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Merge pull request #974 from NillerMedDild/develop
0.3.7
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# Configuration file | ||
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prototype_hook { | ||
# Defines interation with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interation with players. [default: true] | ||
B:affectsPlayers=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Set to 'false' if you don't need this unit. [default: true] | ||
B:enabled=true | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 0.0] | ||
S:resistance=0.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 0.0] | ||
S:strength=0.0 | ||
} | ||
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# Configuration file | ||
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pudge_hook { | ||
# Defines interation with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interation with players. [default: true] | ||
B:affectsPlayers=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Set to 'false' if you don't need this unit. [default: true] | ||
B:enabled=true | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 10.0] | ||
S:resistance=10.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 10.0] | ||
S:strength=10.0 | ||
} | ||
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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# Configuration file | ||
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spear_hook { | ||
# Defines interation with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interation with players. [default: true] | ||
B:affectsPlayers=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 2.0] | ||
S:damage=2.0 | ||
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# Set to 'false' if you don't need this unit. [default: true] | ||
B:enabled=true | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 5.0] | ||
S:resistance=5.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 5.0] | ||
S:strength=5.0 | ||
} | ||
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,26 @@ | ||
# Configuration file | ||
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web_hook { | ||
# Defines interation with non-playable characters. [default: true] | ||
B:affectsNPCs=true | ||
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# Defines interation with players. [default: true] | ||
B:affectsPlayers=true | ||
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# If true, you can hook any block regardless of its material and hardness. [default: false] | ||
B:canHookAnyBlock=false | ||
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||
# Defines how much damage it will deal to entity on hit. [range: 0.0 ~ 100.0, default: 0.0] | ||
S:damage=0.0 | ||
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# Set to 'false' if you don't need this unit. [default: true] | ||
B:enabled=true | ||
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# Defines how long it can be under fire influence (in seconds). [range: 0.0 ~ 60.0, default: 2.0] | ||
S:resistance=2.0 | ||
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# Defines how heavy duty it can withstand. [range: 0.0 ~ 20.0, default: 2.0] | ||
S:strength=2.0 | ||
} | ||
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