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[CONTENT] New Patrol (gen_train_app_newfriend1) #3409
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Added a new solo General Training patrol for Apprentices in which they encounter an outsider. What'll happen? Nobody knows.
Fixed two instances in the newfriend patrol where app1 should've been p_l
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Went through and committed a few quick suggested changes. It's late for me, so I'm going to make this a draft for now and work on the stuff I want to pick apart later |
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
Co-authored-by: J Gynn <[email protected]>
One little request from my side: In the future, please make more meaningful commit titles. "Update " is really not indicative of what's changed. |
Sorry Arch. I was so focused on making the fixes that I didn't even think to change the titles. Will try to do better in the future |
About The Pull Request
Added a new solo General Training patrol for Apprentices in which they encounter an outsider. What'll happen? Nobody knows.
Why This Is Good For ClanGen
It adds to the patrol pool, thus lowering the possibility of players getting the same patrol over and over again.
Proof of Testing
Changelog/Credits
Added new patrol