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This adds support for the raw input APIs under Windows for the mouse, removing the old DirectInput code. This code seems to work much better when breaking in the Visual Studio debugger. In addition, timing changes are made which fix the bug of held weapons like the Fusion and Mass Driver being interrupted at higher framerates.
One thing it doesn't do is sync the software cursor to the hardware one, but should the hardware cursor even be visible in windowed mode? Ideally it would be captured when a UI window is up, but invisible when playing the game, but that can be left for the future.