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Merge pull request #1837 from NillerMedDild/develop
0.4.8
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#Mekanism Tools Client Config. This config only exists on the client | ||
[tools-client] | ||
#Enable durability tooltips for Mekanism Tools gear. | ||
displayDurabilityTooltips = true | ||
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#Mekanism Tools Client Config. This config only exists on the client | ||
[tools-client] | ||
#Enable durability tooltips for Mekanism Tools gear. | ||
displayDurabilityTooltips = true | ||
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[overrides] | ||
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups | ||
replaceFDItemGroup = false | ||
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[overrides] | ||
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups | ||
replaceFDItemGroup = false | ||
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#Common configurations for Atmospheric | ||
[common] | ||
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#Values for biome frequencies; lower = more rare. (Requires restart) | ||
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own. | ||
[common.biome_weights] | ||
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#Rainforest biome weights | ||
[common.biome_weights.rainforest] | ||
"Rainforest weight" = 1 | ||
"Rainforest Mountains weight" = 1 | ||
"Rainforest Plateau weight" = 0 | ||
"Sparse Rainforest Plateau weight" = 0 | ||
"Rainforest Basin weight" = 1 | ||
"Sparse Rainforest Basin weight" = 0 | ||
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#Dunes biome weights | ||
[common.biome_weights.dunes] | ||
"Dunes weight" = 5 | ||
"Dunes Hills weight" = 0 | ||
"Flourishing Dunes weight" = 0 | ||
"Rocky Dunes weight" = 4 | ||
"Rocky Dunes Hills weight" = 0 | ||
"Petrified Dunes weight" = 0 | ||
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#Common configurations for Atmospheric | ||
[common] | ||
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#Values for biome frequencies; lower = more rare. (Requires restart) | ||
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own. | ||
[common.biome_weights] | ||
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#Rainforest biome weights | ||
[common.biome_weights.rainforest] | ||
"Rainforest weight" = 1 | ||
"Rainforest Mountains weight" = 1 | ||
"Rainforest Plateau weight" = 0 | ||
"Sparse Rainforest Plateau weight" = 0 | ||
"Rainforest Basin weight" = 1 | ||
"Sparse Rainforest Basin weight" = 0 | ||
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#Dunes biome weights | ||
[common.biome_weights.dunes] | ||
"Dunes weight" = 5 | ||
"Dunes Hills weight" = 0 | ||
"Flourishing Dunes weight" = 0 | ||
"Rocky Dunes weight" = 4 | ||
"Rocky Dunes Hills weight" = 0 | ||
"Petrified Dunes weight" = 0 | ||
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#Common configurations for Autumnity | ||
[common] | ||
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[common.entities] | ||
#A list of biomes where snails can spawn. The list doesn't include biomes from this mod. | ||
"Snail Spawn Biomes" = [] | ||
#A list of biomes where turkeys can spawn. The list doesn't include biomes from this mod. | ||
#Chickens will not spawn in these biomes. | ||
"Turkey Spawn Biomes" = [] | ||
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#Values for biome frequencies; lower = more rare. (Requires restart) | ||
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own. | ||
[common.biome_weights] | ||
"Maple Forest weight" = 6 | ||
"Maple Forest Hills weight" = 0 | ||
"Pumpkin Fields weight" = 1 | ||
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[common.misc] | ||
#A list of biomes where green maple trees can generate naturally. | ||
#The list does not include biomes from this mod. | ||
"Maple Tree Biomes" = ["minecraft:forest", "minecraft:wooded_hills", "minecraft:flower_forest"] | ||
"Yellow Spotted Forest" = true | ||
"Orange Spotted Dark Forest" = true | ||
"Red Spotted Taiga" = true | ||
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#Common configurations for Autumnity | ||
[common] | ||
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[common.entities] | ||
#A list of biomes where snails can spawn. The list doesn't include biomes from this mod. | ||
"Snail Spawn Biomes" = [] | ||
#A list of biomes where turkeys can spawn. The list doesn't include biomes from this mod. | ||
#Chickens will not spawn in these biomes. | ||
"Turkey Spawn Biomes" = [] | ||
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#Values for biome frequencies; lower = more rare. (Requires restart) | ||
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own. | ||
[common.biome_weights] | ||
"Maple Forest weight" = 6 | ||
"Maple Forest Hills weight" = 0 | ||
"Pumpkin Fields weight" = 1 | ||
