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Merge pull request #1837 from NillerMedDild/develop
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0.4.8
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NielsPilgaard authored Mar 27, 2021
2 parents b859c8b + 3618448 commit 7a97840
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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -175,3 +175,4 @@ config/immersiveengineering-client.toml
.DS_Store
.DS_Store?
config/immersivepetroleum-client.toml
config/cyclopscore-client.toml
12 changes: 6 additions & 6 deletions config/Mekanism/tools-client.toml
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@@ -1,6 +1,6 @@

#Mekanism Tools Client Config. This config only exists on the client
[tools-client]
#Enable durability tooltips for Mekanism Tools gear.
displayDurabilityTooltips = true


#Mekanism Tools Client Config. This config only exists on the client
[tools-client]
#Enable durability tooltips for Mekanism Tools gear.
displayDurabilityTooltips = true

10 changes: 5 additions & 5 deletions config/abnormals_delight-common.toml
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[overrides]
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
replaceFDItemGroup = false


[overrides]
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups
replaceFDItemGroup = false

52 changes: 26 additions & 26 deletions config/atmospheric-common.toml
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#Common configurations for Atmospheric
[common]

#Values for biome frequencies; lower = more rare. (Requires restart)
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own.
[common.biome_weights]

#Rainforest biome weights
[common.biome_weights.rainforest]
"Rainforest weight" = 1
"Rainforest Mountains weight" = 1
"Rainforest Plateau weight" = 0
"Sparse Rainforest Plateau weight" = 0
"Rainforest Basin weight" = 1
"Sparse Rainforest Basin weight" = 0

#Dunes biome weights
[common.biome_weights.dunes]
"Dunes weight" = 5
"Dunes Hills weight" = 0
"Flourishing Dunes weight" = 0
"Rocky Dunes weight" = 4
"Rocky Dunes Hills weight" = 0
"Petrified Dunes weight" = 0


#Common configurations for Atmospheric
[common]

#Values for biome frequencies; lower = more rare. (Requires restart)
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own.
[common.biome_weights]

#Rainforest biome weights
[common.biome_weights.rainforest]
"Rainforest weight" = 1
"Rainforest Mountains weight" = 1
"Rainforest Plateau weight" = 0
"Sparse Rainforest Plateau weight" = 0
"Rainforest Basin weight" = 1
"Sparse Rainforest Basin weight" = 0

#Dunes biome weights
[common.biome_weights.dunes]
"Dunes weight" = 5
"Dunes Hills weight" = 0
"Flourishing Dunes weight" = 0
"Rocky Dunes weight" = 4
"Rocky Dunes Hills weight" = 0
"Petrified Dunes weight" = 0

52 changes: 26 additions & 26 deletions config/autumnity-common.toml
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#Common configurations for Autumnity
[common]

[common.entities]
#A list of biomes where snails can spawn. The list doesn't include biomes from this mod.
"Snail Spawn Biomes" = []
#A list of biomes where turkeys can spawn. The list doesn't include biomes from this mod.
#Chickens will not spawn in these biomes.
"Turkey Spawn Biomes" = []

#Values for biome frequencies; lower = more rare. (Requires restart)
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own.
[common.biome_weights]
"Maple Forest weight" = 6
"Maple Forest Hills weight" = 0
"Pumpkin Fields weight" = 1

[common.misc]
#A list of biomes where green maple trees can generate naturally.
#The list does not include biomes from this mod.
"Maple Tree Biomes" = ["minecraft:forest", "minecraft:wooded_hills", "minecraft:flower_forest"]
"Yellow Spotted Forest" = true
"Orange Spotted Dark Forest" = true
"Red Spotted Taiga" = true


#Common configurations for Autumnity
[common]

[common.entities]
#A list of biomes where snails can spawn. The list doesn't include biomes from this mod.
"Snail Spawn Biomes" = []
#A list of biomes where turkeys can spawn. The list doesn't include biomes from this mod.
#Chickens will not spawn in these biomes.
"Turkey Spawn Biomes" = []

#Values for biome frequencies; lower = more rare. (Requires restart)
#If a biome has a default weight of 0, it generates as a sub-biome and not on its own.
[common.biome_weights]
"Maple Forest weight" = 6
"Maple Forest Hills weight" = 0
"Pumpkin Fields weight" = 1

[common.misc]
#A list of biomes where green maple trees can generate naturally.
#The list does not include biomes from this mod.
"Maple Tree Biomes" = ["minecraft:forest", "minecraft:wooded_hills", "minecraft:flower_forest"]
"Yellow Spotted Forest" = true
"Orange Spotted Dark Forest" = true
"Red Spotted Taiga" = true

