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[SM64] Bring binary dl exporter up-to-date #459

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Feb 11, 2025
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51 changes: 42 additions & 9 deletions fast64_internal/sm64/sm64_f3d_writer.py
Original file line number Diff line number Diff line change
Expand Up @@ -488,10 +488,20 @@ def sm64ExportF3DtoC(


def exportF3DtoBinary(romfile, exportRange, transformMatrix, obj, segmentData, includeChildren):
fModel = SM64Model(obj.name, DLFormat, GfxMatWriteMethod.WriteDifferingAndRevert)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat.Static, True)
fMesh = fMeshes[fModel.getDrawLayerV3(obj)]
inline = bpy.context.scene.exportInlineF3D
fModel = SM64Model(
obj.name,
DLFormat,
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GfxMatWriteMethod.WriteDifferingAndRevert if not inline else GfxMatWriteMethod.WriteAll,
)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat, True)

if inline:
bleed_gfx = BleedGraphics()
bleed_gfx.bleed_fModel(fModel, fMeshes)
fModel.freePalettes()
assert len(fMeshes) == 1, "Less or more than one fmesh"
fMesh = list(fMeshes.values())[0]

addrRange = fModel.set_addr(exportRange[0])
if addrRange[1] > exportRange[1]:
Expand All @@ -508,9 +518,21 @@ def exportF3DtoBinary(romfile, exportRange, transformMatrix, obj, segmentData, i


def exportF3DtoBinaryBank0(romfile, exportRange, transformMatrix, obj, RAMAddr, includeChildren):
fModel = SM64Model(obj.name, DLFormat, GfxMatWriteMethod.WriteDifferingAndRevert)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat.Static, True)
fMesh = fMeshes[fModel.getDrawLayerV3(obj)]
inline = bpy.context.scene.exportInlineF3D
fModel = SM64Model(
obj.name,
DLFormat,
GfxMatWriteMethod.WriteDifferingAndRevert if not inline else GfxMatWriteMethod.WriteAll,
)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat, True)

if inline:
bleed_gfx = BleedGraphics()
bleed_gfx.bleed_fModel(fModel, fMeshes)
fModel.freePalettes()
assert len(fMeshes) == 1, "Less or more than one fmesh"
fMesh = list(fMeshes.values())[0]

segmentData = copy.copy(bank0Segment)

data, startRAM = getBinaryBank0F3DData(fModel, RAMAddr, exportRange)
Expand All @@ -528,9 +550,20 @@ def exportF3DtoBinaryBank0(romfile, exportRange, transformMatrix, obj, RAMAddr,


def exportF3DtoInsertableBinary(filepath, transformMatrix, obj, includeChildren):
fModel = SM64Model(obj.name, DLFormat, GfxMatWriteMethod.WriteDifferingAndRevert)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat.Static, True)
fMesh = fMeshes[fModel.getDrawLayerV3(obj)]
inline = bpy.context.scene.exportInlineF3D
fModel = SM64Model(
obj.name,
DLFormat,
GfxMatWriteMethod.WriteDifferingAndRevert if not inline else GfxMatWriteMethod.WriteAll,
)
fMeshes = exportF3DCommon(obj, fModel, transformMatrix, includeChildren, obj.name, DLFormat, True)

if inline:
bleed_gfx = BleedGraphics()
bleed_gfx.bleed_fModel(fModel, fMeshes)
fModel.freePalettes()
assert len(fMeshes) == 1, "Less or more than one fmesh"
fMesh = list(fMeshes.values())[0]

data, startRAM = getBinaryBank0F3DData(fModel, 0, [0, 0xFFFFFF])
# must happen after getBinaryBank0F3DData
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