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[common.misc] | ||
#A list of biomes where green maple trees can generate naturally. | ||
#The list does not include biomes from this mod. | ||
"Maple Tree Biomes" = ["minecraft:forest", "minecraft:wooded_hills", "minecraft:flower_forest"] | ||
"Yellow Spotted Forest" = true | ||
"Orange Spotted Dark Forest" = true | ||
"Red Spotted Taiga" = true | ||
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["End generation settings"] | ||
# | ||
#Enable/disable BetterEnd integration with vanilla End biome provider. | ||
#This allows BetterEnd to inject its own biome generation infos into the vanilla EndBiomeProvider, | ||
#making BetterEnd biomes integrate with Biomes O' Plenty worlds and already generated worlds. | ||
#If, for some reason, you don't want this feature, here is the option to change it | ||
#Default value: true | ||
vanillaEndIntegrationEnabled = true | ||
# | ||
#Land biome map size. | ||
#Default value: 256 | ||
biomeSizeLand = 256 | ||
# | ||
#Void biome map size. | ||
#Default value: 256 | ||
biomeSizeVoid = 256 | ||
# | ||
#Enable/disable dragon fight. | ||
#Default value: true | ||
dragonFightEnabled = true | ||
# | ||
#Enable/disable vanilla portal generation. | ||
#Default value: true | ||
generateVanillaPortal = true | ||
# | ||
#Enable/disable obsidian pillars generation. | ||
#Default value: true | ||
generateObsidianPillars = true | ||
# | ||
#Enable/disable generation of the obsidian platform where the player spawns in the End. | ||
#Default value: true | ||
generateObsidianPlatform = true | ||
# | ||
#Enable/disable custom chorus plant (set this to false if you experience block shifting issues) | ||
#Default value: true | ||
customChorusPlantEnabled = true | ||
# | ||
#Enable/disable chorus generation in vanilla biomes. | ||
#Default value: true | ||
chorusInVanillaBiomesEnabled = true | ||
# | ||
#Enable/disable new End terrain generation. | ||
#Default value: false | ||
enableNewGenerator = false | ||
# | ||
#Enable/disable the void ring around central island. | ||
#Default value: false | ||
noRingVoid = false | ||
# | ||
#Enable/disable generation of the central island. | ||
#Default value: false | ||
generateCentralIsland = false | ||
# | ||
#Allows the player to spawn in the End instead of the Overworld. | ||
#Default value: false | ||
swapOverWorldWithEnd = false | ||
# | ||
#Set the chance for end city generation to fail. Higher values means lower chance of spawning | ||
#Default value: 5 | ||
endCityGenerationFailChance = 5 | ||
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["End generation settings"] | ||
# | ||
#Enable/disable BetterEnd integration with vanilla End biome provider. | ||
#This allows BetterEnd to inject its own biome generation infos into the vanilla EndBiomeProvider, | ||
#making BetterEnd biomes integrate with Biomes O' Plenty worlds and already generated worlds. | ||
#If, for some reason, you don't want this feature, here is the option to change it | ||
#Default value: true | ||
vanillaEndIntegrationEnabled = true | ||
# | ||
#Land biome map size. | ||
#Default value: 256 | ||
biomeSizeLand = 256 | ||
# | ||
#Void biome map size. | ||
#Default value: 256 | ||
biomeSizeVoid = 256 | ||
# | ||
#Enable/disable dragon fight. | ||
#Default value: true | ||
dragonFightEnabled = true | ||
# | ||
#Enable/disable vanilla portal generation. | ||
#Default value: true | ||
generateVanillaPortal = true | ||
# | ||
#Enable/disable obsidian pillars generation. | ||
#Default value: true | ||
generateObsidianPillars = true | ||
# | ||
#Enable/disable generation of the obsidian platform where the player spawns in the End. | ||
#Default value: true | ||
generateObsidianPlatform = true | ||
# | ||
#Enable/disable custom chorus plant (set this to false if you experience block shifting issues) | ||
#Default value: true | ||
customChorusPlantEnabled = true | ||
# | ||
#Enable/disable chorus generation in vanilla biomes. | ||
#Default value: true | ||
chorusInVanillaBiomesEnabled = true | ||
# | ||
#Enable/disable new End terrain generation. | ||
#Default value: false | ||
enableNewGenerator = false | ||
# | ||
#Enable/disable the void ring around central island. | ||
#Default value: false | ||
noRingVoid = false | ||
# | ||
#Enable/disable generation of the central island. | ||
#Default value: false | ||
generateCentralIsland = false | ||
# | ||
#Allows the player to spawn in the End instead of the Overworld. | ||
#Default value: false | ||
swapOverWorldWithEnd = false | ||
# | ||
#Set the chance for end city generation to fail. Higher values means lower chance of spawning | ||
#Default value: 5 | ||
endCityGenerationFailChance = 5 | ||
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[core] | ||
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[core.general] | ||
#If mod compatibility loader should crash hard if errors occur in that process. | ||
