? Name? Avatar? Human opponents can pose similar problems, and tracking this across different hosts becomes complicated.)

  1. Double Dip
  2. Double Take
  3. Double Cross
  4. Double Deal
  5. Double Play
  6. Ghazban Ogress - Number of games won today
  7. Gus - Win streak against player
  8. Time Machine

Converting Counters

(Move a counter, and convert it based on the destination's rules text and/or card types.)

  1. Giant Fan
  2. Everythingamajig A

Swap Player Places

(Exact implementations of these two would be straightforward. However, the FAQ for Unglued and the rulings of the latter suggest that these should swap more than what's described on the card.)

  1. Mirror Mirror
  2. Everythingamajig F

Lookahead

  1. Ambiguity - Reacts to counterspells or permanents that would enter with counters.
  2. Mishra's Toy Workshop - Generates mana for token-creating abilities.
  3. (Uk) The Countering Runner - Discounts spells that would counter things. (Also "Psychic Damage") (Also "Ready to Run", Tier 2)

Memory

(The AI for "accidentally" forgetting certain bits of info is a bit weird conceptually but not impossible)

  1. Squirrel Farm
  2. My First Tome
  3. Everythingamajig D
  4. Memory
  5. Common Courtesy - Remembering to ask permission. Possibly implement "Asking" by clicking on Common Courtesy between casting and passing priority?
  6. (Uk) The Trivia Mastermind
  7. (Uk) The Actualizer

Attack Active Player

  1. Party Crasher - Attacks during opponent's combat phase.
  2. Evil Presents - Attacks own controller.

In Multiple Zones at Once

  1. Yet Another Aether Vortex
  2. Masterful Ninja

Time

(Can use the system clock, but the question is which player's clock to use when online)

  1. Elvish House Party
  2. Old-Fashioned Vampire - Does isitdarkoutside.com have an API?
  3. Syr Cadian, Knight Owl
  4. Spirit of the Season - Season of the year. Shifts the complication from timezones to regional calendars...
  5. Some Disassembly Required - "If it's December", also distributing keyword abilities.
  6. (Uk) May of the Machine - Checks if today is May 6th or May 7th.

Instant Creature

  1. (P) Visitor from Planet Q
  2. (P) Lightning Colt

Animate Zone

(Attaching an enchantment to a zone is a bit weird. The resulting creature in these cases doesn't seem to be all that complicated to handle in most cases, but some weird edge cases exist, especially with un-cards.)

  1. Animate Library
  2. Animate Graveyard

Knock-on Effects

(Cards that alter the existing game rules to work as written, and whose changes would influence black-border interactions. Could have a game flag to decide whether or not to use un-rules.)

  1. Super-Duper Death Ray - Trample on an instant. Very similar to Flame Spill but nuances of it being a keyword need to be investigated. Option to assign more damage to target?
  2. (P) Glade of the Pump Spells - Land with mana cost. Do-able on its own, but may have a knock-on effect for other cards.
  3. (P) Madlands - Land with Madness. Played as a land drop when madness cost is paid.
  4. (P) Value Town // Take a Trip to... - Adventure on a Land. Unsure if there's a way to cast a land as an Adventure in black border.

Share attachment effects

(Could possibly get 90% there with a static ability meddling with EquippedBy or AttachedBy, but plenty of edge cases out there.)

  1. Solaflora, Intergalactic Icon - Equipment, Auras, plus counters and stickers.
  2. (Uk) The Kami Knight - Just Equipment. (Also "Can't be Goaded")

Make things into Planeswalkers without Loyalty Counters

  1. (P) Abian, Luvion Usurper - You become a planeswalker, with your life as loyalty counters. B.O.B. style link again?
  2. (P) Planeswalkerificate - Creature becomes a planeswalker with loyalty and toughness tied together. Unclear how it works with other toughness modifying effects.

Alters Counting

  1. (P) Five Kids in a Trenchcoat - Counts as five creatures when counting creatures.
  2. (Uk) The Multiplayer Nitpickers - Effects that count players see an extra one.

