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A_Fistful_of_Darkness_V1.4 - Update and minor changes
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* Name change of The Law Special Ability
* Better readability for resisting via updated background picture
* Fixed image preloading (from dropbox to github)
* Fixed text for rolling Riders
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monkeyEcho committed Apr 18, 2021
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14 changes: 14 additions & 0 deletions A Fistful of Darkness/README.md
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Expand Up @@ -4,9 +4,22 @@ This is the source code for the A Fistful of Darkness character sheet on Roll20.

## Changelog

### 1.4

* Skipping version 1.3 to be in sync with version from the book
* Name change of The Law Special Ability
* Better readability for resisting via updated background picture
* Fixed image preloading (from dropbox to github)
* Fixed text for rolling Riders

### 1.3

* skipped, see 1.4

### 1.2

* Fine Hellstone fixed (was 2 not connected boxes, now 3 connected boxes)
* Changed asset location from dropbox to roll20 server

### 1.1

Expand All @@ -19,3 +32,4 @@ This is the source code for the A Fistful of Darkness character sheet on Roll20.
### 1.0

* Initial release

6 changes: 3 additions & 3 deletions A Fistful of Darkness/aFoD.html
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@@ -1,4 +1,4 @@
<div class="preload"><img src="https://www.dropbox.com/s/h4e97xubsdhdo0s/xptooth-red.png?raw=1"/><img src="https://www.dropbox.com/s/kwmkrf39bjewwvz/xptooth-white.png?raw=1"/><img src="https://www.dropbox.com/s/2fgk973ji5gckhr/stresstooth-red.png?raw=1"/><img src="https://www.dropbox.com/s/kecon36tg77sabv/stresstooth-white.png?raw=1"/><img src="https://www.dropbox.com/s/9lxyjraycuij5j3/shorttooth-red.png?raw=1"/><img src="https://www.dropbox.com/s/vwadbbosvhzkzcl/shorttooth-grey.png?raw=1"/><img src="https://www.dropbox.com/s/5u07iauquhen566/stresstooth-black.png?raw=1"/><img src="https://www.dropbox.com/s/lisy5xwuo0p40ax/stresstooth-halfgrey.png?raw=1"/><img src="https://www.dropbox.com/s/o6qv50ex7anfsp7/box_neutral.png?raw=1"/><img src="https://www.dropbox.com/s/etqttco4d9tkl3y/box_light.png?raw=1"/><img src="https://www.dropbox.com/s/9pvyb1tegtwde9e/box_darkness.png?raw=1"/><img src="https://www.dropbox.com/s/7swql9mddspdnhe/box_light_checked.png?raw=1"/><img src="https://www.dropbox.com/s/7vkiwpm3n5cn18i/box_neutral_checked.png?raw=1"/><img src="https://www.dropbox.com/s/hexwib9wgfj76tm/box_darkness_checked.png?raw=1"/></div>
<div class="preload"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/xptooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/xptooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/stresstooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/stresstooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/shorttooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/shorttooth-grey.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/stresstooth-black.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/stresstooth-halfgrey.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_neutral.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_light.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_darkness.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_light_checked.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_neutral_checked.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/A%20Fistful%20of%20Darkness/Assets/box_darkness_checked.png"/></div>
<input class="focus-shadow" type="hidden" name="attr_setting_focus_shadow" value="1"/>
<input class="show-broadcast" type="hidden" name="attr_setting_show_broadcast" value="1"/>
<input class="show-itemdesc" type="hidden" name="attr_setting_show_itemdesc" value="1"/>
Expand Down Expand Up @@ -2561,7 +2561,7 @@
},
"the_law": {
"numberOfFriends": 5,
"ability": ["i_am_the_law", "a_story_to_tell", "this_aint_no_coon_hunt", "what_your_country_can_do_for_you", "s_only_a_flesh_wound", "moral_compass", "tactical_genius", "veteran"],
"ability": ["i_am_the_law", "a_story_to_tell", "this_aint_no_piquenique", "what_your_country_can_do_for_you", "s_only_a_flesh_wound", "moral_compass", "tactical_genius", "veteran"],
"base": {
"hunt": "1",
"brawl": "1",
Expand Down Expand Up @@ -3242,7 +3242,7 @@
"gatherinfo1", "gatherinfo2", "gatherinfo3", "gatherinfo4", "gatherinfo5", "gatherinfo6"]
};
/* global data, getTranslationByKey, getAttrs, setAttrs, on, getSectionIDs, generateRowID, removeRepeatingRow */
const sheetVersion = "1.2";
const sheetVersion = "1.4";
const sheetName = "A Fistful of Darkness";
const getTranslation = (key) => (getTranslationByKey(key) || "NO_TRANSLATION_FOUND");
/* It's necessary to include the base data at the start of the file */
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9 changes: 4 additions & 5 deletions A Fistful of Darkness/translation.json
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Expand Up @@ -459,8 +459,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -704,7 +704,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
Expand Down Expand Up @@ -940,6 +940,5 @@
"xp_specific_extra": "Enter another specific way to mark XP here.",
"xp_top": "At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).",
"xp_vice": "You struggled with issues from your vice, mutation, stigmata during the session.",
"zerodice": "Zero Dice — take the lowest result above",
"xxxsomenewasset": "another new asset to force translation. Hope this works"
"zerodice": "Zero Dice — take the lowest result above"
}
6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/af.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/ca.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/cs.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/da.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/de.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Experte",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/el.json
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Expand Up @@ -435,8 +435,8 @@
"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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6 changes: 3 additions & 3 deletions A Fistful of Darkness/translations/en.json
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"playbook_ability_i_am_the_law_description": "You may expend your special armor to show your badge of authority to enforce obedience, or to push yourself during a fight.",
"playbook_ability_a_story_to_tell": "A Story To Tell",
"playbook_ability_a_story_to_tell_description": "Once per run you can push yourself to tell a story about a dire mess you survived to achieve one of the following: motivate a cohort/mob into fighting or fleeing - give a fighting cohort +1 effect - restore 1 Grit for everybody in the Posse.",
"playbook_ability_this_aint_no_coon_hunt": "This Ain't No 'Coon Hunt",
"playbook_ability_this_aint_no_coon_hunt_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_this_aint_no_piquenique": "This Aint No Pique-Nique",
"playbook_ability_this_aint_no_piquenique_description": "When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain +1 effect and 1 armor.",
"playbook_ability_what_your_country_can_do_for_you": "What Your Country Can Do For You",
"playbook_ability_what_your_country_can_do_for_you_description": "You have access to law enforcement resources. Get +1d when you acquire assets during downtime. All assets have a minimum quality of 1.",
"playbook_ability_s_only_a_flesh_wound": "S'Only A Flesh Wound",
Expand Down Expand Up @@ -676,7 +676,7 @@
"effect_query": "?{Effect|Standard|Limited|Great|Extreme|Zero}",
"elite": "Elite",
"engagement": "Engagement",
"entanglement": "Entanglement",
"entanglement": "Riders",
"expert": "Expert",
"faction_mode": "Faction Mode",
"faction_notes": "Faction notes",
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