21.12
New Features:
- MojoShader: Add support for multiple shader contexts
- The threading rules are roughly the same as the renderers themselves. Don't go crazy with this!
Fixes:
- Vulkan:
- Fix validation errors for RenderTarget mipmap generation
- Fix SetBufferData overwriting in-flight None and Discard submissions
- Make device queue family requirements more lenient; compute and transfer bits aren't mandatory
- OpenGL: Fix ridiculous SetRenderTargets crash where a renderbuffer and texture share the same GLuint handle
- SPIR-V: Fix support for FragDepth builtin
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