124 changes: 62 additions & 62 deletions config/betterendforge/world-generator-config.toml
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["End generation settings"]
#
#Enable/disable BetterEnd integration with vanilla End biome provider.
#This allows BetterEnd to inject its own biome generation infos into the vanilla EndBiomeProvider,
#making BetterEnd biomes integrate with Biomes O' Plenty worlds and already generated worlds.
#If, for some reason, you don't want this feature, here is the option to change it
#Default value: true
vanillaEndIntegrationEnabled = true
#
#Land biome map size.
#Default value: 256
biomeSizeLand = 256
#
#Void biome map size.
#Default value: 256
biomeSizeVoid = 256
#
#Enable/disable dragon fight.
#Default value: true
dragonFightEnabled = true
#
#Enable/disable vanilla portal generation.
#Default value: true
generateVanillaPortal = true
#
#Enable/disable obsidian pillars generation.
#Default value: true
generateObsidianPillars = true
#
#Enable/disable generation of the obsidian platform where the player spawns in the End.
#Default value: true
generateObsidianPlatform = true
#
#Enable/disable custom chorus plant (set this to false if you experience block shifting issues)
#Default value: true
customChorusPlantEnabled = true
#
#Enable/disable chorus generation in vanilla biomes.
#Default value: true
chorusInVanillaBiomesEnabled = true
#
#Enable/disable new End terrain generation.
#Default value: false
enableNewGenerator = false
#
#Enable/disable the void ring around central island.
#Default value: false
noRingVoid = false
#
#Enable/disable generation of the central island.
#Default value: false
generateCentralIsland = false
#
#Allows the player to spawn in the End instead of the Overworld.
#Default value: false
swapOverWorldWithEnd = false
#
#Set the chance for end city generation to fail. Higher values means lower chance of spawning
#Default value: 5
endCityGenerationFailChance = 5


["End generation settings"]
#
#Enable/disable BetterEnd integration with vanilla End biome provider.
#This allows BetterEnd to inject its own biome generation infos into the vanilla EndBiomeProvider,
#making BetterEnd biomes integrate with Biomes O' Plenty worlds and already generated worlds.
#If, for some reason, you don't want this feature, here is the option to change it
#Default value: true
vanillaEndIntegrationEnabled = true
#
#Land biome map size.
#Default value: 256
biomeSizeLand = 256
#
#Void biome map size.
#Default value: 256
biomeSizeVoid = 256
#
#Enable/disable dragon fight.
#Default value: true
dragonFightEnabled = true
#
#Enable/disable vanilla portal generation.
#Default value: true
generateVanillaPortal = true
#
#Enable/disable obsidian pillars generation.
#Default value: true
generateObsidianPillars = true
#
#Enable/disable generation of the obsidian platform where the player spawns in the End.
#Default value: true
generateObsidianPlatform = true
#
#Enable/disable custom chorus plant (set this to false if you experience block shifting issues)
#Default value: true
customChorusPlantEnabled = true
#
#Enable/disable chorus generation in vanilla biomes.
#Default value: true
chorusInVanillaBiomesEnabled = true
#
#Enable/disable new End terrain generation.
#Default value: false
enableNewGenerator = false
#
#Enable/disable the void ring around central island.
#Default value: false
noRingVoid = false
#
#Enable/disable generation of the central island.
#Default value: false
generateCentralIsland = false
#
#Allows the player to spawn in the End instead of the Overworld.
#Default value: false
swapOverWorldWithEnd = false
#
#Set the chance for end city generation to fail. Higher values means lower chance of spawning
#Default value: 5
endCityGenerationFailChance = 5

38 changes: 19 additions & 19 deletions config/commoncapabilities-common.toml
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@@ -1,19 +1,19 @@

[core]

[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = false

[machine]

[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]


[core]

[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = false

[machine]

[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]

14 changes: 7 additions & 7 deletions config/compactcrafting-client.toml
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@@ -1,7 +1,7 @@

#Projector Settings
[projectors]
#The color for the projector fields. (HEX format)
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1
projectorColor = "#FF6A00"


#Projector Settings
[projectors]
#The color for the projector fields. (HEX format)
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1
projectorColor = "#FF6A00"

12 changes: 6 additions & 6 deletions config/compactmachines-common.toml
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@@ -1,6 +1,6 @@

#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = false


#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = false

46 changes: 23 additions & 23 deletions config/cyclopscore-common.toml
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@@ -1,23 +1,23 @@

[core]

[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "875ab2b8-8f83-4b91-a906-88e5fc1892d8"
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = false

[general]

[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false


[core]

[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "875ab2b8-8f83-4b91-a906-88e5fc1892d8"
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = false

[general]

[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

18 changes: 9 additions & 9 deletions config/diet-client.toml
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@@ -1,9 +1,9 @@

[gui]
#The x-position of the GUI button
#Range: -1000 ~ 1000
buttonX = 126
#The y-position of the GUI button
#Range: -1000 ~ 1000
buttonY = -22


[gui]
#The x-position of the GUI button
#Range: -1000 ~ 1000
buttonX = 126
#The y-position of the GUI button
#Range: -1000 ~ 1000
buttonY = -22

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