crashOnModCompatCrash = false | ||
#If the recipe loader should crash when finding invalid recipes. | ||
crashOnInvalidRecipe = false | ||
#If an anonymous mod startup analytics request may be sent to our analytics service. | ||
analytics = true | ||
#If the version checker should be enabled. | ||
versionChecker = false | ||
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[machine] | ||
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[machine.general] | ||
#The NBT Paths that should be filtered away when checking equality. | ||
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"] | ||
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[core] | ||
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[core.general] | ||
#If mod compatibility loader should crash hard if errors occur in that process. | ||
crashOnModCompatCrash = false | ||
#If the recipe loader should crash when finding invalid recipes. | ||
crashOnInvalidRecipe = false | ||
#If an anonymous mod startup analytics request may be sent to our analytics service. | ||
analytics = true | ||
#If the version checker should be enabled. | ||
versionChecker = false | ||
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[machine] | ||
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[machine.general] | ||
#The NBT Paths that should be filtered away when checking equality. | ||
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"] | ||
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#Projector Settings | ||
[projectors] | ||
#The color for the projector fields. (HEX format) | ||
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1 | ||
projectorColor = "#FF6A00" | ||
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#Projector Settings | ||
[projectors] | ||
#The color for the projector fields. (HEX format) | ||
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1 | ||
projectorColor = "#FF6A00" | ||
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#Recipes and Integrations | ||
[recipes] | ||
#Enable vanilla-style recipes. | ||
vanillaRecipes = false | ||
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#Recipes and Integrations | ||
[recipes] | ||
#Enable vanilla-style recipes. | ||
vanillaRecipes = false | ||
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[core] | ||
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[core.general] | ||
#If mod compatibility loader should crash hard if errors occur in that process. | ||
crashOnModCompatCrash = false | ||
#Set 'true' to enable development debug mode. This will result in a lower performance! | ||
debug = false | ||
#The anonymous id used by the analytics service. | ||
anonymousAnalyticsID = "875ab2b8-8f83-4b91-a906-88e5fc1892d8" | ||
#If the recipe loader should crash when finding invalid recipes. | ||
crashOnInvalidRecipe = false | ||
#If an anonymous mod startup analytics request may be sent to our analytics service. | ||
analytics = true | ||
#If the version checker should be enabled. | ||
versionChecker = false | ||
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[general] | ||
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[general.general] | ||
#If a button should be added to the main menu to open a dev world (shift-click creates a new world). | ||
devWorldButton = false | ||
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[core] | ||
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[core.general] | ||
#If mod compatibility loader should crash hard if errors occur in that process. | ||
crashOnModCompatCrash = false | ||
#Set 'true' to enable development debug mode. This will result in a lower performance! | ||
debug = false | ||
#The anonymous id used by the analytics service. | ||
anonymousAnalyticsID = "875ab2b8-8f83-4b91-a906-88e5fc1892d8" | ||
#If the recipe loader should crash when finding invalid recipes. | ||
crashOnInvalidRecipe = false | ||
#If an anonymous mod startup analytics request may be sent to our analytics service. | ||
analytics = true | ||
#If the version checker should be enabled. | ||
versionChecker = false | ||
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[general] | ||
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[general.general] | ||
#If a button should be added to the main menu to open a dev world (shift-click creates a new world). | ||
devWorldButton = false | ||
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[gui] | ||
#The x-position of the GUI button | ||
#Range: -1000 ~ 1000 | ||
buttonX = 126 | ||
#The y-position of the GUI button | ||
#Range: -1000 ~ 1000 | ||
buttonY = -22 | ||
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[gui] | ||
#The x-position of the GUI button | ||
#Range: -1000 ~ 1000 | ||
buttonX = 126 | ||
#The y-position of the GUI button | ||
#Range: -1000 ~ 1000 | ||
buttonY = -22 | ||
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