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Releases: Derpy-Jacob-903/ClassicRounds

1.0.1

05 Feb 05:08
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TBA, This build is for 47.X
The BTD5 modes are here now!

Full Changelog: 0.3.0...1.0.0

Classic Rounds 1.0.-1

05 Feb 00:37
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Classic Rounds 1.0.-1 Pre-release
Pre-release

TBA, This build is for 46.X

Full Changelog: 0.3.0...1.-1.0

Classic Rounds 0.3.0

14 Nov 04:40
6217df5
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+ Added BTD4 Deflation and BTD4 Apopalypse modes!

- Impoppable modes removed.

- Heli Pilot and Monkey Sub now disabled in BTD4 modes.

Thanks Tewtiy's comments section for pointing this out.

= BTD3 and BTD4 roundsets are less dense

(bloonInterval multiplier changed to 1.714285... from 2.2)

+ Developed the framework for loading round sets from json files

While excluded from this build, BTD5 works!
BATTD should be easy to add :3
BTDB2 needs to be decrypted first tho (I can't find the password 💀 )

- Ninja Monkey's can no longer get the Distraction upgrade in BTD3 modes.

Having the Distraction upgrade available felt off, as blowback didn't exist in BTD3.

+ Classic Black Bloons no longer have purple properties.

Overall a buff as 1+-X-0 Super Monkeys and Wizard Monkeys can pop Black Bloons now.

+ Wall of Fire is no longer destroyed by Classic Black Bloons. (but still can't damage them)

- Every available Magic monkey received a cost nerf in BTD3 and BTD4 modes.

Ninja Monkeys cost 600 ingame cash. (from 400)
Wizard Monkeys cost 400 ingame cash. (from 325)
Super Monkeys cost 4000 ingame cash. (from 2500)
Druid Monkeys cost 1000 ingame cash. (from 400)
Eevee now cost 4000 ingame cash. (from 400-600 by default)

+ Eevee are no longer restricted in BTD4 modes.

Note

The following requires the Powers in Shop mod.

+ PowersInShop-MoabMines places a Pineapple instead of a Moab Mine in BTD3 and BTD4 modes. (formerly was disabled)
= PowersInShop-GlueTraps has its cost and pierce locked for BTD3 and BTD4 modes (both stats being reduced to match Monkey Glue)

Full Changelog: 0.2.0...0.3.0

Important

The following was reverted during development.

= Each difficulty mode now use their own RoundSet, with more accurate freeplay round generation.

Easy freeplay is easier, Hard freeplay is harder.
Previously, all difficulty modes used Medium freeplay generation.

^^This was removed for performance, as the BTD3 and BTD4 roundsets are very heavy. (300 MB combined) Tripling that was very silly.

Classic Rounds 0.2.0

11 Oct 06:24
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THIS ONE IS RECOMPILED FOR BTD v45!

Fixed upgrades not being restricted.

  • Adds the round sets from BTD3 and BTD4.
  • Added new game modes that use these round sets.
    • These modes limit which upgrades you can get
      Both: No Bottom Path Super Monkey or Spike Factory. No Alchemist, Mermonkey, or Beast Handler.
      BTD3: Up to Tier 2, also no Camo/Regrow specific upgrades.
      BTD4: Up to Tier 3, (also sun temple (is planned but it is bugged rn 😔))
  • New bloon types:
    Classic Bloons: These bloons lack Pink and Zebra children, skipping those layers.
    Classic Ceramic: Also has White Bloon properties and only 9 health.
    Olive Bloon: BTD4 Camo Bloon basically. Has Pink children and Blue bloon speed.

Full Changelog: 0.1.0...0.2.0

Classic Rounds 0.1.1

11 Oct 05:33
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STILL NOT (RE)COMPILED FOR BTD v45!

  • Fixed Source code being outdated (might contain stuff from 0.2.0 tho ☹️)
  • Adds the round sets from BTD3 and BTD4
  • New bloon types:
    Classic Bloons: These bloons lack Pink and Zebra children.
    Classic Ceramic: Also has White Bloon properties and only 9 health.
    Olive Bloon: BTD4 Camo Bloon basically. Has Pink children and Blue bloon speed.

Full Changelog: https://github.com/Derpy-Jacob-903/ClassicRounds/commits/0.1.1

Classic Rounds 0.1.0

11 Oct 03:48
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NOT (RE) COMPILED FOR BTD v45!

  • Adds the round sets from BTD3 and BTD4
  • New bloon types:
    Classic Bloons: These bloons lack Pink and Zebra children.
    Classic Ceramic: Also has White Bloon properties and only 9 health.
    Olive Bloon: BTD4 Camo Bloon basically. Has Pink children and Blue bloon speed.

Full Changelog: https://github.com/Derpy-Jacob-903/ClassicRounds/commits/0.1.0