Tier 5

Theoretically possible to do digitally, but in practice there is no good way to do these in Forge

  1. R&D's Secret Lair - Would have to maintain separate cardscripts for every print that functions differently.
  2. Vorthos, Steward of Myth - Named character, appearing in art, name, or flavor text. Besides the art (see Art Elements below), would need the list of named characters and any variants of their name to look for.
  3. Spelling Bee - Beyond the issues of "Text Matters" from Tier 3 and "Memory" from Tier 4, the biggest issue here is prompting a player to spell a word without showing them how to spell the word. Would need a Text-to-speech implementation.
  4. (Uk) Hero's Uncle - Tutors legendary team up cards. List is short enough to hard code but having to maintain it would not be ideal.
  5. (Uk) Minnea, Planar Tourist - Choose a plane, affects cards from chosen plane. Tagger has planes for artwork and character origins. That might cover enough?
  6. (Uk) Command From The Shadows - Conspiracy that keeps commanders hidden until first played. Problem is we show commanders in the lobby before the game even starts. Could be its own separate game mode.

Noninteger Numbers

  1. Bosom Buddy
  2. Little Girl
  3. Flaccify
  4. Cheap Ass
  5. Smart Ass
  6. Bad Ass
  7. Dumb Ass
  8. Fat Ass
  9. Assquatch
  10. Necro-Impotence
  11. Wet Willie of the Damned
  12. Mons's Goblin Waiters
  13. Saute
  14. Fraction Jackson
  15. Supersize
  16. Letter Bomb
  17. Mox Lotus
  18. City of Ass
  19. Infinity Elemental
  20. Just Desserts
  21. Octo Opus
  22. Omniclown Colossus // Pie-roclasm
  23. Urza's Fun House

NonWUBRG Colors

(These could be done colorless like Sword of DnD)

  1. Water Gun Balloon Game - Pink token (Also "Pop!" counters)
  2. Gift Shop - Pink token, (Also Attraction and Stickers)
  3. Push Your Luck - Pink token

Number or Text Adjustment

(There's no direct link between numbers within the text and numbers used in the script.)

  1. Look at Me, I'm R&D
  2. Magical Hacker
  3. More or Less
  4. Very Cryptic Command F
  5. Truss, Chief Engineer
  6. (Uk) You, Magic Playtester

Count Lines of Text

(Scryfall doesn't seem to carry this info.)

  1. Lexivore
  2. Frazzled Editor - Wordy (4+ lines of rules text)
  3. Garbage Elemental A - Wordy
  4. Alexander Clamilton - Wordy
  5. Hardy of Myra's Marvels - Flavor Text
  6. Meet and Greet "Sisay" - Flavor Text (Also Expansion Symbol Matters)
  7. (Uk) Clamilton Estate - Wordy

Art Rampage

  1. Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
  2. Garbage Elemental E

Art Elements

(If Scryfall included tagger tags in their API, these could go up to tier 3)

  1. Knight of the Kitchen Sink C
  2. Sly Spy B
  3. Sly Spy D
  4. Selfie Preservation
  5. Acornelia, Fashionable Filcher
  6. Don't Try This at Home
  7. Ignacio of Myra's Marvels
  8. Nightmare Moon - (Also, Friendship)
  9. Pinkie Pie

Art Elements, (unsupported by tagger)

  1. Bar Entry - Head above the bar in Bar Entry's art.
  2. Jermane, Pride of the Circus - Four or more legs.
  3. Assembled Ensemble - "artifact creature in its art"; could possibly cross together a bunch of other tags for artificial creature types.

Hat Wearing

(Tagger's "Hat" tag doesn't exactly fit this. Per ruling: "The creature that the card represents must be wearing a hat to have menace. A background character or a scale bird wearing a hat wouldn’t count." Could ignore that caveat and have it fit for the majority of cases though.)

  1. Goblin Haberdasher
  2. Hat Trick
  3. Park Re-Entry
  4. T.A.P.P.E.R.
  5. Haberthrasher
  6. Rat in the Hat
  7. Goblin Girder Gang

Arbitrary Words

(Cards where to apply the rules, we'd need to maintain a list of all words in the player's language, because the AI doesn't know to complain if a player chooses "qwxbzrkl")

  1. Goblin Cruciverbalist
  2. Hangman - Guessing letters of a word is the easy part. Getting the AI to play along is harder.

