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Preview 1.82.14 Release #665
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Use private api `MaterialHelperTestApi` in `Microsoft.UI.Private.Media`. Save ~600ms.
1. Add more socket filters 2. Check for inner HttpRequestException for any SocketException
Using a rectangle to determine the position of the pointer is not appropriate, because our buttons have rounded corners.
Clicking the button while PlaytimeStatsFlyout is opened will not show PlaytimeFlyout, so actively show it.
It looks like the type is wrong: Shifting uint with 32 bits has no effect. But we actually want the lower 32 bits.
The var names will need to be updated when HSR 3.0 releases so that we write the correct var name in registry.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'fr_FR'.
1. Use global environment variable 2. Upgrade .NET workload before build 3. Merge changes to upload AoT debug artifacts separately from ``nativeaot-test`` branch
Reasonable serialization. Multi-language support. Forward compatible.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'es_419'.
This reverts commit 0aca798. Due to confusing documentation over at https://www.jetbrains.com/help/qodana/before-running-qodana.html causing the workflow to fail.
100% reviewed source file: 'en_US.json' on 'zh_CN'.
This feature started to be used in the upcoming Honkai: Star Rail 3.0 update
Roslyn performance thing. Disable on debug since it's unnecessary, unless debugging for trimming and AOT is needed
100% reviewed source file: 'en_US.json' on 'es_419'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
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