Skip to content

Releases: DyXel/Multirole

v1.0.4 "The Forgotten"

15 Oct 19:22
Compare
Choose a tag to compare
  • Use tcmalloc on Docker container build
  • Remove area-zero.py (use area-zero.sh instead)
  • Add a source-code patch to disable "knowledge stripping" (very useful for local debugging)
  • Fix duelists being able to join with an empty name

Full Changelog: v1.0.3...v1.0.4

v1.0.3 Sync with "Puppet of Strings" 40.1.1

06 Jan 20:12
Compare
Choose a tag to compare
  • Sync with 40.1.x EDOPro version
  • Improved banlist parsing when dealing with huge banlists (b36893a)
  • Update Legend handling due to new Rush rules (2e976cb)

Full Changelog: v1.0.2...v1.0.3

v1.0.2 Sync up with EDOPro 40 "Puppet of Strings"

20 Sep 11:44
Compare
Choose a tag to compare
  • Update core API and replay format to use 64*4bits of entropy for RNG seed (#8)
  • Add support for client-specified deck limits (fc8460a)
  • Add "Rule of the Day" extra rule, replaces "Double Deck" (00e72a3)
  • Native Legend and Skill handling (#16)
  • Use 64-bit wide integer for card's race bitfield (#12)
  • Handle new core parameter enableUnsafeLibraries for better security (#11)
  • Port area-zero.py to POSIX shell (#9)
  • Refactor Dockerfile to use Alpine as base (#10)
  • Fix for some data race conditions (aceda5d 1c981d9)
  • Update Hornet's time counting mechanism (f6798be ac1f6d9)
  • Remove LZMA SDK from codebase and use xz instead (eead467)

There are other minor fixes and changes, Full Changelog: v1.0.1...v1.0.2

Client and core version update

15 Feb 17:37
Compare
Choose a tag to compare

Multirole v1.0.1

  • Added new handling to support alternate altworks on whitelists.
  • Update client and core versions to latest (39.3.0 and 9.1 respectively).

v1.0.0 25M Duels πŸŽ‰

03 Feb 19:18
Compare
Choose a tag to compare

πŸŽ‰ Multirole 25 Million Duels Edition πŸŽ‰

Ever since deployment in our public servers on December 25th 2020, replay counters have been going up from players dueling each other, enjoying the efficiency and stability of Multirole, internally we have been using the simple yet powerful debugging facilities provided by it in order to solve problems with card scripts and the scripting engine (core), all of this to provide an even better experience for everyone to enjoy! At the time of this writing, these aforementioned counters are 14005600 for EU Casual, 10104200 for EU Competitive, 2720158 for US Casual and 454216 for US Competitive, for a whopping total of more than 27 million duels across all of our server instances! πŸŽ‰

In order to celebrate, I'm formally creating a stable release and attaching release binaries for Windows so that anybody can easily host their own server instance for any kind of use! In addition, a fully functional, lightweight Docker image can be found at Docker Hub.