Time Limits

(Interacting with the Forge UI under time pressure will not be a fun experience for anyone. The AI being able to do it instantly just throws salt in the wound.)

  1. Hot Fix
  2. Modular Monstrosity
  3. Scavenger Hunt - (Attraction)
  4. Trivia Contest - (Attraction)

Unknown Event Scoring

(At the Philadelphia 2023 Unknown Event, players were split into two teams. These cards, when played, scored points for your team. The whole event would have to be recreated for these to be relevant.)

  1. (Uk) Good Knight
  2. (Uk) Point to the Scoreboard
  3. (Uk) Bad Knight
  4. (Uk) Join the Winning Team
  5. (Uk) Snapsail Rider - Affects point value for the surrounding match
  6. (Uk) Take the High Ground

Unknown Event Meta-game Planes

(At the Minneapolis 2023 Unknown Event, Planechase-like planes were in effect across all games in the event. Some of these could be implemented as normal Planechase cards, but the ones here would not translate well.) (These currently aren't on Scryfall)

  1. (Uk) The Library - Starting hand size.
  2. (Uk) Yargle's Barge - Once per game activation.
  3. (Uk) The Underworld - Once per game may-cast.
  4. (Uk) Wizards of the Coast - Once per game may-cast. (Also Playtest Card matters, Tier 2)

Universes Beyond Setting

(Think tagger tags could support this)

  1. Byode, Inverse Sun
  2. (Uk) Multiversal High Council - (Plane) Number of unique universes

Tier 6

Could at best do a rough imitation, partial implementation, or would require its own minigame to work digitally

  1. Sorry
  2. Jalum Grifter
  3. Frankie Peanuts
  4. Cramped Bunker
  5. Boomstacker
  6. Devil K. Nevil
  7. Tchotchke Elemental
  8. Cover the Spot - (Attraction)
  9. Squirrel Stack - (Attraction)
  10. Chaos Wrap
  11. Nerf War
  12. Goblin Mime - Triggered by any dialog. Could at least watch for other dialog-costs being paid.
  13. Phone a Friend - Could just be randomly chosen and/or let the opponent choose?
  14. Yule Ooze - Could change the cost from eating food to sacrificing a Food to keep the spirit of the card, but that is a rules change.
  15. Fluttershy - Stare down could be implemented as a designation. But even so, "creature with a tail" would make this at best a Tier 5.
  16. The Secret Lair - Can't implement accurately without knowing the secret word.
  17. Autograph Book - Collect signatures from opponents? Adventure enemies? (Also Legacy, Tier 3.)
  18. (Uk) The Clever Magician - Proposing a rule. Could cover a lot of ground functionally by just opening a text editor and letting them write their rule as a card script, to apply through an effect. UX for that implementation would be a lost cause though, and the AI would never be able to evaluate it.
  19. (Uk) At Least It's a Dry Heat - Even without the geolocation needed to determine "sources on the east coast", tracking the causality of damage events through numbers would be Tier 4 at best.
  20. (Uk) Drive to Work - Sharing fun facts about cards.

Dexterity; tossing cards at other cards

  1. Landfill
  2. Chaos Confetti
  3. Slaying Mantis
  4. Knife and Death
  5. Dart Throw - (Attraction)
  6. Goblin Sleigh Ride
  7. Ol' Buzzbark - Dice, not cards, but similar in principle.
  8. (See also: "Chaos Orb" and "Falling Star", Black Border)

Dexterity; spin a card

(Could simulate similar to Chaos Orb, would work better than a lot of others.)

  1. Pointy Finger of Doom
  2. (Uk) Windmill Farm - (Plane)

Yes or No Questions about cards

  1. Head to Head
  2. (Uk) Guess Who it Is!

Sneak onto Battlefield

  1. Cheatyface
  2. Entirely Normal Armchair
  3. Surprise Party

Placement of Stickers within Art

  1. Astroquarium
  2. Juggletron

Toys

(Could provide a pre-defined pool of these)

  1. Applejack
  2. Rarity
  3. Grimlock, Dinobot Leader // Grimlock, Ferocious King - Also looks for Transformers creatures.

