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[godot] Fixes #2670, animation tracks must be set to discrete, so we …
Build spine-godot (All Godot 4.x versions) #228: Commit b610bd7 pushed by badlogic
November 6, 2024 15:11 3h 49m 46s 4.2
4.2
November 6, 2024 15:11 3h 49m 46s
[godot] Fixes #2670, animation tracks must be set to discrete, so we …
Check format #2740: Commit b610bd7 pushed by badlogic
November 6, 2024 15:11 1m 45s 4.2
4.2
November 6, 2024 15:11 1m 45s
[ts] Release 4.2.62
Check format #2739: Commit c3d510e pushed by davidetan
November 5, 2024 16:31 1m 47s 4.2
4.2
November 5, 2024 16:31 1m 47s
[ts] Release 4.2.62
Build spine-ts #772: Commit c3d510e pushed by davidetan
November 5, 2024 16:31 46s 4.2
4.2
November 5, 2024 16:31 46s
[ts] Release 4.1.54
Check format #2738: Commit 5e39632 pushed by davidetan
November 5, 2024 16:29 1m 41s 4.1
4.1
November 5, 2024 16:29 1m 41s
[ts] Release 4.1.54
Build spine-ts #771: Commit 5e39632 pushed by davidetan
November 5, 2024 16:29 42s 4.1
4.1
November 5, 2024 16:29 42s
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to fals…
Check format #2737: Commit a5a71b9 pushed by davidetan
November 5, 2024 16:23 1m 46s 4.1
4.1
November 5, 2024 16:23 1m 46s
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to fals…
Build spine-ts #770: Commit a5a71b9 pushed by davidetan
November 5, 2024 16:23 49s 4.1
4.1
November 5, 2024 16:23 49s
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to fals…
Check format #2736: Commit 8a03d8a pushed by davidetan
November 5, 2024 15:10 15m 10s 4.2
4.2
November 5, 2024 15:10 15m 10s
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to fals…
Build spine-ts #769: Commit 8a03d8a pushed by davidetan
November 5, 2024 15:10 16m 36s 4.2
4.2
November 5, 2024 15:10 16m 36s
ADD: spine-ios support Cocoapods :Static Framework (#2658)
Check format #2735: Commit 4f7fe00 pushed by badlogic
November 5, 2024 14:48 30m 42s 4.2
4.2
November 5, 2024 14:48 30m 42s
[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
Build spine-godot (All Godot 4.x versions) #227: Commit 19d3d1b pushed by badlogic
November 5, 2024 14:46 4h 1m 23s 4.2
4.2
November 5, 2024 14:46 4h 1m 23s
[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
Build spine-godot (Godot 3.5) #445: Commit 19d3d1b pushed by badlogic
November 5, 2024 14:46 1h 57m 34s 4.2
4.2
November 5, 2024 14:46 1h 57m 34s
[ios] Closes #2666, expose SkeletonBounds via spine-cpp-lite/Swift
Check format #2734: Commit 19d3d1b pushed by badlogic
November 5, 2024 14:46 1m 52s 4.2
4.2
November 5, 2024 14:46 1m 52s
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, c…
Build spine-godot (All Godot 4.x versions) #226: Commit 9207cd2 pushed by badlogic
November 5, 2024 12:55 4h 34m 41s 4.2
4.2
November 5, 2024 12:55 4h 34m 41s
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, c…
Check format #2733: Commit 9207cd2 pushed by badlogic
November 5, 2024 12:55 3m 26s 4.2
4.2
November 5, 2024 12:55 3m 26s
[cpp][glfw] Fix reading bounding box attachments in SkeletonBinary, c…
Build spine-godot (Godot 3.5) #444: Commit 9207cd2 pushed by badlogic
November 5, 2024 12:55 2h 5m 23s 4.2
4.2
November 5, 2024 12:55 2h 5m 23s
[cpp] Fix passing argument by reference
Build spine-godot (Godot 3.5) #443: Commit 28fb83d pushed by badlogic
November 5, 2024 12:27 59m 9s 4.2
4.2
November 5, 2024 12:27 59m 9s
[cpp] Fix passing argument by reference
Build spine-godot (All Godot 4.x versions) #225: Commit 28fb83d pushed by badlogic
November 5, 2024 12:27 3h 45m 48s 4.2
4.2
November 5, 2024 12:27 3h 45m 48s
[cpp] Fix passing argument by reference
Check format #2732: Commit 28fb83d pushed by badlogic
November 5, 2024 12:27 2m 0s 4.2
4.2
November 5, 2024 12:27 2m 0s
[godot] Do not register editor types for template extension builds.
Build spine-godot (All Godot 4.x versions) #224: Commit eef0528 pushed by badlogic
October 30, 2024 09:45 4h 35m 49s 4.2
4.2
October 30, 2024 09:45 4h 35m 49s
[godot] Do not register editor types for template extension builds.
Check format #2731: Commit eef0528 pushed by badlogic
October 30, 2024 09:45 1m 42s 4.2
4.2
October 30, 2024 09:45 1m 42s
[godot] Do not register editor types for template extension builds.
Build spine-godot (Godot 3.5) #442: Commit eef0528 pushed by badlogic
October 30, 2024 09:45 1h 46m 26s 4.2
4.2
October 30, 2024 09:45 1h 46m 26s
[godot] Fix branch enumeration in setup script.
Build spine-godot (All Godot 4.x versions) #223: Commit 33ea720 pushed by badlogic
October 30, 2024 09:17 3h 49m 1s 4.2
4.2
October 30, 2024 09:17 3h 49m 1s
[godot] Fix branch enumeration in setup script.
Build spine-godot (Godot 3.5) #441: Commit 33ea720 pushed by badlogic
October 30, 2024 09:17 35m 10s 4.2
4.2
October 30, 2024 09:17 35m 10s