[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini… #230
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name: Build spine-godot (All Godot 4.x versions) | |
on: | |
push: | |
paths: | |
- ".github/workflows/spine-godot.yml" | |
- 'spine-godot/**' | |
- 'spine-cpp/**' | |
workflow_dispatch: | |
jobs: | |
build-versions: | |
strategy: | |
matrix: | |
version: | |
[ | |
{"tag": "4.3-stable", "version": "4.3.stable", "mono": false}, | |
{"tag": "4.3-stable", "version": "4.3.stable", "mono": true}, | |
{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": false}, | |
{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": true}, | |
] | |
uses: ./.github/workflows/spine-godot-v4.yml | |
with: | |
godot_tag: ${{ matrix.version.tag }} | |
godot_version: ${{ matrix.version.version }} | |
godot_mono: ${{ matrix.version.mono }} | |
secrets: inherit |