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Misc mod to monster attack buttons
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DBFBlackbull committed Jan 20, 2024
1 parent d5c7d98 commit 99b55c1
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7 changes: 4 additions & 3 deletions ADnD_2E_Revised/2ESheet.html
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Expand Up @@ -25,6 +25,7 @@ <h2 style="color: black;">Changes in <span name="attr_version"></span></h2>
<li>Weapon Type vs Armor type is now only visible under the <strong>Standard</strong> tab</li>
<li>Change scroll naming convention from "Scroll of X" to "X scroll". This put the spell name first and makes it easier to read on small screens.</li>
<li>Fixed Follower->Psion->Repeating->Standard->Initiative button</li>
<li>Added Misc Modifier to the static monster attack buttons</li>
</ul>
<hr>
<p>
Expand Down Expand Up @@ -21293,9 +21294,9 @@ <h3>Monster Info</h3>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(@{misc-mod}))]]">THAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[(@{monsterdmg})+(@{misc-mod})]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[(@{monsterdmg2})+(@{misc-mod})]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[(@{monsterdmg3})+(@{misc-mod})]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{1d10cs1cf10+(@{monsterini} [Speed])-(@{misc-mod}), {1}}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
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1 change: 1 addition & 0 deletions ADnD_2E_Revised/html/changelog.html
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Expand Up @@ -20,6 +20,7 @@ <h2 style="color: black;">Changes in <span name="attr_version"></span></h2>
<li>Weapon Type vs Armor type is now only visible under the <strong>Standard</strong> tab</li>
<li>Change scroll naming convention from "Scroll of X" to "X scroll". This put the spell name first and makes it easier to read on small screens.</li>
<li>Fixed Follower->Psion->Repeating->Standard->Initiative button</li>
<li>Added Misc Modifier to the static monster attack buttons</li>
</ul>
<hr>
<p>
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6 changes: 3 additions & 3 deletions ADnD_2E_Revised/html/tabs/monster-tab.html
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Expand Up @@ -150,9 +150,9 @@ <h3>Monster Info</h3>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(@{misc-mod}))]]">THAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[(@{monsterdmg})+(@{misc-mod})]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[(@{monsterdmg2})+(@{misc-mod})]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[(@{monsterdmg3})+(@{misc-mod})]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{1d10cs1cf10+(@{monsterini} [Speed])-(@{misc-mod}), {1}}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
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