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[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini… #230

[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini…

[ios] Fix the issue where the SkeletonBounds instance couldn’t be ini… #230

name: Build spine-godot (All Godot 4.x versions)
on:
push:
paths:
- ".github/workflows/spine-godot.yml"
- 'spine-godot/**'
- 'spine-cpp/**'
workflow_dispatch:
jobs:
build-versions:
strategy:
matrix:
version:
[
{"tag": "4.3-stable", "version": "4.3.stable", "mono": false},
{"tag": "4.3-stable", "version": "4.3.stable", "mono": true},
{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": false},
{"tag": "4.2.2-stable", "version": "4.2.2.stable", "mono": true},
]
uses: ./.github/workflows/spine-godot-v4.yml
with:
godot_tag: ${{ matrix.version.tag }}
godot_version: ${{ matrix.version.version }}
godot_mono: ${{ matrix.version.mono }}
secrets: inherit