Releases: Federico-Ciuffardi/GodotTouchInputManager
Releases · Federico-Ciuffardi/GodotTouchInputManager
4.x - v2.1.2
First release compatible with Godot 4. Thanks to @OmarShehata and @dave2!
Changes
Avoid crashing on issue with long press
- Improve the error log reported on this issue
3.x - v2.1.2
Release compatible with Godot 3.
Changes
Avoid crashing on issue with long press
- Improve the error log reported on this issue
v2.1.1
v2.1.0
Changelog
- Two new gestures:
- Single finger long press
- Multiple finger long press
v2.0.0
Changelog
- Bug fixes:
- Fix bugs caused by orphaned released events.
- Fix bugs caused by a high frequency of touch events involving multiple fingers.
- Fix bugs related to gesture emulation without default events.
v2.0.0-beta
Changelog
-
Four new gestures:
- Single finger swipe
- Multiple finger tap
- Multiple finger swipe
- Raw gesture
-
Customizable emulation with input actions
-
Minor bug fixes (related to the relative property of multi-touch custom input events)
-
Refactoring (static typing, duplicate code removal, etc.)
v1.1.0 - Tap rework
Release Summary
Touch release within a time window now triggers tap event.
The time window can be configured with the constant TAP_TIME_THRESHOLD, set to 0.2 seconds by default.
v1.0.1
Fixes uncentered gestures
V1.0.0
Bump to v1.0.0
v0.5.3
Fixes as_text() for ScreenTouch InputEvent