This is a very epicly 100% genius hacked together DDLC persistent reader for GameMaker. Specifically, this is a thing that can decompress Ren'Py persistents and "unpickle" the resulting data (converting it into a struct), made in freaking GameMaker. Really, it (probably) can unpickle any normally crafted Protocol 2 pickle files, with the right setup.
This is primaryly made for a project, and you shouldn't really use it, because it's really hacky, inaccurate and low-performance.
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