Tier 7

Impossible in a rules engine, no good way to approximate it.

  1. Blufferfish
  2. D00-DL, Caricaturist
  3. Photo Op - Due to restrictions on Twitter's API, this sadly can't go in Tier 5.
  4. (Uk) Windy City Elemental
  5. (Uk) Sharp Eraser

Surrounding Room

  1. Sex Appeal
  2. Now You See Me...
  3. Super-Duper Lost
  4. Questionable Cuisine
  5. Amped Up
  6. Mistakes Were Made

Clothing Matters

  1. Prismatic Wardrobe
  2. Hurloon Wrangler
  3. Ladies' Knight
  4. "Brims" Barone, Midway Mobster
  5. Souvenir T-Shirt
  6. The Big Top
  7. (Uk) Pin Collector's Booth - (Plane)
  8. (Uk) Pin Trading - (Phenomenon)

Dialog

(Stuff that involves table chat, or just doesn't work in spirit if converted to a zero cost)

  1. I'm Rubber, You're Glue
  2. Censorship
  3. Clam Session
  4. Ow
  5. Bronze Calendar
  6. Atinlay Igpay
  7. Loose Lips
  8. Question Elemental?
  9. Goblin S.W.A.T. Team - (Also time limits)
  10. Red-Hot Hottie
  11. Keeper of the Sacred Word
  12. Land Aid '04
  13. Stone Cold Basilisk
  14. Toy Boat
  15. Rings a Bell
  16. Bog Humbugs
  17. Seasonal Sequels
  18. (Uk) High Noon At Thunder Junction - (Plane)

Gotcha Cycle

  1. Cardpecker
  2. Save Life
  3. Number Crunch
  4. Spell Counter
  5. Kill Destroy
  6. Stop That
  7. Deal Damage
  8. Touch and Go
  9. Creature Guy
  10. Laughing Hyena
  11. Name Dropping

Physical Actions

  1. Standing Army
  2. Charm School
  3. Bureaucracy
  4. Volrath's Motion Sensor
  5. Clay Pigeon
  6. Phyrexian Librarian
  7. Vile Bile
  8. Mouth to Mouth
  9. Eye to Eye
  10. Side to Side
  11. Hazmat Suit (Used)
  12. Hoisted Hireling
  13. Skull Saucer
  14. Form of the Approach of the Second Sun
  15. Get Your Head in the Game
  16. Plate Spinning
  17. (Uk) Shrinking Plane - (Plane)

Food and Drink

  1. Ashnod's Coupon
  2. Thopter Pie Network
  3. Eggnogger's 'Stache

Player Characteristics

  1. Man of Measure
  2. Avatar of Me - (Also NonWUBRG colors)
  3. Moniker Mage
  4. Granny's Payback
  5. Blurry Beeble

Physical Hands Matter

  1. Deadhead
  2. Handcuffs
  3. Farewell to Arms
  4. Working Stiff
  5. Gluetius Maximus
  6. Sly Spy C
  7. Handy Dandy Clone Machine
  8. A Real Handful

Signatories Matter

  1. (Uk) The Collector
  2. (Uk) Mark Ritual

People Outside the Game

(Solutions involving ChatGPT are probably non-starters...)

  1. Gimme Five
  2. Sacrifice Play
  3. Defective Detective
  4. Subcontract
  5. It That Gets Left Hanging
  6. Squirrel Dealer
  7. Flavor Judge
  8. Gobsmacked
  9. Bag Check
  10. Focused Funambulist
  11. Art Appreciation
  12. Carnival Barker
  13. Rock Star
  14. Ticking Mime Bomb
  15. Pietra, Crafter of Clowns
  16. Blue Ribbon
  17. Guess Your Fate - (Attraction)
  18. The Superlatorium - (Attraction)
  19. (Uk) The Knight of Commentary
  20. (Uk) Fifth Stage of Magic Design

Commemorative Celebration Cards

(The rules engine is not licensed to officiate marriages.)

  1. Proposal
  2. Splendid Genesis
  3. Fraternal Exaltation
  4. Pheonix Heart
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