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- Long-standing bot spawn/telefrag issue fixed * Fixed KillBox logic via 'fixflaws' - Fix for half-in-wall Flag: SV_PushEntity() * On narrow ledges flag could get stuck in vertical solid - CVar 'weaponswap' - auto switch weapon * Auto switch on upgraded weapon pickup - CVar for extra HUD detail * 'set combathud' in server.cfg CVAR_NOSET - CVar 'killerflag' * Flag draws health from subdued flagholder * Player stays in combat to avoid penalty - Some HUD rearrangement and colorization - Broadcast score summary to console at level intermission - Made a little more gibby
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