Skip to content

Releases: Federico-Ciuffardi/GodotTouchInputManager

4.x - v2.1.2

02 May 00:53
Compare
Choose a tag to compare

First release compatible with Godot 4. Thanks to @OmarShehata and @dave2!

Changes

Avoid crashing on issue with long press

  • Improve the error log reported on this issue

3.x - v2.1.2

31 Dec 22:43
Compare
Choose a tag to compare

Release compatible with Godot 3.

Changes

Avoid crashing on issue with long press

  • Improve the error log reported on this issue

v2.1.1

19 Dec 02:44
Compare
Choose a tag to compare
  • Fix issue with multitouch emulation
  • Add debug information for #20

v2.1.0

11 May 22:48
Compare
Choose a tag to compare

Changelog

  • Two new gestures:
    • Single finger long press
    • Multiple finger long press

v2.0.0

27 Apr 04:45
Compare
Choose a tag to compare

Changelog

  • Bug fixes:
    • Fix bugs caused by orphaned released events.
    • Fix bugs caused by a high frequency of touch events involving multiple fingers.
    • Fix bugs related to gesture emulation without default events.

v2.0.0-beta

11 Apr 07:13
Compare
Choose a tag to compare
v2.0.0-beta Pre-release
Pre-release

Changelog

  • Four new gestures:

    • Single finger swipe
    • Multiple finger tap
    • Multiple finger swipe
    • Raw gesture
  • Customizable emulation with input actions

  • Minor bug fixes (related to the relative property of multi-touch custom input events)

  • Refactoring (static typing, duplicate code removal, etc.)

v1.1.0 - Tap rework

29 Dec 20:20
Compare
Choose a tag to compare

Release Summary

Touch release within a time window now triggers tap event.

The time window can be configured with the constant TAP_TIME_THRESHOLD, set to 0.2 seconds by default.

v1.0.1

03 Nov 14:09
Compare
Choose a tag to compare
Fixes uncentered gestures

V1.0.0

26 Mar 03:13
1f7d2bf
Compare
Choose a tag to compare

Bump to v1.0.0

v0.5.3

05 Mar 16:58
Compare
Choose a tag to compare
Fixes as_text() for ScreenTouch InputEvent