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@flibitijibibo flibitijibibo released this 01 Dec 16:42
· 321 commits to master since this release

New Features:

  • MojoShader: Add support for multiple shader contexts
    • The threading rules are roughly the same as the renderers themselves. Don't go crazy with this!

Fixes:

  • Vulkan:
    • Fix validation errors for RenderTarget mipmap generation
    • Fix SetBufferData overwriting in-flight None and Discard submissions
    • Make device queue family requirements more lenient; compute and transfer bits aren't mandatory
  • OpenGL: Fix ridiculous SetRenderTargets crash where a renderbuffer and texture share the same GLuint handle
  • SPIR-V: Fix support for FragDepth builtin

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