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  1. DX12Renderer DX12Renderer Public

    A 3D rendering and rasterization project written in C++17, using DirectX 12 as the graphics API.

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  2. VulkanRenderer VulkanRenderer Public

    A rendering project using the Vulkan API. Will eventually feature raytraced soft shadows, raytraced reflections, and raytraced ambient occlusion.

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  3. AllocatorPlayground AllocatorPlayground Public

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  4. DX12RendererV2 DX12RendererV2 Public

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  5. VirtualCPU VirtualCPU Public

    Homework from the ComputerEnhance.com series by Casey Muratori on how a CPU works by writing a software simulation of a CPU (8086)

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  6. CPUGPUPathtracing CPUGPUPathtracing Public

    A ray tracing/path tracing project, programmed on the CPU and eventually will move to GPU compute. Building and updating acceleration structures, denoising, and more.

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