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[csharp] Port of commit 9d49999: Changed SequenceTimeline to match At…
Check format #2778: Commit 303cd85 pushed by HaraldCsaszar
November 15, 2024 15:30 7m 51s 4.2
4.2
November 15, 2024 15:30 7m 51s
[c] Port of commit 9d49999: Changed SequenceTimeline to match Attachm…
Check format #2777: Commit e327e9b pushed by badlogic
November 15, 2024 14:35 7m 0s 4.2
4.2
November 15, 2024 14:35 7m 0s
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match Attac…
Build spine-godot (Godot 3.5) #450: Commit 90f6bfe pushed by badlogic
November 15, 2024 14:31 2h 13m 4s 4.2
4.2
November 15, 2024 14:31 2h 13m 4s
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match Attac…
Build spine-godot (All Godot 4.x versions) #232: Commit 90f6bfe pushed by badlogic
November 15, 2024 14:31 4h 53m 31s 4.2
4.2
November 15, 2024 14:31 4h 53m 31s
[cpp] Port of commit 9d49999: Changed SequenceTimeline to match Attac…
Check format #2776: Commit 90f6bfe pushed by badlogic
November 15, 2024 14:31 8m 5s 4.2
4.2
November 15, 2024 14:31 8m 5s
Formatting
Build spine-godot (All Godot 4.x versions) #231: Commit 308c340 pushed by badlogic
November 15, 2024 14:18 3h 47m 35s 4.2
4.2
November 15, 2024 14:18 3h 47m 35s
Formatting
Build spine-godot (Godot 3.5) #449: Commit 308c340 pushed by badlogic
November 15, 2024 14:18 44m 16s 4.2
4.2
November 15, 2024 14:18 44m 16s
Formatting
Check format #2775: Commit 308c340 pushed by badlogic
November 15, 2024 14:18 1m 57s 4.2
4.2
November 15, 2024 14:18 1m 57s
[ts] Release 4.2.66
Check format #2774: Commit a90bdce pushed by davidetan
November 15, 2024 10:21 1m 34s 4.2
4.2
November 15, 2024 10:21 1m 34s
[ts] Release 4.2.66
Build spine-ts #795: Commit a90bdce pushed by davidetan
November 15, 2024 10:21 52s 4.2
4.2
November 15, 2024 10:21 52s
[haxe] Port of commit 9d49999: Changed SequenceTimeline to match Atta…
Build spine-ts #794: Commit 7a028bf pushed by davidetan
November 15, 2024 09:42 59s 4.2
4.2
November 15, 2024 09:42 59s
[haxe] Port of commit 9d49999: Changed SequenceTimeline to match Atta…
Check format #2773: Commit 7a028bf pushed by davidetan
November 15, 2024 09:42 1m 54s 4.2
4.2
November 15, 2024 09:42 1m 54s
[haxe] Port of commit 9d49999: Changed SequenceTimeline to match Atta…
Build spine-haxe #30: Commit 7a028bf pushed by davidetan
November 15, 2024 09:42 17s 4.2
4.2
November 15, 2024 09:42 17s
[ts][pixi-v8] Add missing .js extensions.
Build spine-ts #793: Commit 1b3194a pushed by davidetan
November 15, 2024 09:23 57s 4.2
4.2
November 15, 2024 09:23 57s
[ts][pixi-v8] Add missing .js extensions.
Check format #2772: Commit 1b3194a pushed by davidetan
November 15, 2024 09:23 1m 36s 4.2
4.2
November 15, 2024 09:23 1m 36s
[libgdx] Changed SequenceTimeline to match AttachmentTimeline behavior.
Check format #2771: Commit 9d49999 pushed by NathanSweet
November 15, 2024 06:13 2m 3s 4.2
4.2
November 15, 2024 06:13 2m 3s
[libgdx] Changed SequenceTimeline to match AttachmentTimeline behavior.
Build spine-libgdx #384: Commit 9d49999 pushed by NathanSweet
November 15, 2024 06:13 3m 32s 4.2
4.2
November 15, 2024 06:13 3m 32s
[unity] Minor: whitespace formatting fix of last commit.
Check format #2770: Commit 02deca1 pushed by HaraldCsaszar
November 14, 2024 15:52 2m 6s 4.2
4.2
November 14, 2024 15:52 2m 6s
[unity] Fixed on-demand loading of blend mode materials. See #1890.
Check format #2769: Commit 12bc8ae pushed by HaraldCsaszar
November 14, 2024 13:59 1m 57s 4.2
4.2
November 14, 2024 13:59 1m 57s
[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…
Build spine-godot (Godot 3.5) #448: Commit 000df07 pushed by badlogic
November 14, 2024 11:21 2h 24m 4s 4.2
4.2
November 14, 2024 11:21 2h 24m 4s
[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…
Check format #2768: Commit 000df07 pushed by badlogic
November 14, 2024 11:21 24m 31s 4.2
4.2
November 14, 2024 11:21 24m 31s
[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…
Build spine-godot (All Godot 4.x versions) #230: Commit 000df07 pushed by badlogic
November 14, 2024 11:21 5h 0m 47s 4.2
4.2
November 14, 2024 11:21 5h 0m 47s
[ios] Provide the ability to convert an Attachment into a BoundingBox…
Build spine-godot (All Godot 4.x versions) #229: Commit 648170f pushed by badlogic
November 14, 2024 11:19 3h 48m 43s 4.2
4.2
November 14, 2024 11:19 3h 48m 43s
[ios] Provide the ability to convert an Attachment into a BoundingBox…
Build spine-godot (Godot 3.5) #447: Commit 648170f pushed by badlogic
November 14, 2024 11:19 1h 29m 21s 4.2
4.2
November 14, 2024 11:19 1h 29m 21s
[ios] Provide the ability to convert an Attachment into a BoundingBox…
Check format #2767: Commit 648170f pushed by badlogic
November 14, 2024 11:19 1m 54s 4.2
4.2
November 14, 2024 11:19 1m 54s