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Releases: Chroma-2D/Chroma.Shine

0.4.1

28 Jul 20:04
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July 2024 maintenance update
This update fixes small stuff in source code, and brings required .NET version more up-to-date with now 7.0 being required or later.

Full Changelog: v0.4.0...v0.4.1

0.4.0

12 Jul 16:00
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New features

  • Sprite.Size which holds sprite's size. Can be useful for eg. occlusion culling.
  • Collider.UpdateCollisions for updating collisions for this collider with other objects manually. Removes the need to update collisions between objects which will never collide, eg. static level objects.

Bugfixes

  • Chroma updated to 0.64.0

0.3.2

19 Apr 19:49
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Bugfixes

  • Fixed typo: RaycastHit.Posiition to RaycastHit.Position
  • Updated Chroma to 0.62.2

0.3.1

29 Jul 18:34
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0.3.1 Pre-release
Pre-release

Bugfixes

  • Added a skipTags parameter to Raycast.Cast to specify which tags to skip

0.3.0

29 Jul 16:42
2692eb6
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0.3.0 Pre-release
Pre-release

New features

  • Raycasting

Bugfixes

  • Updated required Chroma version to 0.59.0

0.2.0

06 Jun 13:23
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0.2.0 Pre-release
Pre-release

New features

  • Linear interpolation

Bugfixes

  • Updated the library to .NET 6.0 and Chroma 0.58.0