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beat-synchronizer-unity

Beat Synchronizer for Unity

This set of classes allows the user to synchronize events, actions, and behaviors of a Unity object to the beats of an audio clip. It also includes a pattern counter that takes a sequence of unique beats to drive the synchronization behavior.

Most any tempo value is supported as well as a wide variety of beat options, provided that the tempo/beats aren't so fast that Unity's Update() function won't be able to handle synchronization accurately.

Included scripts

BeatSynchronizer
	SynchronizerData.cs
	BeatSynchronizer.cs
	BeatCounter.cs
	PatternCounter.cs
	BeatObserver.cs
Editor
	BeatCounterEditor.cs
	PatternCounterEditor.cs

Sample usage

See ExampleScene in the Unity project.


License

The MIT License (MIT)

Copyright (c) 2014 Christian Floisand

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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