my custom deck building/card game
RULES roll for start player with lowest roll goes first opponent shuffles your deck and you shuffle theirs both players place top card face up (card must be down at all times)
turn: roll dice for every dice that matches or is bigger than the min roll do 1 damage remove dead cards pass dice to opponent(its their turn)
e.g attack g5 r2 b6
--example card earth 1-5 .. 1<g5 so it does damages fire 6-0 .. 6>r2 so it does NO damge water 3-3 .. 3<b6 so it does damage
this card would do 2 damage
using types: if the opponents card is a stronger type -1 overall damage if the opponents card is a weaker type +1 overall damage note: netral cards dont apply to thease rules
if done damage increase opponents damage inicator if opponents damage is greater or equal to max damage(default 3) then place it in opponets discard pile and replace with top card of their deck and reset their damage indicator
if opponent has no cards left you win note: heath can be shown with 6 sided dice
DECK Rules: max cards 6 max power 18 Default Health 3 max health 6 Default Type: Netral note: change these for custom gameplay
building a card: Choose a type life/plant > water fire > life/plant water > fire netral each of these have to numbers attached min dice roll - cost(not nessasary usefull for deck validation) 2 - 4 min dice roll 1-6 cost = 6 - min dice roll
custom health every heart increased +2 cost every heart decreased -2 cost note: clearly show health of card with symboles or -num/+num
all costs are added up and put in the totals section total roll - total cost total 4-1
decks cant exceed the max power which is all the cards total cost added together decks cant exceed the max cards
note: cards with 0 cost are banned note: putting total cost on cards is advised for easy deck validation
earth 1-5 fire 1-5 water 1-5 total 3-15
earth 2-4 fire 3-3 water 1-5 total 6-12
deck total cost 30(its invalid for default rules)
Cards Visual Rules: clearly show different attacks with color/symboles/words clearly show health with symboles/words/+num -num clearly show type with symbole/word/color
color notes: fire = red water = blue life/plant = green netral = grayscale color
OBJECTIVE: eliminate all you opponents cards