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Added notes for head AC for Figthers handbook to go along with the no…
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…tes from C&T
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DBFBlackbull committed Jan 14, 2024
1 parent 2c57dd6 commit bf33d38
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Showing 2 changed files with 17 additions and 9 deletions.
14 changes: 9 additions & 5 deletions ADnD_2E_Revised/2ESheet.html
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Expand Up @@ -317,14 +317,18 @@ <h4>Hit points and Armor Class</h4>

</tr>
<tr>
<td>AC Head:</td>
<td>AC Head (opt):</td>
<td><input type="number" name="attr_AChead" title="@{AChead}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* Optional: Head without helmet or other exposed body parts have AC 10. PO: C&T p. 43, 146-150</td>
<td colspan="2" class="sheet-note">
<span title="The Complete Fighter's Handbook p. 107: No helmet = AC 10 + Dex bonus + Shield + Magic items. Requires a Called Shot at -8 to hit">* The Complete Fighter's Handbook p. 107+122 ⓘ</span>
<br>
<span title="Player's Option: Combat & Tactics p. 43: No helmet = AC 10. Requires Called Shot at -4 to hit. Individual helmet ACs can be found on p. 146-150">* Player's Option: Combat & Tactics p. 43, 146-150 ⓘ</span>
</td>
</tr>
<tr>
<td>AC Touch:</td>
<td>AC Touch (opt):</td>
<td><input type="number" name="attr_ACtouch" title="@{ACtouch}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* Optional: No base AC from Armor. Magical bonuses from Armor still apply. PO: S&M p. 120</td>
<td colspan="2" class="sheet-note">* Player's Option: Spells & Magic p. 120: No base AC from Armor. Magical bonuses from Armor still apply.</td>
</tr>
</table>
<br>
Expand Down Expand Up @@ -1929,7 +1933,7 @@ <h4>Weapon Notes</h4>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+((@{weapspeed2} [Weapon])-(@{temp-speedadj} [Temp buff])-(@{misc-mod})), {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+(@{weapspeed2} [Weapon])-(@{temp-speedadj} [Temp buff])-(@{misc-mod}), {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
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Expand Up @@ -49,14 +49,18 @@ <h4>Hit points and Armor Class</h4>

</tr>
<tr>
<td>AC Head:</td>
<td>AC Head (opt):</td>
<td><input type="number" name="attr_AChead" title="@{AChead}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* Optional: Head without helmet or other exposed body parts have AC 10. PO: C&T p. 43, 146-150</td>
<td colspan="2" class="sheet-note">
<span title="The Complete Fighter's Handbook p. 107: No helmet = AC 10 + Dex bonus + Shield + Magic items. Requires a Called Shot at -8 to hit">* The Complete Fighter's Handbook p. 107+122 ⓘ</span>
<br>
<span title="Player's Option: Combat & Tactics p. 43: No helmet = AC 10. Requires Called Shot at -4 to hit. Individual helmet ACs can be found on p. 146-150">* Player's Option: Combat & Tactics p. 43, 146-150 ⓘ</span>
</td>
</tr>
<tr>
<td>AC Touch:</td>
<td>AC Touch (opt):</td>
<td><input type="number" name="attr_ACtouch" title="@{ACtouch}" class="sheet-short"/></td>
<td colspan="2" class="sheet-note">* Optional: No base AC from Armor. Magical bonuses from Armor still apply. PO: S&M p. 120</td>
<td colspan="2" class="sheet-note">* Player's Option: Spells & Magic p. 120: No base AC from Armor. Magical bonuses from Armor still apply.</td>
</tr>
</table>
<br>
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