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C++/.vs | ||
C++/external/bin | ||
C++/external/lib | ||
C++/Out | ||
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C++/imgui.ini | ||
C++/*.vcxproj.user | ||
C++/*.vcxproj.filters |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.2.32519.379 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "APEX.PropertyEditor", "APEX.PropertyEditor.vcxproj", "{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Debug|x64.ActiveCfg = Debug|x64 | ||
{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Debug|x64.Build.0 = Debug|x64 | ||
{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Release|x64.ActiveCfg = Release|x64 | ||
{908EFA9A-CC62-4F7E-8E0D-CA87EF013C45}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {3F5070E3-D2EB-44CE-ACA4-F3F359B1E650} | ||
EndGlobalSection | ||
EndGlobal |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
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<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<Keyword>Win32Proj</Keyword> | ||
<ProjectGuid>{908efa9a-cc62-4f7e-8e0d-ca87ef013c45}</ProjectGuid> | ||
<RootNamespace>APEXPropertyEditor</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
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<PlatformToolset>v143</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>Unicode</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<OutDir>$(SolutionDir)Out\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>Out\$(Platform)\$(Configuration)\Obj\</IntDir> | ||
<IncludePath>$(ProjectDir)external\include;$(IncludePath)</IncludePath> | ||
<LibraryPath>$(ProjectDir)external\lib\$(Platform);$(LibraryPath)</LibraryPath> | ||
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<OutDir>$(SolutionDir)Out\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>Out\$(Platform)\$(Configuration)\Obj\</IntDir> | ||
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<LibraryPath>$(ProjectDir)external\lib\$(Platform);$(LibraryPath)</LibraryPath> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<ConformanceMode>true</ConformanceMode> | ||
<LanguageStandard>stdcpp20</LanguageStandard> | ||
<LanguageStandard_C>stdc17</LanguageStandard_C> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Windows</SubSystem> | ||
<GenerateDebugInformation>true</GenerateDebugInformation> | ||
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<BuildLog> | ||
<Path>$(IntDir)$(MSBuildProjectName).log</Path> | ||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
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<SDLCheck>true</SDLCheck> | ||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
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<LanguageStandard>stdcpp20</LanguageStandard> | ||
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</ClCompile> | ||
<Link> | ||
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<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
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<GenerateDebugInformation>true</GenerateDebugInformation> | ||
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<Path>$(IntDir)$(MSBuildProjectName).log</Path> | ||
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<ItemGroup> | ||
<ClCompile Include="headers\imgui\imgui-SFML.cpp" /> | ||
<ClCompile Include="headers\imgui\imgui.cpp" /> | ||
<ClCompile Include="headers\imgui\imgui_draw.cpp" /> | ||
<ClCompile Include="headers\imgui\imgui_stdlib.cpp" /> | ||
<ClCompile Include="headers\imgui\imgui_tables.cpp" /> | ||
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<ClCompile Include="src\rtpc\RtpcProp.cpp" /> | ||
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<ClInclude Include="headers\imgui\imconfig.h" /> | ||
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<ClInclude Include="headers\imgui\imgui-SFML_export.h" /> | ||
<ClInclude Include="headers\imgui\imgui.h" /> | ||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
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</Project> |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_HPP | ||
#define SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
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#include <SFML/System.hpp> | ||
#include <SFML/Audio/InputSoundFile.hpp> | ||
#include <SFML/Audio/Listener.hpp> | ||
#include <SFML/Audio/Music.hpp> | ||
#include <SFML/Audio/OutputSoundFile.hpp> | ||
#include <SFML/Audio/Sound.hpp> | ||
#include <SFML/Audio/SoundBuffer.hpp> | ||
#include <SFML/Audio/SoundBufferRecorder.hpp> | ||
#include <SFML/Audio/SoundFileFactory.hpp> | ||
#include <SFML/Audio/SoundFileReader.hpp> | ||
#include <SFML/Audio/SoundFileWriter.hpp> | ||
#include <SFML/Audio/SoundRecorder.hpp> | ||
#include <SFML/Audio/SoundSource.hpp> | ||
#include <SFML/Audio/SoundStream.hpp> | ||
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#endif // SFML_AUDIO_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \defgroup audio Audio module | ||
/// | ||
/// Sounds, streaming (musics or custom sources), recording, | ||
/// spatialization. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_ALRESOURCE_HPP | ||
#define SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Audio/Export.hpp> | ||
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namespace sf | ||
{ | ||
//////////////////////////////////////////////////////////// | ||
/// \brief Base class for classes that require an OpenAL context | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
class SFML_AUDIO_API AlResource | ||
{ | ||
protected: | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Default constructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
AlResource(); | ||
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//////////////////////////////////////////////////////////// | ||
/// \brief Destructor | ||
/// | ||
//////////////////////////////////////////////////////////// | ||
~AlResource(); | ||
}; | ||
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} // namespace sf | ||
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#endif // SFML_ALRESOURCE_HPP | ||
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//////////////////////////////////////////////////////////// | ||
/// \class sf::AlResource | ||
/// \ingroup audio | ||
/// | ||
/// This class is for internal use only, it must be the base | ||
/// of every class that requires a valid OpenAL context in | ||
/// order to work. | ||
/// | ||
//////////////////////////////////////////////////////////// |
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//////////////////////////////////////////////////////////// | ||
// | ||
// SFML - Simple and Fast Multimedia Library | ||
// Copyright (C) 2007-2018 Laurent Gomila ([email protected]) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
//////////////////////////////////////////////////////////// | ||
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#ifndef SFML_AUDIO_EXPORT_HPP | ||
#define SFML_AUDIO_EXPORT_HPP | ||
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//////////////////////////////////////////////////////////// | ||
// Headers | ||
//////////////////////////////////////////////////////////// | ||
#include <SFML/Config.hpp> | ||
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//////////////////////////////////////////////////////////// | ||
// Define portable import / export macros | ||
//////////////////////////////////////////////////////////// | ||
#if defined(SFML_AUDIO_EXPORTS) | ||
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#define SFML_AUDIO_API SFML_API_EXPORT | ||
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#else | ||
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#define SFML_AUDIO_API SFML_API_IMPORT | ||
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#endif | ||
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#endif // SFML_AUDIO_EXPORT_HPP |
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