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entityDef aas_types { | ||
"type1" "aas48" | ||
"type2" "aas96" | ||
// you can add more types for different sized monsters if needed, | ||
// just keep on counting "typeX" and add the corresponding entityDef below | ||
} | ||
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// 48x48x82 | ||
entityDef aas48 { | ||
"mins" "-24 -24 0" | ||
"maxs" "24 24 82" | ||
"fileExtension" "aas48" | ||
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"allowFlyReachabilities" "1" | ||
"allowSwimReachabilities" "0" | ||
"gravity" "0 0 -1050" | ||
"maxStepHeight" "18" | ||
"maxBarrierHeight" "32" | ||
"maxWaterJumpHeight" "20" | ||
"maxFallHeight" "64" | ||
"minFloorCos" "0.699999881" // FIXME: what is this value and why does it need that many digits? | ||
"playerFlood" "0" | ||
"tt_barrierJump" "100" | ||
"tt_startCrouching" "100" | ||
"tt_waterJump" "100" | ||
"tt_startWalkOffLedge" "100" | ||
"usePatches" "0" | ||
"writeBrushMap" "0" | ||
} | ||
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// 96x96x96 | ||
entityDef aas96 { | ||
"mins" "-47 -47 0" | ||
"maxs" "47 47 96" | ||
"fileExtension" "aas96" | ||
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"allowFlyReachabilities" "1" | ||
"allowSwimReachabilities" "0" | ||
"gravity" "0 0 -1050" | ||
"maxStepHeight" "18" | ||
"maxBarrierHeight" "32" | ||
"maxWaterJumpHeight" "20" | ||
"maxFallHeight" "64" | ||
"minFloorCos" "0.699999881" // FIXME: what is this value and why does it need that many digits? | ||
"playerFlood" "0" | ||
"tt_barrierJump" "100" | ||
"tt_startCrouching" "100" | ||
"tt_waterJump" "100" | ||
"tt_startWalkOffLedge" "100" | ||
"usePatches" "0" | ||
"writeBrushMap" "0" | ||
} |