Add 'Client' suffix to some 'World' methods to indicate that they only work on the client #4052
+38
−17
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Self-explanatory.
Explains that, on the client, the sound will play if it's the same as the client's player (
source == this.client.player
). On the server, every player except the source will get a sound packet.The Javadocs explain what an "important" particle is, what these methods do on the server (nothing), and reference the
ServerWorld
method used for spawning particles in case the developer is looking for it.